Choose one route at a time. Each ordinary, guided and supplementary source is complete. Adult models follow a first own idea; they are separate from neutral assessment sources. Speech, sign, AAC, tactile labels, exact dictation and paper are available without fixed learning-style labels.
Daily plans
1: Make a map someone can read
Day
61
Title
Make a map someone can read
Focus
Positions in a labelled two-dimensional paper scene
Codes
- AC9M2SP02
Purpose
Make a small guide a reader can use to locate a feature or follow a complete route on a paper scene.
Entry
Offer a new 2 by 2 paper scene with a named start/target; explicitly teach top/bottom/left/right and the labels before this task. Familiarise the child with the supplied scene by neutral reading; do not show the route answer.
Materials
Large paper/pen, optional safe large markers or tactile labels. No purchase, robot, screen, outing, real money or private location disclosure is required. Choose one route, not all three.
Complete ordinary source
Fictional paper scene: Game-table delivery. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A4; the target is at D1. reading mat is at B2; quiet card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells right, then 3 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
First invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Full teacher model
The successive marker cells are A4, B4, C4, D4, D3, D2, D1. The supplied route ends at D1. It makes 6 one-cell moves; its 7 recorded positions include the initial position. It is legal inside this supplied grid.
Guided source
Fictional paper scene: New story-desk map. The grid has 3 columns, labelled A to C left to right, and 3 rows, labelled 1 to 3 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A3; the target is at C1. story card is at B2. Every cell inside the grid is open. The supplied instruction is 2 cells right, then 2 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Guided invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Guided staff possibility
The successive marker cells are A3, B3, C3, C2, C1. The supplied route ends at C1. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Six moves
1:
Minutes
0–3
Action
Name the useful job and receive a first own idea from the whole ordinary source.
2:
Minutes
3–9
Action
On separate adult work, explicitly model the mathematical relationship using the complete source and after-own staff account.
3:
Minutes
9–15
Action
Give the complete different guided source. Let the learner direct/describe before showing its staff possibility. Note mathematical hints.
4:
Minutes
15–22
Action
Choose one full route and make a useful own guide; switching, rest or a shorter component is allowed.
5:
Minutes
22–25
Action
Receive one fresh component from an eligible neutral family or a new changed full source before its staff model.
6:
Minutes
25–29
Action
Keep one practical result and identify one specific next teaching opportunity from actual evidence. These timings are adjustable.
Routes
1: D61-R1
Id
D61-R1
Title
Game-table delivery
Source
Fictional paper scene: Game-table delivery. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A4; the target is at D1. reading mat is at B2; quiet card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells right, then 3 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are A4, B4, C4, D4, D3, D2, D1. The supplied route ends at D1. It makes 6 one-cell moves; its 7 recorded positions include the initial position. It is legal inside this supplied grid.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
2: D61-R2
Id
D61-R2
Title
Puppet reading camp
Source
Fictional paper scene: Puppet reading camp. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A1; the target is at D3. story box is at B4; puppet shelf is at C2. Every cell inside the grid is open. The supplied instruction is 2 cells down, then 3 cells right. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are A1, A2, A3, B3, C3, D3. The supplied route ends at D3. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
3: D61-R3
Id
D61-R3
Title
Bookmark-post grid
Source
Fictional paper scene: Bookmark-post grid. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A2; the target is at C3. reader card is at B1; note card is at D4. Every cell inside the grid is open. The supplied instruction is 2 cells right, then 1 cell down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are A2, B2, C2, C3. The supplied route ends at C3. It makes 3 one-cell moves; its 4 recorded positions include the initial position. It is legal inside this supplied grid.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
Misconception
Confuses a feature name with its cell, or changes the row direction. Re-read the exact labels, place the marker once and distinguish the supplied paper scene from a real place.
Review
Look for correct feature positions and a complete legal instruction with a replayable check. Different valid routes are accepted; speed, handwriting, map decoration or coordinate vocabulary alone are not success.
Held offer
An eligible single neutral component may inform teaching; completing every held source is unnecessary.
Next teaching
Choose the exact matching component-specific complete NEXT after receiving the actual response. If the relationship is unavailable, teach it; leave unobserved components open.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Status
Original unpiloted WRITTEN plan; no administered assessment, implemented helper or live lesson claim.
2: Follow the whole instruction
Day
62
Title
Follow the whole instruction
Focus
Ordered one-cell directions and endpoint versus move count
Codes
- AC9M2SP02
Purpose
Make a small guide a reader can use to locate a feature or follow a complete route on a paper scene.
Entry
Offer a new 2 by 2 paper scene with a named start/target; explicitly teach top/bottom/left/right and the labels before this task. Familiarise the child with the supplied scene by neutral reading; do not show the route answer.
Materials
Large paper/pen, optional safe large markers or tactile labels. No purchase, robot, screen, outing, real money or private location disclosure is required. Choose one route, not all three.
Complete ordinary source
Fictional paper scene: Art label station. The grid has 5 columns, labelled A to E left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at B4; the target is at E2. brush card is at A1; display card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells right, then 2 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
First invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Full teacher model
The successive marker cells are B4, C4, D4, E4, E3, E2. The supplied route ends at E2. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Guided source
Fictional paper scene: New puppet-grid route. The grid has 4 columns, labelled A to D left to right, and 3 rows, labelled 1 to 3 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at D1; the target is at B3. puppet card is at A2. Every cell inside the grid is open. The supplied instruction is 2 cells left, then 2 cells down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Guided invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Guided staff possibility
The successive marker cells are D1, C1, B1, B2, B3. The supplied route ends at B3. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Six moves
1:
Minutes
0–3
Action
Name the useful job and receive a first own idea from the whole ordinary source.
2:
Minutes
3–9
Action
On separate adult work, explicitly model the mathematical relationship using the complete source and after-own staff account.
3:
Minutes
9–15
Action
Give the complete different guided source. Let the learner direct/describe before showing its staff possibility. Note mathematical hints.
4:
Minutes
15–22
Action
Choose one full route and make a useful own guide; switching, rest or a shorter component is allowed.
5:
Minutes
22–25
Action
Receive one fresh component from an eligible neutral family or a new changed full source before its staff model.
6:
Minutes
25–29
Action
Keep one practical result and identify one specific next teaching opportunity from actual evidence. These timings are adjustable.
Routes
1: D62-R1
Id
D62-R1
Title
Art label station
Source
Fictional paper scene: Art label station. The grid has 5 columns, labelled A to E left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at B4; the target is at E2. brush card is at A1; display card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells right, then 2 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are B4, C4, D4, E4, E3, E2. The supplied route ends at E2. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
2: D62-R2
Id
D62-R2
Title
Treasure-message game
Source
Fictional paper scene: Treasure-message game. The grid has 5 columns, labelled A to E left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at C5; the target is at A2. hint card is at D1; message card is at B3. Every cell inside the grid is open. The supplied instruction is 2 cells left, then 3 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are C5, B5, A5, A4, A3, A2. The supplied route ends at A2. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
3: D62-R3
Id
D62-R3
Title
Costume-card delivery
Source
Fictional paper scene: Costume-card delivery. The grid has 3 columns, labelled A to C left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at C5; the target is at A2. colour-word card is at B4; scene card is at A5. Every cell inside the grid is open. The supplied instruction is 3 cells up, then 2 cells left. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are C5, C4, C3, C2, B2, A2. The supplied route ends at A2. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
Misconception
Counts visited positions as moves or changes the instruction order. Keep the initial position, then record one new neighbouring position per stated move.
Review
Look for correct feature positions and a complete legal instruction with a replayable check. Different valid routes are accepted; speed, handwriting, map decoration or coordinate vocabulary alone are not success.
Held offer
An eligible single neutral component may inform teaching; completing every held source is unnecessary.
Next teaching
Choose the exact matching component-specific complete NEXT after receiving the actual response. If the relationship is unavailable, teach it; leave unobserved components open.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Status
Original unpiloted WRITTEN plan; no administered assessment, implemented helper or live lesson claim.
3: Give a route that works
Day
63
Title
Give a route that works
Focus
Create and compare complete legal paths
Codes
- AC9M2SP02
Purpose
Make a small guide a reader can use to locate a feature or follow a complete route on a paper scene.
Entry
Offer a new 2 by 2 paper scene with a named start/target; explicitly teach top/bottom/left/right and the labels before this task. Familiarise the child with the supplied scene by neutral reading; do not show the route answer.
Materials
Large paper/pen, optional safe large markers or tactile labels. No purchase, robot, screen, outing, real money or private location disclosure is required. Choose one route, not all three.
