Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.
Choose one question about your own game. What would you look for?
You can try a suitable action, direct a willing helper, or keep the question as a plan.
Keep what you noticed or what someone said. If the result is unknown, leave it open.
Pick a way
Try one placement. Choose a question and try one suitable placement if you want. Keep what you notice.
Direct a checker. Ask a willing helper for one suitable action. Keep what you see or hear.
Plan a check. Draw or tell what you would look for. Leave the result open if you do not try it.
You can tell, sign, point, draw, use AAC or direct a helper. Keep it private, pause, rest or finish.
Source review is complete for this two-week edition. Local suitability and classroom use still need review. Earlier candidate or pending-review words are retained in the original files; full-year coverage, translations and audio are not claimed.
Source: https://neuroforge.io/subjectnest/library/resources/foundation/design-and-technologies/term-4/weeks-35-36/child/day-176-markdown · SubjectNest by NeuroForgeIO Pty Ltd · Keep the complete source and licence companions; item rights remain separate.