Keep the cueFoundation Design Tech · T4 W35–36 · Contexts / C15
Source review complete · local suitability still needs review.
An ordinary teaching idea. The example below is made up; your own work can stay private.
Have a go
- Point to a feature of your own game or read the example.
- Keep it if you want and give a purpose or preference reason.
- Retain an open question; no failure or change is required.
Example and reasoning
A maker keeps their current cue because its drawing suits the quiet game they want. No failure or user reply is given. Ask for the feature and reason. A purpose/preference choice can be evaluation without an unsuccessful trial. Next help: ask “Which part do you mean?” rather than require change.
Grown-up help
Offer speech, sign, AAC, pointing, drawing, faithful dictation, usual home-language support when competent, private work, pause, rest or finish. Ask one part at a time and keep its meaning. No partner, winner, score, time limit or fixed response length is required. Use only locally suitable broad whole paper/card, a checked marking tool and a stable comfortable table. A helper may act exactly as directed; keep the child's idea and the actual operator's action separate. Record an actual event only when it happened. A missing record can mean unknown; it does not establish that no action happened. A supplied story remains fiction.
Show the worked reasoning after an offered own idea where useful. This context is not a held first/later source.
About this resource
Reviewed source editionSource review is complete for this two-week edition. Local suitability and classroom use still need review. Earlier candidate or pending-review words are retained in the original files; full-year coverage, translations and audio are not claimed.
Exact source: 27ee8994bbd86009b885ec2610e799c77cc6e8e3 · 2026-10-09. Source edition, roles and hashes
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