Complete ordinary source
Fictional paper scene: Two routes to a reading corner. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A1; the target is at C3. title card is at D4; bookmark card is at B2. Every cell inside the grid is open. The supplied instruction is 2 cells right, then 2 cells down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
First invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Full teacher model
The successive marker cells are A1, B1, C1, C2, C3. The supplied route ends at C3. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Guided source
Fictional paper scene: New art-map route choice. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at B1; the target is at D4. art card is at A3. Every cell inside the grid is open. The supplied instruction is 2 cells right, then 3 cells down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Guided invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Guided staff possibility
The successive marker cells are B1, C1, D1, D2, D3, D4. The supplied route ends at D4. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Six moves
1:
Minutes
0–3
Action
Name the useful job and receive a first own idea from the whole ordinary source.
2:
Minutes
3–9
Action
On separate adult work, explicitly model the mathematical relationship using the complete source and after-own staff account.
3:
Minutes
9–15
Action
Give the complete different guided source. Let the learner direct/describe before showing its staff possibility. Note mathematical hints.
4:
Minutes
15–22
Action
Choose one full route and make a useful own guide; switching, rest or a shorter component is allowed.
5:
Minutes
22–25
Action
Receive one fresh component from an eligible neutral family or a new changed full source before its staff model.
6:
Minutes
25–29
Action
Keep one practical result and identify one specific next teaching opportunity from actual evidence. These timings are adjustable.
Routes
1: D63-R1
Id
D63-R1
Title
Two routes to a reading corner
Source
Fictional paper scene: Two routes to a reading corner. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A1; the target is at C3. title card is at D4; bookmark card is at B2. Every cell inside the grid is open. The supplied instruction is 2 cells right, then 2 cells down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are A1, B1, C1, C2, C3. The supplied route ends at C3. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
2: D63-R2
Id
D63-R2
Title
Garden-guide desk
Source
Fictional paper scene: Garden-guide desk. The grid has 5 columns, labelled A to E left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at D1; the target is at B4. drawing card is at E5; plant-name card is at A2. Every cell inside the grid is open. The supplied instruction is 2 cells left, then 3 cells down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are D1, C1, B1, B2, B3, B4. The supplied route ends at B4. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
3: D63-R3
Id
D63-R3
Title
Picture-caption path
Source
Fictional paper scene: Picture-caption path. The grid has 5 columns, labelled A to E left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at E1; the target is at B3. picture card is at C4; caption card is at A2. Every cell inside the grid is open. The supplied instruction is 3 cells left, then 2 cells down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are E1, D1, C1, B1, B2, B3. The supplied route ends at B3. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
Misconception
Gives only an endpoint or omits step amounts. A different complete safe route is valid; a shortest route is not required.
Review
Look for correct feature positions and a complete legal instruction with a replayable check. Different valid routes are accepted; speed, handwriting, map decoration or coordinate vocabulary alone are not success.
Held offer
An eligible single neutral component may inform teaching; completing every held source is unnecessary.
Next teaching
Choose the exact matching component-specific complete NEXT after receiving the actual response. If the relationship is unavailable, teach it; leave unobserved components open.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Status
Original unpiloted WRITTEN plan; no administered assessment, implemented helper or live lesson claim.
4: A route must fit its map
Day
64
Title
A route must fit its map
Focus
Check closed cells and repair a supplied route
Codes
- AC9M2SP02
Purpose
Make a small guide a reader can use to locate a feature or follow a complete route on a paper scene.
Entry
Offer a new 2 by 2 paper scene with a named start/target; explicitly teach top/bottom/left/right and the labels before this task. Familiarise the child with the supplied scene by neutral reading; do not show the route answer.
Materials
Large paper/pen, optional safe large markers or tactile labels. No purchase, robot, screen, outing, real money or private location disclosure is required. Choose one route, not all three.
Complete ordinary source
Fictional paper scene: Repair the game route. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at B2; the target is at C3. spare-card box is at A4; guide card is at D1. The closed cells are C2: neither enter nor pass through them. The supplied instruction is 1 cell right, then 1 cell down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
First invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Full teacher model
The successive marker cells are B2, C2, C3. The supplied route ends at C3. It makes 2 one-cell moves; its 3 recorded positions include the initial position. It enters a closed or outside cell, so the route is not legal even if its endpoint matches. One repair is down 1 cell to B3, then right 1 cell to C3; neither cell is closed.
Guided source
Fictional paper scene: New blocked-card route. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A3; the target is at C1. guide card is at D4. The closed cells are B3: neither enter nor pass through them. The supplied instruction is 2 cells up, then 2 cells right. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Guided invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Guided staff possibility
The successive marker cells are A3, A2, A1, B1, C1. The supplied route ends at C1. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Six moves
1:
Minutes
0–3
Action
Name the useful job and receive a first own idea from the whole ordinary source.
2:
Minutes
3–9
Action
On separate adult work, explicitly model the mathematical relationship using the complete source and after-own staff account.
3:
Minutes
9–15
Action
Give the complete different guided source. Let the learner direct/describe before showing its staff possibility. Note mathematical hints.
4:
Minutes
15–22
Action
Choose one full route and make a useful own guide; switching, rest or a shorter component is allowed.
5:
Minutes
22–25
Action
Receive one fresh component from an eligible neutral family or a new changed full source before its staff model.
6:
Minutes
25–29
Action
Keep one practical result and identify one specific next teaching opportunity from actual evidence. These timings are adjustable.
Routes
1: D64-R1
Id
D64-R1
Title
Repair the game route
Source
Fictional paper scene: Repair the game route. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at B2; the target is at C3. spare-card box is at A4; guide card is at D1. The closed cells are C2: neither enter nor pass through them. The supplied instruction is 1 cell right, then 1 cell down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are B2, C2, C3. The supplied route ends at C3. It makes 2 one-cell moves; its 3 recorded positions include the initial position. It enters a closed or outside cell, so the route is not legal even if its endpoint matches. One repair is down 1 cell to B3, then right 1 cell to C3; neither cell is closed.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
2: D64-R2
Id
D64-R2
Title
Museum model with a closed square
Source
Fictional paper scene: Museum model with a closed square. The grid has 5 columns, labelled A to E left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at C4; the target is at D2. sketch card is at B1; label card is at E3. The closed cells are D4: neither enter nor pass through them. The supplied instruction is 1 cell right, then 2 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are C4, D4, D3, D2. The supplied route ends at D2. It makes 3 one-cell moves; its 4 recorded positions include the initial position. It enters a closed or outside cell, so the route is not legal even if its endpoint matches. One repair is up 2 cells through C3 to C2, then right 1 cell to D2. The endpoint is unchanged; the path avoids D4.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
3: D64-R3
Id
D64-R3
Title
Closed-space sign plan
Source
Fictional paper scene: Closed-space sign plan. The grid has 4 columns, labelled A to D left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A4; the target is at D2. spare sign is at B1; title card is at C5. The closed cells are B4: neither enter nor pass through them. The supplied instruction is 3 cells right, then 2 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are A4, B4, C4, D4, D3, D2. The supplied route ends at D2. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It enters a closed or outside cell, so the route is not legal even if its endpoint matches. A safe repair is up 2 cells A4→A3→A2, then right 3 cells through B2/C2 to D2.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
Misconception
Reaches the target through a closed cell and calls the whole path legal. Trace every position, not just the final one.
Review
Look for correct feature positions and a complete legal instruction with a replayable check. Different valid routes are accepted; speed, handwriting, map decoration or coordinate vocabulary alone are not success.
Held offer
An eligible single neutral component may inform teaching; completing every held source is unnecessary.
Next teaching
Choose the exact matching component-specific complete NEXT after receiving the actual response. If the relationship is unavailable, teach it; leave unobserved components open.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Status
Original unpiloted WRITTEN plan; no administered assessment, implemented helper or live lesson claim.
5: Keep a useful map guide
Day
65
Title
Keep a useful map guide
Focus
Independent own guide and component teaching decision
Codes
- AC9M2SP02
Purpose
Make a small guide a reader can use to locate a feature or follow a complete route on a paper scene.
Entry
Offer a new 2 by 2 paper scene with a named start/target; explicitly teach top/bottom/left/right and the labels before this task. Familiarise the child with the supplied scene by neutral reading; do not show the route answer.
Materials
Large paper/pen, optional safe large markers or tactile labels. No purchase, robot, screen, outing, real money or private location disclosure is required. Choose one route, not all three.
Complete ordinary source
Fictional paper scene: Story-guide delivery. The grid has 3 columns, labelled A to C left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at C4; the target is at B1. front-cover card is at A2; story-title card is at B3. Every cell inside the grid is open. The supplied instruction is 3 cells up, then 1 cell left. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
First invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Full teacher model
The successive marker cells are C4, C3, C2, C1, B1. The supplied route ends at B1. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Guided source
Fictional paper scene: New fold-free map guide. The grid has 3 columns, labelled A to C left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A4; the target is at C2. name card is at B1. Every cell inside the grid is open. The supplied instruction is 2 cells up, then 2 cells right. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Guided invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Guided staff possibility
The successive marker cells are A4, A3, A2, B2, C2. The supplied route ends at C2. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Six moves
1:
Minutes
0–3
Action
Name the useful job and receive a first own idea from the whole ordinary source.
