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Year 4 / Mathematics / Term 2 / Weeks 11 12 / Learner

Development draft · local review needed

Make a useful note of your ownYear 4 Maths · T2 W11–12 · Learner / Day 60 · Text version

Source review complete · local suitability still needs review.

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Teacher copy · prompts and answer keys

Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.

Child direction

Choose a small planning problem you care about: a game, a collection, a pretend budget or a number puzzle. Make one note useful to someone else. Pick one route. Show what the numbers mean, try a way, then check one result. You can stop after a useful part.

Purpose

Formulate a complete additive situation, solve and check it for a reader.

Complete fictional source

Adult example: a fictional making station has 675 labels, receives 148 more and uses 236. How many remain? No real making or stock count is claimed.

One own invitation

Choose one result from your own problem. What does it count and what check supports it?

Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

Routes

Id

A

Title

Small game note

Complete task

Choose imaginary starting cards 20–60, an arrival 10–30 and use 0–20. State all values and find cards left.

Entry or access

Values are choices, not pupil possessions.

Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

Id

B

Title

Maker handover

Complete task

Use 675+148−236. Prepare a short source/strategy/check note for another maker.

Entry or access

A handover note is not proof real use.

Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

Id

C

Title

Own puzzle card

Complete task

Choose whole a, b, c from 100–2000 with a+b≥c; write a+□=b+c and find the unknown only if b+c≥a. Or choose a nonnegative starting/use story.

Entry or access

Teach the role and eligibility before selecting this open equality.

Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

About this resourceReviewed source edition

Source review is complete for this two-week edition. Local suitability and classroom use still need review. Earlier candidate or pending-review words are retained in the original files; full-year coverage, translations and audio are not claimed.

Exact source: 4648f91e381afcd8f44278b0cd20c1791389d9db · 2026-10-13. Source edition, roles and hashes

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