Child direction
Choose a small planning problem you care about: a game, a collection, a pretend budget or a number puzzle. Make one note useful to someone else. Pick one route. Show what the numbers mean, try a way, then check one result. You can stop after a useful part.
Purpose
Formulate a complete additive situation, solve and check it for a reader.
Complete fictional source
Adult example: a fictional making station has 675 labels, receives 148 more and uses 236. How many remain? No real making or stock count is claimed.
One own invitation
Choose one result from your own problem. What does it count and what check supports it?
Access
Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.
Routes
Id
A
Title
Small game note
Complete task
Choose imaginary starting cards 20–60, an arrival 10–30 and use 0–20. State all values and find cards left.
Entry or access
Values are choices, not pupil possessions.
Access
Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.
Id
B
Title
Maker handover
Complete task
Use 675+148−236. Prepare a short source/strategy/check note for another maker.
Entry or access
A handover note is not proof real use.
Access
Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.
Id
C
Title
Own puzzle card
Complete task
Choose whole a, b, c from 100–2000 with a+b≥c; write a+□=b+c and find the unknown only if b+c≥a. Or choose a nonnegative starting/use story.
Entry or access
Teach the role and eligibility before selecting this open equality.
Access
Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.