2:
Minutes
3–9
Action
On separate adult work, explicitly model the mathematical relationship using the complete source and after-own staff account.
3:
Minutes
9–15
Action
Give the complete different guided source. Let the learner direct/describe before showing its staff possibility. Note mathematical hints.
4:
Minutes
15–22
Action
Choose one full route and make a useful own guide; switching, rest or a shorter component is allowed.
5:
Minutes
22–25
Action
Receive one fresh component from an eligible neutral family or a new changed full source before its staff model.
6:
Minutes
25–29
Action
Keep one practical result and identify one specific next teaching opportunity from actual evidence. These timings are adjustable.
Routes
1: D65-R1
Id
D65-R1
Title
Story-guide delivery
Source
Fictional paper scene: Story-guide delivery. The grid has 3 columns, labelled A to C left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at C4; the target is at B1. front-cover card is at A2; story-title card is at B3. Every cell inside the grid is open. The supplied instruction is 3 cells up, then 1 cell left. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are C4, C3, C2, C1, B1. The supplied route ends at B1. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
2: D65-R2
Id
D65-R2
Title
Quiet stage-map guide
Source
Fictional paper scene: Quiet stage-map guide. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at D4; the target is at A2. actor-name card is at B1; scene-name card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells left, then 2 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are D4, C4, B4, A4, A3, A2. The supplied route ends at A2. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
3: D65-R3
Id
D65-R3
Title
Guide for a tiny familiarised paper scene
Source
Fictional paper scene: Guide for a tiny familiarised paper scene. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at B4; the target is at D1. paper-room card is at A2; choice card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells up, then 2 cells right. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Purpose
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Moves
-
Receive a first idea with no supplied solution.
-
Read all feature labels, mark the supplied start and target, then follow or repair the full instruction. Write/direct a complete checking route.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
The successive marker cells are B4, B3, B2, B1, C1, D1. The supplied route ends at D1. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Different try
Choose a different legal route on this same source and state every one-cell instruction. Do not quietly move a feature.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
Misconception
Calls copied teacher directions an independent own guide. Receive the chosen guide first and note access support versus mathematical hints.
Review
Look for correct feature positions and a complete legal instruction with a replayable check. Different valid routes are accepted; speed, handwriting, map decoration or coordinate vocabulary alone are not success.
Held offer
A-first or B-first after actual teaching and before staff models; later partners require a genuine recorded teaching interval.
Next teaching
Choose the exact matching component-specific complete NEXT after receiving the actual response. If the relationship is unavailable, teach it; leave unobserved components open.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Status
Original unpiloted WRITTEN plan; no administered assessment, implemented helper or live lesson claim.
6: Three digits, three place values
Day
66
Title
Three digits, three place values
Focus
Represent and order three-digit quantities, including zeros
Codes
-
AC9M2N01
-
AC9M2N02
Purpose
Make a clear quantity guide that preserves stated values and helps someone compare or arrange fictional label quantities.
Entry
Check actual three-digit place-value opportunities from earlier lessons; do not assume Days 51–60 teach this. If a hundred/tens/ones model is unclear, explicitly teach 100=10 tens,10=10 ones with a smaller example first.
Materials
Large paper/pen, optional safe large markers or tactile labels. No purchase, robot, screen, outing, real money or private location disclosure is required. Choose one route, not all three.
Complete ordinary source
Fictional quantity card set: Mini-zine label orders. first card states 214 labels; second card states 241 labels; third card states 412 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
First invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Full teacher model
214 = 2 hundreds + 1 tens + 4 ones = 200 + 10 + 4. 241 = 2 hundreds + 4 tens + 1 ones = 200 + 40 + 1. 412 = 4 hundreds + 1 tens + 2 ones = 400 + 10 + 2. Ascending order is 214, 241, 412. Compare the first differing place from the highest place, rather than the last digit alone.
Guided source
Fictional quantity card set: New model-label counts. first card states 205 labels; second card states 250 labels; third card states 502 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Guided invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Guided staff possibility
205 = 2 hundreds + 0 tens + 5 ones = 200 + 0 + 5. 250 = 2 hundreds + 5 tens + 0 ones = 200 + 50 + 0. 502 = 5 hundreds + 0 tens + 2 ones = 500 + 0 + 2. Ascending order is 205, 250, 502. Compare the first differing place from the highest place, rather than the last digit alone.
Six moves
1:
Minutes
0–3
Action
Name the useful job and receive a first own idea from the whole ordinary source.
2:
Minutes
3–9
Action
On separate adult work, explicitly model the mathematical relationship using the complete source and after-own staff account.
3:
Minutes
9–15
Action
Give the complete different guided source. Let the learner direct/describe before showing its staff possibility. Note mathematical hints.
4:
Minutes
15–22
Action
Choose one full route and make a useful own guide; switching, rest or a shorter component is allowed.
5:
Minutes
22–25
Action
Receive one fresh component from an eligible neutral family or a new changed full source before its staff model.
6:
Minutes
25–29
Action
Keep one practical result and identify one specific next teaching opportunity from actual evidence. These timings are adjustable.
Routes
1: D66-R1
Id
D66-R1
Title
Mini-zine label orders
Source
Fictional quantity card set: Mini-zine label orders. first card states 214 labels; second card states 241 labels; third card states 412 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
214 = 2 hundreds + 1 tens + 4 ones = 200 + 10 + 4. 241 = 2 hundreds + 4 tens + 1 ones = 200 + 40 + 1. 412 = 4 hundreds + 1 tens + 2 ones = 400 + 10 + 2. Ascending order is 214, 241, 412. Compare the first differing place from the highest place, rather than the last digit alone.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
2: D66-R2
Id
D66-R2
Title
Zero on the archive cards
Source
Fictional quantity card set: Zero on the archive cards. first card states 304 labels; second card states 340 labels; third card states 403 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
304 = 3 hundreds + 0 tens + 4 ones = 300 + 0 + 4. 340 = 3 hundreds + 4 tens + 0 ones = 300 + 40 + 0. 403 = 4 hundreds + 0 tens + 3 ones = 400 + 0 + 3. Ascending order is 304, 340, 403. Compare the first differing place from the highest place, rather than the last digit alone.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
3: D66-R3
Id
D66-R3
Title
Badge-guide quantities
Source
Fictional quantity card set: Badge-guide quantities. first card states 108 labels; second card states 180 labels; third card states 810 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
108 = 1 hundreds + 0 tens + 8 ones = 100 + 0 + 8. 180 = 1 hundreds + 8 tens + 0 ones = 100 + 80 + 0. 810 = 8 hundreds + 1 tens + 0 ones = 800 + 10 + 0. Ascending order is 108, 180, 810. Compare the first differing place from the highest place, rather than the last digit alone.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
Misconception
Reads digits as independent counts or ignores a zero placeholder. Label hundreds/tens/ones and rebuild their whole value.
Review
Look for a correct whole representation, clear result units and valid ordering/renaming reason. A numeral copied from a model, fast answer or completed field count is not independent evidence.
Held offer
An eligible single neutral component may inform teaching; completing every held source is unnecessary.
Next teaching
Choose the exact matching component-specific complete NEXT after receiving the actual response. If the relationship is unavailable, teach it; leave unobserved components open.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Status
Original unpiloted WRITTEN plan; no administered assessment, implemented helper or live lesson claim.
7: Put quantities on a line
Day
67
Title
Put quantities on a line
Focus
Neighbouring quantities and a declared 1000 boundary
Codes
- AC9M2N01
Purpose
Make a clear quantity guide that preserves stated values and helps someone compare or arrange fictional label quantities.
Entry
Check actual three-digit place-value opportunities from earlier lessons; do not assume Days 51–60 teach this. If a hundred/tens/ones model is unclear, explicitly teach 100=10 tens,10=10 ones with a smaller example first.
Materials
Large paper/pen, optional safe large markers or tactile labels. No purchase, robot, screen, outing, real money or private location disclosure is required. Choose one route, not all three.
Complete ordinary source
Fictional quantity card set: Label counts around four hundred. first card states 390 labels; second card states 400 labels; third card states 410 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. An extra number-line guide states 390,400,410,420 in this order, with equal ten-label intervals. The task is to represent, compare or order these stated quantities and give a checking reason.
First invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Full teacher model
390 = 3 hundreds + 9 tens + 0 ones = 300 + 90 + 0. 400 = 4 hundreds + 0 tens + 0 ones = 400 + 0 + 0. 410 = 4 hundreds + 1 tens + 0 ones = 400 + 10 + 0. Ascending order is 390, 400, 410. Compare the first differing place from the highest place, rather than the last digit alone. Use a number-line guide with four equally spaced ticks labelled 390, 400, 410, 420 from left to right. The four ticks bound three equal ten-label intervals. Place the 390 card at the first tick, 400 at the second and 410 at the third; 420 is the final supplied scale label, not a fourth quantity card. One interval right adds ten labels and one interval left removes ten. The positions and equal intervals explain the same ordering; counting the tick labels is not counting the intervals.
