Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.
Choose a job for your game. It can be a story choice, a quiet challenge or your own idea.
Show, draw or tell your first idea. What would someone do?
Keep one question about where to start. You can finish here.
Pick a way
Sketch your path. Draw a path or arrangement for your own game. Point to the start.
Direct a cue maker. Choose two story cues. Tell a willing helper exactly what to draw.
Tell a game with no objects. Use no objects. Tell or sign a cue and an imagined next action.
You can tell, sign, point, draw, use AAC or direct a helper. Keep it private, pause, rest or finish.
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Source: https://neuroforge.io/subjectnest/library/resources/foundation/design-and-technologies/term-4/weeks-35-36/child/day-171-markdown · SubjectNest by NeuroForgeIO Pty Ltd · Keep the complete source and licence companions; item rights remain separate.