# A different mechanism

## Make something useful

1. Keep one own game purpose.
2. Show two different player actions that could serve it, before adult examples.
3. Save both ideas and the reason for your choice.

## Example and next help

Choose one own purpose. Communicate two distinct ways to achieve it—e.g., a route versus a matching cue, or choosing freely versus following an own sequence. Save both and a reason for preferring one. Own ideas come before adult examples. No two real constructions or calibrated difficulty claim. If only colour differs, ask what the player would do differently.

[Blank guide](../aids/guide-own-alternative.html) · [Play Plan Bench](../interactive/index.html) · [Paper twin](../interactive/PAPER.html)

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<summary>Grown-up help</summary>

Offer speech, sign, AAC, pointing, drawing, faithful dictation, usual home-language support when competent, private work, pause, rest or finish. Ask one part at a time and keep its meaning. No partner, winner, score, time limit or fixed response length is required. Use only locally suitable broad whole paper/card, a checked marking tool and a stable comfortable table. A helper may act exactly as directed; keep the child's idea and the actual operator's action separate. Record an actual event only when it happened. A missing record can mean unknown; it does not establish that no action happened. A supplied story remains fiction.

[Manual local source sheet](../references/LOCAL.html) · [Full notices](../SOURCE-NOTICE.html)

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