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Resource Weeks 35–36 · Queensland Prep / national Foundation · flexible session, often 25–35 minutes with pauses. This is a resource sequence, not a school-term date claim.
Useful outcome
Create an own useful play job before a model. Materials: whole paper and usual communication; a game need not yet exist.
Before you start
Read Preparation, choose suitable available broad parts or a no-object route, and select C01 / C02 if useful. Keep first ideas before examples.
The session
Invite a quiet self-use game, a pretend story choice or an own small challenge. Keep the purpose open; do not begin by handing out a finished adult board.
Ask who/what the game is for and what a person would do. Save the child's first mark, arrangement or exact words. Rest/private planning can be the finish.
Offer the selected mechanism below. Ask one useful question: “Where would someone start?” Do not fill in the child's purpose.
After the first idea, show an unrelated ordinary adult example: broad cards labelled sun and rain can cue a pretend story choice. This is original fiction, not weather or a completed child's game.
Invite one own feature or a different purpose. A helper may draw exactly as directed; name the actual marker separately.
Retain the purpose and one open design question. If it remains vague, point to a proposed player action and ask what it would help them do next.
Choose an engagement route
Sketch your path: On whole paper, draw an own route or arrangement. Point to the first player action and add or tell its job.
Direct a cue maker: Choose two own story cues. Ask a willing helper to draw broad parts exactly as directed. Keep your words and their physical actions separately.
Tell a game with no objects: Invent a described cue that starts an imagined action. Say/sign/use AAC for the start and one choice. No actual play is presumed.
Notice and teach next
Contexts: C01 choose an invented garden-path picture job; C02 make a quiet soundless pattern-choice job. Observe: an actual own purpose and idea, not a neat template. Next teaching: use an unrelated adult leaf-picture choosing example to separate 'a game' from 'choose a picture to start a story'; return to the child's idea without replacing it.
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