Make a purpose card with a player action and one possible part, using a drawing or exact words.
Choose whether to add a ready view; keep a useful question.
Example and next help
Make an own game-purpose card. Save who/what it is for, a player action and one possible part. Use a whole sheet or usual communication; then choose whether to add a ready view. An unrelated fictional adult story chooser is only an example after capture. If the card merely says 'game', ask what someone would do; no fixed template, audience or making quota.
Grown-up help
Offer speech, sign, AAC, pointing, drawing, faithful dictation, usual home-language support when competent, private work, pause, rest or finish. Ask one part at a time and keep its meaning. No partner, winner, score, time limit or fixed response length is required. Use only locally suitable broad whole paper/card, a checked marking tool and a stable comfortable table. A helper may act exactly as directed; keep the child's idea and the actual operator's action separate. Record an actual event only when it happened. A missing record can mean unknown; it does not establish that no action happened. A supplied story remains fiction.
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About this resourceReviewed source edition
Source review is complete for this two-week edition. Local suitability and classroom use still need review. Earlier candidate or pending-review words are retained in the original files; full-year coverage, translations and audio are not claimed.
Source: https://neuroforge.io/subjectnest/library/resources/foundation/design-and-technologies/term-4/weeks-35-36/projects/X01-markdown · SubjectNest by NeuroForgeIO Pty Ltd · Keep the complete source and licence companions; item rights remain separate.