Every home offer stands alone without purchase/device/earlier work, handwriting quota or a family log. Optional extras are voluntary, not assigned catch-up. Usual communication/scribe is welcome. All data fictional; no actual family finances, health, locations, credentials or personal records. A planned trace is not device implementation.
Offer 01 · Invent a total
Home: Imagine a made-up collection. Choose a start and one added amount; say what total means. A conversation is complete; no objects/device or previous lesson needed.
Optional extra · Change the start: Using invented values, compare two starts with the same added amount. Predict before any optional locally approved device run.
Offer 02 · Replace or add
Home: Pick any small invented number. Tell two stories: replace it with another number; add another amount. Explain why the results may differ.
Optional extra · Reverse two additions: Choose two ADD constants; compare their order and intermediate totals. Do not assume SET can also move without changing meaning.
Offer 03 · Two pretend records
Home: Make up two small values; imagine adding each to a start once. Speak, point to scrap numbers or use usual communication. No recording/device needed.
Optional extra · Constant or input: For own unequal records, compare ADD1 with ADD input. Explain which suits the chosen purpose; paper comparison stays design.
Offer 04 · An empty collection
Home: Invent a collection with no new records. Should its starting total remain? Choose and explain a rule rather than buy or gather objects.
Optional extra · One record test: Invent a single record and a start; compare SET once versus inside a loop. Explain why a one-record case may hide a fault.
Offer 05 · Your first rule
Home: Choose a new fictional purpose and one total instruction you want. Keep it your own; the held school case is not a home rehearsal.
Optional extra · Different empty test: After first school capture only, discuss empty-batch initialisation using an entirely different own start/purpose; no held quantities.
Offer 06 · Three choices
Home: Imagine a harmless rule with three different outcomes. Describe a decision path using “if/otherwise”; no real people’s eligibility or rewards.
Optional extra · Nest a decision: Design another harmless three-outcome rule with own thresholds/actions. Preserve which body contains the second comparison.
Offer 07 · Exact equality
Home: Invent “less than” and “at most” rules with a chosen small boundary. What happens exactly at that boundary? One example is enough.
Optional extra · Pick a revealing input: Choose a test that distinguishes < from≤ at your own threshold. An actual run requires available locally approved access.
Offer 08 · Explain the order
Home: Say or sketch a start/change/show sequence for an invented job. Ask a willing adult to restate it only if comfortable; no response invented.
Optional extra · Different representation: Represent your own ordered programme as words or nested shapes; tell what grouping means. A diagram is not interface making.
Offer 09 · One useful criterion
Home: Choose what a pretend programme should do. How might you check one part? Keep an imagined check separate from a real test.
Optional extra · Possible effect: Explain a possible access/effort effect of an own design and what real evidence would be needed. No guaranteed benefit or fabricated peer.
Offer 10 · A new puzzle
Home: Create a different small total puzzle for pleasure. Explain one chosen instruction or input. No requirement to finish, share or run it.
Optional extra · Alternative design: After first fresh capture only, find another algorithm for an own different total purpose; test/trace a changed batch if useful.