Guided source
Fictional quantity card set: New line-label counts. first card states 890 labels; second card states 900 labels; third card states 910 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. Equal ten-label ticks 880,890,900,910 are supplied. Then separately compare 999 with 1000 using 10 hundreds. The task is to represent, compare or order these stated quantities and give a checking reason.
Guided invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Guided staff possibility
890 = 8 hundreds + 9 tens + 0 ones = 800 + 90 + 0. 900 = 9 hundreds + 0 tens + 0 ones = 900 + 0 + 0. 910 = 9 hundreds + 1 tens + 0 ones = 900 + 10 + 0. Ascending order is 890, 900, 910. Compare the first differing place from the highest place, rather than the last digit alone. Use the supplied four equally spaced ticks labelled 880, 890, 900, 910. They bound three equal ten-label intervals. The 890 card belongs at the second tick, 900 at the third and 910 at the fourth; 880 is a scale label. Moving one interval changes the count by ten labels. Count intervals separately from ticks. For the separate 999-to-1000 boundary, show 999 as 9 hundreds, 9 tens and 9 ones. Add 1 one: 9 hundreds, 9 tens and 10 ones. Manually exchange 10 ones for 1 ten: 9 hundreds, 10 tens and 0 ones. Manually exchange 10 tens for 1 hundred: 10 hundreds, 0 tens and 0 ones = 1000. Ten hundreds have the value of 1 thousand. The quantity increases only when the extra one is added; each exchange preserves the resulting whole. Use chosen 100/10/1 cards or paper bundles; no automatic exchange is required.
Six moves
1:
Minutes
0–3
Action
Name the useful job and receive a first own idea from the whole ordinary source.
2:
Minutes
3–9
Action
On separate adult work, explicitly model the mathematical relationship using the complete source and after-own staff account.
3:
Minutes
9–15
Action
Give the complete different guided source. Let the learner direct/describe before showing its staff possibility. Note mathematical hints.
4:
Minutes
15–22
Action
Choose one full route and make a useful own guide; switching, rest or a shorter component is allowed.
5:
Minutes
22–25
Action
Receive one fresh component from an eligible neutral family or a new changed full source before its staff model.
6:
Minutes
25–29
Action
Keep one practical result and identify one specific next teaching opportunity from actual evidence. These timings are adjustable.
Routes
1: D67-R1
Id
D67-R1
Title
Label counts around four hundred
Source
Fictional quantity card set: Label counts around four hundred. first card states 390 labels; second card states 400 labels; third card states 410 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. An extra number-line guide states 390,400,410,420 in this order, with equal ten-label intervals. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
390 = 3 hundreds + 9 tens + 0 ones = 300 + 90 + 0. 400 = 4 hundreds + 0 tens + 0 ones = 400 + 0 + 0. 410 = 4 hundreds + 1 tens + 0 ones = 400 + 10 + 0. Ascending order is 390, 400, 410. Compare the first differing place from the highest place, rather than the last digit alone. Use a number-line guide with four equally spaced ticks labelled 390, 400, 410, 420 from left to right. The four ticks bound three equal ten-label intervals. Place the 390 card at the first tick, 400 at the second and 410 at the third; 420 is the final supplied scale label, not a fourth quantity card. One interval right adds ten labels and one interval left removes ten. The positions and equal intervals explain the same ordering; counting the tick labels is not counting the intervals.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
2: D67-R2
Id
D67-R2
Title
Just before one thousand
Source
Fictional quantity card set: Just before one thousand. first card states 998 labels; second card states 999 labels; third card states 1000 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. Ten hundreds represent 1000. Its numeral has four digits; it is the taught boundary, not a three-digit quantity. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
998 = 9 hundreds + 9 tens + 8 ones = 900 + 90 + 8. 999 = 9 hundreds + 9 tens + 9 ones = 900 + 90 + 9. 1000 = 10 hundreds + 0 tens + 0 ones = 1000 + 0 + 0. Ascending order is 998, 999, 1000. Compare the first differing place from the highest place, rather than the last digit alone. On separate teacher paper, place 998, 999, 1000 in order at three equally spaced one-label ticks. There are two one-label intervals. The jump from 999 to 1000 crosses the named boundary, even though the final numeral has four digits. For the separate 999-to-1000 boundary, show 999 as 9 hundreds, 9 tens and 9 ones. Add 1 one: 9 hundreds, 9 tens and 10 ones. Manually exchange 10 ones for 1 ten: 9 hundreds, 10 tens and 0 ones. Manually exchange 10 tens for 1 hundred: 10 hundreds, 0 tens and 0 ones = 1000. Ten hundreds have the value of 1 thousand. The quantity increases only when the extra one is added; each exchange preserves the resulting whole. Use chosen 100/10/1 cards or paper bundles; no automatic exchange is required.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
3: D67-R3
Id
D67-R3
Title
Counts around six hundred
Source
Fictional quantity card set: Counts around six hundred. first card states 590 labels; second card states 600 labels; third card states 610 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The supplied number-line ticks 590,600,610,620 are equal ten-label intervals. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
590 = 5 hundreds + 9 tens + 0 ones = 500 + 90 + 0. 600 = 6 hundreds + 0 tens + 0 ones = 600 + 0 + 0. 610 = 6 hundreds + 1 tens + 0 ones = 600 + 10 + 0. Ascending order is 590, 600, 610. Compare the first differing place from the highest place, rather than the last digit alone. Use the supplied four equally spaced ticks labelled 590, 600, 610, 620. They bound three equal ten-label intervals. Place 590 at the first tick, 600 at the second and 610 at the third; 620 completes the scale. Moving one interval changes the count by ten labels, so positions and equal spacing support the comparison.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
Misconception
Ranks quantities from the last digit or counts included number-line labels instead of equal intervals. Name the full numerals and each supplied interval.
Review
Look for a correct whole representation, clear result units and valid ordering/renaming reason. A numeral copied from a model, fast answer or completed field count is not independent evidence.
Held offer
An eligible single neutral component may inform teaching; completing every held source is unnecessary.
Next teaching
Choose the exact matching component-specific complete NEXT after receiving the actual response. If the relationship is unavailable, teach it; leave unobserved components open.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Status
Original unpiloted WRITTEN plan; no administered assessment, implemented helper or live lesson claim.
8: Repack the same quantity
Day
68
Title
Repack the same quantity
Focus
Standard/non-standard groups preserve the total
Codes
-
AC9M2N01
-
AC9M2N02
Purpose
Make a clear quantity guide that preserves stated values and helps someone compare or arrange fictional label quantities.
Entry
Check actual three-digit place-value opportunities from earlier lessons; do not assume Days 51–60 teach this. If a hundred/tens/ones model is unclear, explicitly teach 100=10 tens,10=10 ones with a smaller example first.
Materials
Large paper/pen, optional safe large markers or tactile labels. No purchase, robot, screen, outing, real money or private location disclosure is required. Choose one route, not all three.
Complete ordinary source
Fictional quantity card set: One whole, two bundle descriptions. first card states 507 labels; second card states 470 labels; third card states 570 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A separate supplied model for 507 is 4 hundreds,10 tens and 7 ones. Ten tens have the same value as one hundred. The task is to represent, compare or order these stated quantities and give a checking reason.
First invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Full teacher model
507 = 5 hundreds + 0 tens + 7 ones = 500 + 0 + 7. 470 = 4 hundreds + 7 tens + 0 ones = 400 + 70 + 0. 570 = 5 hundreds + 7 tens + 0 ones = 500 + 70 + 0. Ascending order is 470, 507, 570. Compare the first differing place from the highest place, rather than the last digit alone. The supplied alternative is 507 = 4 hundreds + 10 tens + 7 ones = 400 + 100 + 7. Exchange ten tens for one hundred: 4 hundreds and 10 tens become 5 hundreds and 0 tens; keep all 7 ones. This gives the standard 5 hundreds, 0 tens and 7 ones. Both descriptions have the whole value 507. A regrouping changes named bundles, not the quantity; let the learner move chosen tokens or direct paper exchanges.
Guided source
Fictional quantity card set: New same-quantity bundles. first card states 504 labels; second card states 540 labels; third card states 405 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The alternative 4 hundreds,10 tens,4 ones has the same total as 504. The task is to represent, compare or order these stated quantities and give a checking reason.
Guided invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Guided staff possibility
504 = 5 hundreds + 0 tens + 4 ones = 500 + 0 + 4. 540 = 5 hundreds + 4 tens + 0 ones = 500 + 40 + 0. 405 = 4 hundreds + 0 tens + 5 ones = 400 + 0 + 5. Ascending order is 405, 504, 540. Compare the first differing place from the highest place, rather than the last digit alone. The supplied alternative is 504 = 4 hundreds + 10 tens + 4 ones = 400 + 100 + 4. Exchange ten tens for one hundred: 4 hundreds and 10 tens become 5 hundreds and 0 tens; keep all 4 ones. This gives the standard 5 hundreds, 0 tens and 4 ones. Both descriptions have the whole value 504; zero tens is a named place, not a missing unit.
