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Day 32 · Who did what?Year 1 English · T1 W7–8 · Day 32 lesson

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Year 1 / English / Term 1 / Weeks 07 08

Part of the full lesson sequence. Check the pack guide and taught point before teaching.

Open for this lesson: Pack guide · Sources and materials · Fresh learner checks · Aids and text routes.

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Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.

Learner choices

Goal: Make a simple sentence communicate one complete imagined event.

Selected scope: AC9E1LY04 / AC9E1LY05 / AC9E1LY06 plus day-specific language/interaction/story/code components in crosswalk. Rich text is adult-read; independent print only after actual local match.

  1. My event first · 3 min. “What did your character do?” Offer a new own event or an actual available child text, never assume yesterday’s work survived. Child may tell an event before any example.

  2. Sound, print, meaning · 4 min. On an eligible Day 32 card, segment one selected word with sound choices/boxes, then blend its letters and reread. A digraph is one phoneme here; initial st has two consonant sounds. Written letters are not counted as spoken phonemes.

  3. One idea to model · 5 min. Use the ordinary invented adult sentence “Ari moved the paper moon.” Name Ari as who and moved as the action; this rich model is adult-read. Compare “the paper moon” as a phrase with the complete sentence. Do not require grammar jargon from the child.

  4. Build my sentence · 7 min. Child creates one own complete event about an invented game, creature or abstract game piece. Say it, choose words, and make an actual written/multimodal version through available tools or exact scribing. A simple sentence need not have exactly three words.

  5. A clear start and end · 4 min. Reread the actual own sentence; check who/action and a sentence end. Adult models a full stop only after child first choice. Keep original and later support if sampled; no perfect handwriting quota.

  6. One useful next move · 2 min. If only a noun phrase is available, retain it and invite “what happened?” next time. If a complete event is clear, choose keep or add one next idea later.

Sample: one useful actual component, support and next teaching invitation; no whole-row score or invented player/listener/learner result.