# Keep the cue

An ordinary teaching idea. The example below is made up; your own work can stay private.

## Have a go

1. Point to a feature of your own game or read the example.
2. Keep it if you want and give a purpose or preference reason.
3. Retain an open question; no failure or change is required.

## Example and reasoning

A maker keeps their current cue because its drawing suits the quiet game they want. No failure or user reply is given. Ask for the feature and reason. A purpose/preference choice can be evaluation without an unsuccessful trial. Next help: ask “Which part do you mean?” rather than require change.

[Related teacher plan](../teacher/day-178.html)

<details>
<summary>Grown-up help</summary>

Offer speech, sign, AAC, pointing, drawing, faithful dictation, usual home-language support when competent, private work, pause, rest or finish. Ask one part at a time and keep its meaning. No partner, winner, score, time limit or fixed response length is required. Use only locally suitable broad whole paper/card, a checked marking tool and a stable comfortable table. A helper may act exactly as directed; keep the child's idea and the actual operator's action separate. Record an actual event only when it happened. A missing record can mean unknown; it does not establish that no action happened. A supplied story remains fiction.

Show the worked reasoning after an offered own idea where useful. This context is not a held first/later source.

[Full notices](../SOURCE-NOTICE.html)

</details>
