Goal/codes: Explore changing intended meaning using one ordinary prop and a personally chosen role/action. AC9ADRFD01 / AC9ADRFC01 partial.
Prepare: Meaning-swap aid; actual prior child version only if saved/remembered accurately; otherwise start new.
- Invite · 3 min. “Could your same prop become something else? Or would you like to keep your story and try one clue?” Keeping is a real choice.
- Model/source · 4 min. Adult contrasts one blank card as imagined map/painting. The physical prop does not become real equipment; role/action supplies a possible story clue.
- Choose · 5 min. Child chooses another meaning or unchanged meaning with chosen new/kept clue. Role/place may change if wanted; no exact number of changes rule.
- Play/make/direct · 7 min. Improvise/direct an own tiny new version or draw an actual artifact. Use a fresh spontaneous idea, not a prescribed pattern; director decides before adult acts.
- Notice/reflect · 4 min. “What did you mean this time? What really changed in your play/drawing?” If no actual earlier version, call it a new proposal, not measured growth.
- Finish/care · 2 min. Keep first and second only if they actually exist and child agrees; no required evidence worksheet.
Next invitation if unobserved: Offer one meaningful child choice plus “your own” or a pass. Preserve current version/support; arrange another accessible making/play opportunity. A plan is not child enactment; adult contribution does not erase child authorship.