Six moves
1:
Minutes
0–3
Action
Name the useful job and receive a first own idea from the whole ordinary source.
2:
Minutes
3–9
Action
On separate adult work, explicitly model the mathematical relationship using the complete source and after-own staff account.
3:
Minutes
9–15
Action
Give the complete different guided source. Let the learner direct/describe before showing its staff possibility. Note mathematical hints.
4:
Minutes
15–22
Action
Choose one full route and make a useful own guide; switching, rest or a shorter component is allowed.
5:
Minutes
22–25
Action
Receive one fresh component from an eligible neutral family or a new changed full source before its staff model.
6:
Minutes
25–29
Action
Keep one practical result and identify one specific next teaching opportunity from actual evidence. These timings are adjustable.
Routes
1: D68-R1
Id
D68-R1
Title
One whole, two bundle descriptions
Source
Fictional quantity card set: One whole, two bundle descriptions. first card states 507 labels; second card states 470 labels; third card states 570 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A separate supplied model for 507 is 4 hundreds,10 tens and 7 ones. Ten tens have the same value as one hundred. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
507 = 5 hundreds + 0 tens + 7 ones = 500 + 0 + 7. 470 = 4 hundreds + 7 tens + 0 ones = 400 + 70 + 0. 570 = 5 hundreds + 7 tens + 0 ones = 500 + 70 + 0. Ascending order is 470, 507, 570. Compare the first differing place from the highest place, rather than the last digit alone. The supplied alternative is 507 = 4 hundreds + 10 tens + 7 ones = 400 + 100 + 7. Exchange ten tens for one hundred: 4 hundreds and 10 tens become 5 hundreds and 0 tens; keep all 7 ones. This gives the standard 5 hundreds, 0 tens and 7 ones. Both descriptions have the whole value 507. A regrouping changes named bundles, not the quantity; let the learner move chosen tokens or direct paper exchanges.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
2: D68-R2
Id
D68-R2
Title
Repack without changing the whole
Source
Fictional quantity card set: Repack without changing the whole. first card states 632 labels; second card states 623 labels; third card states 362 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A separate supplied model for 632 is 5 hundreds,13 tens and 2 ones. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
632 = 6 hundreds + 3 tens + 2 ones = 600 + 30 + 2. 623 = 6 hundreds + 2 tens + 3 ones = 600 + 20 + 3. 362 = 3 hundreds + 6 tens + 2 ones = 300 + 60 + 2. Ascending order is 362, 623, 632. Compare the first differing place from the highest place, rather than the last digit alone. The supplied alternative is 632 = 5 hundreds + 13 tens + 2 ones = 500 + 130 + 2. Exchange ten tens for one hundred: 5 hundreds and 13 tens become 6 hundreds and 3 tens; keep both ones. This gives the standard 6 hundreds, 3 tens and 2 ones. Both descriptions have the whole value 632. The three unexchanged tens must remain; do not discard their value.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
3: D68-R3
Id
D68-R3
Title
Another bundle identity
Source
Fictional quantity card set: Another bundle identity. first card states 408 labels; second card states 480 labels; third card states 804 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The supplied model 3 hundreds,10 tens,8 ones represents 408. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
408 = 4 hundreds + 0 tens + 8 ones = 400 + 0 + 8. 480 = 4 hundreds + 8 tens + 0 ones = 400 + 80 + 0. 804 = 8 hundreds + 0 tens + 4 ones = 800 + 0 + 4. Ascending order is 408, 480, 804. Compare the first differing place from the highest place, rather than the last digit alone. The supplied alternative is 408 = 3 hundreds + 10 tens + 8 ones = 300 + 100 + 8. Exchange ten tens for one hundred: 3 hundreds and 10 tens become 4 hundreds and 0 tens; keep all 8 ones. This gives the standard 4 hundreds, 0 tens and 8 ones. Both descriptions have the whole value 408. Keep the zero-ten label and verify every represented unit.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
Misconception
Renames a hundred as one ten or loses ten units during an exchange. Show 10 tens=100 and keep both full descriptions.
Review
Look for a correct whole representation, clear result units and valid ordering/renaming reason. A numeral copied from a model, fast answer or completed field count is not independent evidence.
Held offer
An eligible single neutral component may inform teaching; completing every held source is unnecessary.
Next teaching
Choose the exact matching component-specific complete NEXT after receiving the actual response. If the relationship is unavailable, teach it; leave unobserved components open.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Status
Original unpiloted WRITTEN plan; no administered assessment, implemented helper or live lesson claim.
9: Check the comparison reason
Day
69
Title
Check the comparison reason
Focus
Highest differing place and valid comparison evidence
Codes
-
AC9M2N01
-
AC9M2N02
Purpose
Make a clear quantity guide that preserves stated values and helps someone compare or arrange fictional label quantities.
Entry
Check actual three-digit place-value opportunities from earlier lessons; do not assume Days 51–60 teach this. If a hundred/tens/ones model is unclear, explicitly teach 100=10 tens,10=10 ones with a smaller example first.
Materials
Large paper/pen, optional safe large markers or tactile labels. No purchase, robot, screen, outing, real money or private location disclosure is required. Choose one route, not all three.
Complete ordinary source
Fictional quantity card set: Which place has the six?. first card states 460 labels; second card states 406 labels; third card states 604 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A helper claims 406 is more than 460 because the last digit 6 is larger than 0. Decide whether that reason supports the actual quantities. The task is to represent, compare or order these stated quantities and give a checking reason.
First invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Full teacher model
460 = 4 hundreds + 6 tens + 0 ones = 400 + 60 + 0. 406 = 4 hundreds + 0 tens + 6 ones = 400 + 0 + 6. 604 = 6 hundreds + 0 tens + 4 ones = 600 + 0 + 4. Ascending order is 406, 460, 604. Compare the first differing place from the highest place, rather than the last digit alone.
Guided source
Fictional quantity card set: New wrong-digit claim. first card states 308 labels; second card states 380 labels; third card states 803 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A helper claims 308 is larger than 380 because the final 8 is larger than 0. The task is to represent, compare or order these stated quantities and give a checking reason.
Guided invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Guided staff possibility
308 = 3 hundreds + 0 tens + 8 ones = 300 + 0 + 8. 380 = 3 hundreds + 8 tens + 0 ones = 300 + 80 + 0. 803 = 8 hundreds + 0 tens + 3 ones = 800 + 0 + 3. Ascending order is 308, 380, 803. Compare the first differing place from the highest place, rather than the last digit alone.
Six moves
1:
Minutes
0–3
Action
Name the useful job and receive a first own idea from the whole ordinary source.
2:
Minutes
3–9
Action
On separate adult work, explicitly model the mathematical relationship using the complete source and after-own staff account.
3:
Minutes
9–15
Action
Give the complete different guided source. Let the learner direct/describe before showing its staff possibility. Note mathematical hints.
4:
Minutes
15–22
Action
Choose one full route and make a useful own guide; switching, rest or a shorter component is allowed.
5:
Minutes
22–25
Action
Receive one fresh component from an eligible neutral family or a new changed full source before its staff model.
6:
Minutes
25–29
Action
Keep one practical result and identify one specific next teaching opportunity from actual evidence. These timings are adjustable.
Routes
1: D69-R1
Id
D69-R1
Title
Which place has the six?
Source
Fictional quantity card set: Which place has the six?. first card states 460 labels; second card states 406 labels; third card states 604 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A helper claims 406 is more than 460 because the last digit 6 is larger than 0. Decide whether that reason supports the actual quantities. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
460 = 4 hundreds + 6 tens + 0 ones = 400 + 60 + 0. 406 = 4 hundreds + 0 tens + 6 ones = 400 + 0 + 6. 604 = 6 hundreds + 0 tens + 4 ones = 600 + 0 + 4. Ascending order is 406, 460, 604. Compare the first differing place from the highest place, rather than the last digit alone.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
2: D69-R2
Id
D69-R2
Title
Zeros change the place
Source
Fictional quantity card set: Zeros change the place. first card states 209 labels; second card states 290 labels; third card states 902 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. No value is invented in an empty tens or ones place. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
209 = 2 hundreds + 0 tens + 9 ones = 200 + 0 + 9. 290 = 2 hundreds + 9 tens + 0 ones = 200 + 90 + 0. 902 = 9 hundreds + 0 tens + 2 ones = 900 + 0 + 2. Ascending order is 209, 290, 902. Compare the first differing place from the highest place, rather than the last digit alone.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
3: D69-R3
Id
D69-R3
Title
Check the final digit shortcut
Source
Fictional quantity card set: Check the final digit shortcut. first card states 405 labels; second card states 450 labels; third card states 504 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A helper claims 405 is larger than 450 because 5 is larger than 0. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
405 = 4 hundreds + 0 tens + 5 ones = 400 + 0 + 5. 450 = 4 hundreds + 5 tens + 0 ones = 400 + 50 + 0. 504 = 5 hundreds + 0 tens + 4 ones = 500 + 0 + 4. Ascending order is 405, 450, 504. Compare the first differing place from the highest place, rather than the last digit alone.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
Misconception
Uses the last digit or visual bundle count instead of the highest differing place. Find the first differing place and compare values of that place.
