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Day 22 · Choose between two designsYear 5 Digital Tech · T1 W5–6 · Day 22 lesson

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Year 5 / Digital Technologies / Term 1 / Weeks 05 06

Part of the full lesson sequence. Check the pack guide and taught point before teaching.

Open for this lesson: Pack guide · Sources and materials · Fresh learner checks · Aids and text routes.

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Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.

Learner prompts

Invite: Which instruction keeps earlier contributions?

Encounter/model: Pretend snowflake badge: start0, add4 then2 gives6. Setting4 then2 gives2. Two designs may both be valid for different stories.

Own practical action: Generate two tiny designs for a chosen purpose; compare or dictate block order, select against a criterion, create/change the preferred programme and run. One meaningful alternative is enough before continuation.

Observe/check: Does the explanation tie the instruction difference to the user’s purpose and actual variable state?

Possible misconception: Saying “the longer programme is better” without checking the intended job.

Next teaching move: Offer a changed start/input that separates their two designs.

Use: choose one route, one model or neither where unnecessary. No30-route log or all-context quota. Home/extra 2 is an independent free offer, not required catch-up.