Show two different player actions that could serve it, before adult examples.
Save both ideas and the reason for your choice.
Example and next help
Choose one own purpose. Communicate two distinct ways to achieve it—e.g., a route versus a matching cue, or choosing freely versus following an own sequence. Save both and a reason for preferring one. Own ideas come before adult examples. No two real constructions or calibrated difficulty claim. If only colour differs, ask what the player would do differently.
Grown-up help
Offer speech, sign, AAC, pointing, drawing, faithful dictation, usual home-language support when competent, private work, pause, rest or finish. Ask one part at a time and keep its meaning. No partner, winner, score, time limit or fixed response length is required. Use only locally suitable broad whole paper/card, a checked marking tool and a stable comfortable table. A helper may act exactly as directed; keep the child's idea and the actual operator's action separate. Record an actual event only when it happened. A missing record can mean unknown; it does not establish that no action happened. A supplied story remains fiction.
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Source review is complete for this two-week edition. Local suitability and classroom use still need review. Earlier candidate or pending-review words are retained in the original files; full-year coverage, translations and audio are not claimed.
Source: https://neuroforge.io/subjectnest/library/resources/foundation/design-and-technologies/term-4/weeks-35-36/projects/X03-markdown · SubjectNest by NeuroForgeIO Pty Ltd · Keep the complete source and licence companions; item rights remain separate.