Review
Look for a correct whole representation, clear result units and valid ordering/renaming reason. A numeral copied from a model, fast answer or completed field count is not independent evidence.
Held offer
An eligible single neutral component may inform teaching; completing every held source is unnecessary.
Next teaching
Choose the exact matching component-specific complete NEXT after receiving the actual response. If the relationship is unavailable, teach it; leave unobserved components open.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Status
Original unpiloted WRITTEN plan; no administered assessment, implemented helper or live lesson claim.
10: Make a quantity guide a reader can use
Day
70
Title
Make a quantity guide a reader can use
Focus
Choose a useful representation and precise next teaching
Codes
-
AC9M2N01
-
AC9M2N02
Purpose
Make a clear quantity guide that preserves stated values and helps someone compare or arrange fictional label quantities.
Entry
Check actual three-digit place-value opportunities from earlier lessons; do not assume Days 51–60 teach this. If a hundred/tens/ones model is unclear, explicitly teach 100=10 tens,10=10 ones with a smaller example first.
Materials
Large paper/pen, optional safe large markers or tactile labels. No purchase, robot, screen, outing, real money or private location disclosure is required. Choose one route, not all three.
Complete ordinary source
Fictional quantity card set: Guide for two label plans. first card states 730 labels; second card states 703 labels; third card states 370 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A supplied number line has 700,710,720,730,740 with equal ten-label intervals.703 lies between 700 and 710;730 is a labelled tick. The task is to represent, compare or order these stated quantities and give a checking reason.
First invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Full teacher model
730 = 7 hundreds + 3 tens + 0 ones = 700 + 30 + 0. 703 = 7 hundreds + 0 tens + 3 ones = 700 + 0 + 3. 370 = 3 hundreds + 7 tens + 0 ones = 300 + 70 + 0. Ascending order is 370, 703, 730. Compare the first differing place from the highest place, rather than the last digit alone.
Guided source
Fictional quantity card set: New tiny label-order guide. first card states 615 labels; second card states 651 labels; third card states 516 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Guided invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Guided staff possibility
615 = 6 hundreds + 1 tens + 5 ones = 600 + 10 + 5. 651 = 6 hundreds + 5 tens + 1 ones = 600 + 50 + 1. 516 = 5 hundreds + 1 tens + 6 ones = 500 + 10 + 6. Ascending order is 516, 615, 651. Compare the first differing place from the highest place, rather than the last digit alone.
Six moves
1:
Minutes
0–3
Action
Name the useful job and receive a first own idea from the whole ordinary source.
2:
Minutes
3–9
Action
On separate adult work, explicitly model the mathematical relationship using the complete source and after-own staff account.
3:
Minutes
9–15
Action
Give the complete different guided source. Let the learner direct/describe before showing its staff possibility. Note mathematical hints.
4:
Minutes
15–22
Action
Choose one full route and make a useful own guide; switching, rest or a shorter component is allowed.
5:
Minutes
22–25
Action
Receive one fresh component from an eligible neutral family or a new changed full source before its staff model.
6:
Minutes
25–29
Action
Keep one practical result and identify one specific next teaching opportunity from actual evidence. These timings are adjustable.
Routes
1: D70-R1
Id
D70-R1
Title
Guide for two label plans
Source
Fictional quantity card set: Guide for two label plans. first card states 730 labels; second card states 703 labels; third card states 370 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A supplied number line has 700,710,720,730,740 with equal ten-label intervals.703 lies between 700 and 710;730 is a labelled tick. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
730 = 7 hundreds + 3 tens + 0 ones = 700 + 30 + 0. 703 = 7 hundreds + 0 tens + 3 ones = 700 + 0 + 3. 370 = 3 hundreds + 7 tens + 0 ones = 300 + 70 + 0. Ascending order is 370, 703, 730. Compare the first differing place from the highest place, rather than the last digit alone.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
2: D70-R2
Id
D70-R2
Title
Quantity guide for a paper makerspace
Source
Fictional quantity card set: Quantity guide for a paper makerspace. first card states 120 labels; second card states 210 labels; third card states 201 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. Choose a clear ordering or bundling instruction for these supplied label quantities. No physical labels are required. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
120 = 1 hundreds + 2 tens + 0 ones = 100 + 20 + 0. 210 = 2 hundreds + 1 tens + 0 ones = 200 + 10 + 0. 201 = 2 hundreds + 0 tens + 1 ones = 200 + 0 + 1. Ascending order is 120, 201, 210. Compare the first differing place from the highest place, rather than the last digit alone.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
3: D70-R3
Id
D70-R3
Title
Reader-ready kit labels
Source
Fictional quantity card set: Reader-ready kit labels. first card states 731 labels; second card states 713 labels; third card states 317 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Purpose
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Moves
-
Receive a first idea with no supplied solution.
-
Represent the stated quantities, then compare/order or rename exactly as the source requests. Explain what each place and result counts.
-
Try the idea on the same complete paper source; an agreeing helper moves or scribes exactly as directed.
-
Keep one useful guide and one checking sentence. A proposed reader test stays proposed.
After own staff possibility
731 = 7 hundreds + 3 tens + 1 ones = 700 + 30 + 1. 713 = 7 hundreds + 1 tens + 3 ones = 700 + 10 + 3. 317 = 3 hundreds + 1 tens + 7 ones = 300 + 10 + 7. Ascending order is 317, 713, 731. Compare the first differing place from the highest place, rather than the last digit alone.
Different try
Choose a different representation of the same given whole or a clearly stated new quantity. Recalculate/reorder instead of carrying an earlier answer.
Optional access
Speech, signing, AAC, pointing, marks, tactile row/column labels or exact dictation are available. Record any supplied mathematical choice separately; pause/skip/solo work is fine.
Misconception
Infers a real stock or completed test from supplied quantity cards. Keep supplied values, own guide and any actual reader evidence separate.
Review
Look for a correct whole representation, clear result units and valid ordering/renaming reason. A numeral copied from a model, fast answer or completed field count is not independent evidence.
Held offer
C-first or D-first after actual teaching and before staff models; later partners require a genuine recorded teaching interval.
Next teaching
Choose the exact matching component-specific complete NEXT after receiving the actual response. If the relationship is unavailable, teach it; leave unobserved components open.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Status
Original unpiloted WRITTEN plan; no administered assessment, implemented helper or live lesson claim.
