Find the page that does the job
Day 36 · Find the page that does the job
Choose one useful part. You can listen, point, draw, sign, speak, use your communication system, type, write or ask an adult to write your exact words. You can stop or come back later.
Source C11
Complete original three-page guide. Contents: Kit parts—page1; Choose a card—page2; Put it away—page3. Page1 says: The invented kit has one star card and one moon card. Page2 says: Choose the moon card if you want the moon picture; otherwise choose the star card. Page3 says: In this paper plan, place the chosen card in the drawn storage rectangle. No real storage trial occurs.
Your invitation
Where would a reader go to choose a card? Explain what helped you find it.
A heading is a pointer, not evidence that anyone visited or used the page.
Source C12
Complete original two-page collection booklet. Contents: Label shapes—page1; Questions—page2. Page1: The toy collection sketch uses circle labels for two invented shells and square labels for two invented leaves. Page2: Who made the labels? What did the writer use to choose the shapes? No answers to those questions are supplied.
Your invitation
Make a finding clue for someone who wants a question to ask.
The booklet neither identifies real shells/leaves nor supplies an owner or scientific classification.
Choose a route
Follow C11’s contents to a card-choice page and explain the destination.
Use C12 to help a reader find an unanswered question to ask.
An adult holds or reads full pages; choose a heading through usual communication and show which page goes with it.
Use blank paper, your daily sheet or the optional useful-guide bench. Keep your own idea; one useful detail is enough.