Goal: Make a simple sentence communicate one complete imagined event.
Selected scope: AC9E1LY04 / AC9E1LY05 / AC9E1LY06 plus day-specific language/interaction/story/code components in crosswalk. Rich text is adult-read; independent print only after actual local match.
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My event first · 3 min. “What did your character do?” Offer a new own event or an actual available child text, never assume yesterday’s work survived. Child may tell an event before any example.
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Sound, print, meaning · 4 min. On an eligible Day 32 card, segment one selected word with sound choices/boxes, then blend its letters and reread. A digraph is one phoneme here; initial st has two consonant sounds. Written letters are not counted as spoken phonemes.
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One idea to model · 5 min. Use the ordinary invented adult sentence “Ari moved the paper moon.” Name Ari as who and moved as the action; this rich model is adult-read. Compare “the paper moon” as a phrase with the complete sentence. Do not require grammar jargon from the child.
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Build my sentence · 7 min. Child creates one own complete event about an invented game, creature or abstract game piece. Say it, choose words, and make an actual written/multimodal version through available tools or exact scribing. A simple sentence need not have exactly three words.
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A clear start and end · 4 min. Reread the actual own sentence; check who/action and a sentence end. Adult models a full stop only after child first choice. Keep original and later support if sampled; no perfect handwriting quota.
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One useful next move · 2 min. If only a noun phrase is available, retain it and invite “what happened?” next time. If a complete event is clear, choose keep or add one next idea later.
Sample: one useful actual component, support and next teaching invitation; no whole-row score or invented player/listener/learner result.