Complete original contexts
Ordinary
1: C01
Id
C01
Kind
map
Title
Game-table delivery
Source
Fictional paper scene: Game-table delivery. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A4; the target is at D1. reading mat is at B2; quiet card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells right, then 3 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
4
Rows
4
Start
A4
Target
D1
Features
Reading mat
B2
Quiet card
C3
Start
A4
Target
D1
Closed
Moves
1
-
right
-
3
2
-
up
-
3
Visited
-
A4
-
B4
-
C4
-
D4
-
D3
-
D2
-
D1
Endpoint
D1
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are A4, B4, C4, D4, D3, D2, D1. The supplied route ends at D1. It makes 6 one-cell moves; its 7 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
2: C02
Id
C02
Kind
map
Title
Puppet reading camp
Source
Fictional paper scene: Puppet reading camp. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A1; the target is at D3. story box is at B4; puppet shelf is at C2. Every cell inside the grid is open. The supplied instruction is 2 cells down, then 3 cells right. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
4
Rows
4
Start
A1
Target
D3
Features
Story box
B4
Puppet shelf
C2
Start
A1
Target
D3
Closed
Moves
1
-
down
-
2
2
-
right
-
3
Visited
-
A1
-
A2
-
A3
-
B3
-
C3
-
D3
Endpoint
D3
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are A1, A2, A3, B3, C3, D3. The supplied route ends at D3. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
3: C03
Id
C03
Kind
map
Title
Art label station
Source
Fictional paper scene: Art label station. The grid has 5 columns, labelled A to E left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at B4; the target is at E2. brush card is at A1; display card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells right, then 2 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
5
Rows
5
Start
B4
Target
E2
Features
Brush card
A1
Display card
C3
Start
B4
Target
E2
Closed
Moves
1
-
right
-
3
2
-
up
-
2
Visited
-
B4
-
C4
-
D4
-
E4
-
E3
-
E2
Endpoint
E2
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are B4, C4, D4, E4, E3, E2. The supplied route ends at E2. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
4: C04
Id
C04
Kind
map
Title
Treasure-message game
Source
Fictional paper scene: Treasure-message game. The grid has 5 columns, labelled A to E left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at C5; the target is at A2. hint card is at D1; message card is at B3. Every cell inside the grid is open. The supplied instruction is 2 cells left, then 3 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
5
Rows
5
Start
C5
Target
A2
Features
Hint card
D1
Message card
B3
Start
C5
Target
A2
Closed
Moves
1
-
left
-
2
2
-
up
-
3
Visited
-
C5
-
B5
-
A5
-
A4
-
A3
-
A2
Endpoint
A2
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are C5, B5, A5, A4, A3, A2. The supplied route ends at A2. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
5: C05
Id
C05
Kind
map
Title
Two routes to a reading corner
Source
Fictional paper scene: Two routes to a reading corner. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A1; the target is at C3. title card is at D4; bookmark card is at B2. Every cell inside the grid is open. The supplied instruction is 2 cells right, then 2 cells down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
4
Rows
4
Start
A1
Target
C3
Features
Title card
D4
Bookmark card
B2
Start
A1
Target
C3
Closed
Moves
1
-
right
-
2
2
-
down
-
2
Visited
-
A1
-
B1
-
C1
-
C2
-
C3
Endpoint
C3
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are A1, B1, C1, C2, C3. The supplied route ends at C3. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
6: C06
Id
C06
Kind
map
Title
Garden-guide desk
Source
Fictional paper scene: Garden-guide desk. The grid has 5 columns, labelled A to E left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at D1; the target is at B4. drawing card is at E5; plant-name card is at A2. Every cell inside the grid is open. The supplied instruction is 2 cells left, then 3 cells down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
5
Rows
5
Start
D1
Target
B4
Features
Drawing card
E5
Plant-name card
A2
Start
D1
Target
B4
Closed
Moves
1
-
left
-
2
2
-
down
-
3
Visited
-
D1
-
C1
-
B1
-
B2
-
B3
-
B4
Endpoint
B4
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are D1, C1, B1, B2, B3, B4. The supplied route ends at B4. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
7: C07
Id
C07
Kind
map
Title
Repair the game route
Source
Fictional paper scene: Repair the game route. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at B2; the target is at C3. spare-card box is at A4; guide card is at D1. The closed cells are C2: neither enter nor pass through them. The supplied instruction is 1 cell right, then 1 cell down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
4
Rows
4
Start
B2
Target
C3
Features
Spare-card box
A4
Guide card
D1
Start
B2
Target
C3
Closed
- C2
Moves
1
-
right
-
1
2
-
down
-
1
Visited
-
B2
-
C2
-
C3
Endpoint
C3
Legal
False
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are B2, C2, C3. The supplied route ends at C3. It makes 2 one-cell moves; its 3 recorded positions include the initial position. It enters a closed or outside cell, so the route is not legal even if its endpoint matches. One repair is down 1 cell to B3, then right 1 cell to C3; neither cell is closed.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
8: C08
Id
C08
Kind
map
Title
Museum model with a closed square
Source
Fictional paper scene: Museum model with a closed square. The grid has 5 columns, labelled A to E left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at C4; the target is at D2. sketch card is at B1; label card is at E3. The closed cells are D4: neither enter nor pass through them. The supplied instruction is 1 cell right, then 2 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
5
Rows
5
Start
C4
Target
D2
Features
Sketch card
B1
Label card
E3
Start
C4
Target
D2
Closed
- D4
Moves
1
-
right
-
1
2
-
up
-
2
Visited
-
C4
-
D4
-
D3
-
D2
Endpoint
D2
Legal
False
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are C4, D4, D3, D2. The supplied route ends at D2. It makes 3 one-cell moves; its 4 recorded positions include the initial position. It enters a closed or outside cell, so the route is not legal even if its endpoint matches. One repair is up 2 cells through C3 to C2, then right 1 cell to D2. The endpoint is unchanged; the path avoids D4.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
9: C09
Id
C09
Kind
map
Title
Story-guide delivery
Source
Fictional paper scene: Story-guide delivery. The grid has 3 columns, labelled A to C left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at C4; the target is at B1. front-cover card is at A2; story-title card is at B3. Every cell inside the grid is open. The supplied instruction is 3 cells up, then 1 cell left. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
3
Rows
4
Start
C4
Target
B1
Features
Front-cover card
A2
Story-title card
B3
Start
C4
Target
B1
Closed
Moves
1
-
up
-
3
2
-
left
-
1
Visited
-
C4
-
C3
-
C2
-
C1
-
B1
Endpoint
B1
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are C4, C3, C2, C1, B1. The supplied route ends at B1. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
10: C10
Id
C10
Kind
map
Title
Quiet stage-map guide
Source
Fictional paper scene: Quiet stage-map guide. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at D4; the target is at A2. actor-name card is at B1; scene-name card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells left, then 2 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
4
Rows
4
Start
D4
Target
A2
Features
Actor-name card
B1
Scene-name card
C3
Start
D4
Target
A2
Closed
Moves
1
-
left
-
3
2
-
up
-
2
Visited
-
D4
-
C4
-
B4
-
A4
-
A3
-
A2
Endpoint
A2
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are D4, C4, B4, A4, A3, A2. The supplied route ends at A2. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
11: C11
Id
C11
Kind
quantity
Title
Mini-zine label orders
Source
Fictional quantity card set: Mini-zine label orders. first card states 214 labels; second card states 241 labels; third card states 412 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
214
-
241
-
412
Unit
labels
Models
-
214 = 2 hundreds + 1 tens + 4 ones = 200 + 10 + 4.
-
241 = 2 hundreds + 4 tens + 1 ones = 200 + 40 + 1.
-
412 = 4 hundreds + 1 tens + 2 ones = 400 + 10 + 2.
Ordered
-
214
-
241
-
412
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
214 = 2 hundreds + 1 tens + 4 ones = 200 + 10 + 4. 241 = 2 hundreds + 4 tens + 1 ones = 200 + 40 + 1. 412 = 4 hundreds + 1 tens + 2 ones = 400 + 10 + 2. Ascending order is 214, 241, 412. Compare the first differing place from the highest place, rather than the last digit alone.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
12: C12
Id
C12
Kind
quantity
Title
Zero on the archive cards
Source
Fictional quantity card set: Zero on the archive cards. first card states 304 labels; second card states 340 labels; third card states 403 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
304
-
340
-
403
Unit
labels
Models
-
304 = 3 hundreds + 0 tens + 4 ones = 300 + 0 + 4.
-
340 = 3 hundreds + 4 tens + 0 ones = 300 + 40 + 0.
-
403 = 4 hundreds + 0 tens + 3 ones = 400 + 0 + 3.
Ordered
-
304
-
340
-
403
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
304 = 3 hundreds + 0 tens + 4 ones = 300 + 0 + 4. 340 = 3 hundreds + 4 tens + 0 ones = 300 + 40 + 0. 403 = 4 hundreds + 0 tens + 3 ones = 400 + 0 + 3. Ascending order is 304, 340, 403. Compare the first differing place from the highest place, rather than the last digit alone.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
13: C13
Id
C13
Kind
quantity
Title
Label counts around four hundred
Source
Fictional quantity card set: Label counts around four hundred. first card states 390 labels; second card states 400 labels; third card states 410 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. An extra number-line guide states 390,400,410,420 in this order, with equal ten-label intervals. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
390
-
400
-
410
Unit
labels
Models
-
390 = 3 hundreds + 9 tens + 0 ones = 300 + 90 + 0.
-
400 = 4 hundreds + 0 tens + 0 ones = 400 + 0 + 0.
-
410 = 4 hundreds + 1 tens + 0 ones = 400 + 10 + 0.
Ordered
-
390
-
400
-
410
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
390 = 3 hundreds + 9 tens + 0 ones = 300 + 90 + 0. 400 = 4 hundreds + 0 tens + 0 ones = 400 + 0 + 0. 410 = 4 hundreds + 1 tens + 0 ones = 400 + 10 + 0. Ascending order is 390, 400, 410. Compare the first differing place from the highest place, rather than the last digit alone. Use a number-line guide with four equally spaced ticks labelled 390, 400, 410, 420 from left to right. The four ticks bound three equal ten-label intervals. Place the 390 card at the first tick, 400 at the second and 410 at the third; 420 is the final supplied scale label, not a fourth quantity card. One interval right adds ten labels and one interval left removes ten. The positions and equal intervals explain the same ordering; counting the tick labels is not counting the intervals.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
14: C14
Id
C14
Kind
quantity
Title
Just before one thousand
Source
Fictional quantity card set: Just before one thousand. first card states 998 labels; second card states 999 labels; third card states 1000 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. Ten hundreds represent 1000. Its numeral has four digits; it is the taught boundary, not a three-digit quantity. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
998
-
999
-
1000
Unit
labels
Models
-
998 = 9 hundreds + 9 tens + 8 ones = 900 + 90 + 8.
-
999 = 9 hundreds + 9 tens + 9 ones = 900 + 90 + 9.
-
1000 = 10 hundreds + 0 tens + 0 ones = 1000 + 0 + 0.
Ordered
-
998
-
999
-
1000
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
998 = 9 hundreds + 9 tens + 8 ones = 900 + 90 + 8. 999 = 9 hundreds + 9 tens + 9 ones = 900 + 90 + 9. 1000 = 10 hundreds + 0 tens + 0 ones = 1000 + 0 + 0. Ascending order is 998, 999, 1000. Compare the first differing place from the highest place, rather than the last digit alone. On separate teacher paper, place 998, 999, 1000 in order at three equally spaced one-label ticks. There are two one-label intervals. The jump from 999 to 1000 crosses the named boundary, even though the final numeral has four digits. For the separate 999-to-1000 boundary, show 999 as 9 hundreds, 9 tens and 9 ones. Add 1 one: 9 hundreds, 9 tens and 10 ones. Manually exchange 10 ones for 1 ten: 9 hundreds, 10 tens and 0 ones. Manually exchange 10 tens for 1 hundred: 10 hundreds, 0 tens and 0 ones = 1000. Ten hundreds have the value of 1 thousand. The quantity increases only when the extra one is added; each exchange preserves the resulting whole. Use chosen 100/10/1 cards or paper bundles; no automatic exchange is required.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
15: C15
Id
C15
Kind
quantity
Title
One whole, two bundle descriptions
Source
Fictional quantity card set: One whole, two bundle descriptions. first card states 507 labels; second card states 470 labels; third card states 570 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A separate supplied model for 507 is 4 hundreds,10 tens and 7 ones. Ten tens have the same value as one hundred. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
507
-
470
-
570
Unit
labels
Models
-
507 = 5 hundreds + 0 tens + 7 ones = 500 + 0 + 7.
-
470 = 4 hundreds + 7 tens + 0 ones = 400 + 70 + 0.
-
570 = 5 hundreds + 7 tens + 0 ones = 500 + 70 + 0.
Ordered
-
470
-
507
-
570
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
507 = 5 hundreds + 0 tens + 7 ones = 500 + 0 + 7. 470 = 4 hundreds + 7 tens + 0 ones = 400 + 70 + 0. 570 = 5 hundreds + 7 tens + 0 ones = 500 + 70 + 0. Ascending order is 470, 507, 570. Compare the first differing place from the highest place, rather than the last digit alone. The supplied alternative is 507 = 4 hundreds + 10 tens + 7 ones = 400 + 100 + 7. Exchange ten tens for one hundred: 4 hundreds and 10 tens become 5 hundreds and 0 tens; keep all 7 ones. This gives the standard 5 hundreds, 0 tens and 7 ones. Both descriptions have the whole value 507. A regrouping changes named bundles, not the quantity; let the learner move chosen tokens or direct paper exchanges.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
16: C16
Id
C16
Kind
quantity
Title
Repack without changing the whole
Source
Fictional quantity card set: Repack without changing the whole. first card states 632 labels; second card states 623 labels; third card states 362 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A separate supplied model for 632 is 5 hundreds,13 tens and 2 ones. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
632
-
623
-
362
Unit
labels
Models
-
632 = 6 hundreds + 3 tens + 2 ones = 600 + 30 + 2.
-
623 = 6 hundreds + 2 tens + 3 ones = 600 + 20 + 3.
-
362 = 3 hundreds + 6 tens + 2 ones = 300 + 60 + 2.
Ordered
-
362
-
623
-
632
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
632 = 6 hundreds + 3 tens + 2 ones = 600 + 30 + 2. 623 = 6 hundreds + 2 tens + 3 ones = 600 + 20 + 3. 362 = 3 hundreds + 6 tens + 2 ones = 300 + 60 + 2. Ascending order is 362, 623, 632. Compare the first differing place from the highest place, rather than the last digit alone. The supplied alternative is 632 = 5 hundreds + 13 tens + 2 ones = 500 + 130 + 2. Exchange ten tens for one hundred: 5 hundreds and 13 tens become 6 hundreds and 3 tens; keep both ones. This gives the standard 6 hundreds, 3 tens and 2 ones. Both descriptions have the whole value 632. The three unexchanged tens must remain; do not discard their value.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
17: C17
Id
C17
Kind
quantity
Title
Which place has the six?
Source
Fictional quantity card set: Which place has the six?. first card states 460 labels; second card states 406 labels; third card states 604 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A helper claims 406 is more than 460 because the last digit 6 is larger than 0. Decide whether that reason supports the actual quantities. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
460
-
406
-
604
Unit
labels
Models
-
460 = 4 hundreds + 6 tens + 0 ones = 400 + 60 + 0.
-
406 = 4 hundreds + 0 tens + 6 ones = 400 + 0 + 6.
-
604 = 6 hundreds + 0 tens + 4 ones = 600 + 0 + 4.
Ordered
-
406
-
460
-
604
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
460 = 4 hundreds + 6 tens + 0 ones = 400 + 60 + 0. 406 = 4 hundreds + 0 tens + 6 ones = 400 + 0 + 6. 604 = 6 hundreds + 0 tens + 4 ones = 600 + 0 + 4. Ascending order is 406, 460, 604. Compare the first differing place from the highest place, rather than the last digit alone.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
18: C18
Id
C18
Kind
quantity
Title
Zeros change the place
Source
Fictional quantity card set: Zeros change the place. first card states 209 labels; second card states 290 labels; third card states 902 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. No value is invented in an empty tens or ones place. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
209
-
290
-
902
Unit
labels
Models
-
209 = 2 hundreds + 0 tens + 9 ones = 200 + 0 + 9.
-
290 = 2 hundreds + 9 tens + 0 ones = 200 + 90 + 0.
-
902 = 9 hundreds + 0 tens + 2 ones = 900 + 0 + 2.
Ordered
-
209
-
290
-
902
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
209 = 2 hundreds + 0 tens + 9 ones = 200 + 0 + 9. 290 = 2 hundreds + 9 tens + 0 ones = 200 + 90 + 0. 902 = 9 hundreds + 0 tens + 2 ones = 900 + 0 + 2. Ascending order is 209, 290, 902. Compare the first differing place from the highest place, rather than the last digit alone.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
19: C19
Id
C19
Kind
quantity
Title
Guide for two label plans
Source
Fictional quantity card set: Guide for two label plans. first card states 730 labels; second card states 703 labels; third card states 370 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A supplied number line has 700,710,720,730,740 with equal ten-label intervals.703 lies between 700 and 710;730 is a labelled tick. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
730
-
703
-
370
Unit
labels
Models
-
730 = 7 hundreds + 3 tens + 0 ones = 700 + 30 + 0.
-
703 = 7 hundreds + 0 tens + 3 ones = 700 + 0 + 3.
-
370 = 3 hundreds + 7 tens + 0 ones = 300 + 70 + 0.
Ordered
-
370
-
703
-
730
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
730 = 7 hundreds + 3 tens + 0 ones = 700 + 30 + 0. 703 = 7 hundreds + 0 tens + 3 ones = 700 + 0 + 3. 370 = 3 hundreds + 7 tens + 0 ones = 300 + 70 + 0. Ascending order is 370, 703, 730. Compare the first differing place from the highest place, rather than the last digit alone.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
20: C20
Id
C20
Kind
quantity
Title
Quantity guide for a paper makerspace
Source
Fictional quantity card set: Quantity guide for a paper makerspace. first card states 120 labels; second card states 210 labels; third card states 201 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. Choose a clear ordering or bundling instruction for these supplied label quantities. No physical labels are required. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
120
-
210
-
201
Unit
labels
Models
-
120 = 1 hundreds + 2 tens + 0 ones = 100 + 20 + 0.
-
210 = 2 hundreds + 1 tens + 0 ones = 200 + 10 + 0.
-
201 = 2 hundreds + 0 tens + 1 ones = 200 + 0 + 1.
Ordered
-
120
-
201
-
210
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
120 = 1 hundreds + 2 tens + 0 ones = 100 + 20 + 0. 210 = 2 hundreds + 1 tens + 0 ones = 200 + 10 + 0. 201 = 2 hundreds + 0 tens + 1 ones = 200 + 0 + 1. Ascending order is 120, 201, 210. Compare the first differing place from the highest place, rather than the last digit alone.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
Different guided
1: G61
Id
G61
Kind
map
Title
New story-desk map
Source
Fictional paper scene: New story-desk map. The grid has 3 columns, labelled A to C left to right, and 3 rows, labelled 1 to 3 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A3; the target is at C1. story card is at B2. Every cell inside the grid is open. The supplied instruction is 2 cells right, then 2 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
3
Rows
3
Start
A3
Target
C1
Features
Story card
B2
Start
A3
Target
C1
Closed
Moves
1
-
right
-
2
2
-
up
-
2
Visited
-
A3
-
B3
-
C3
-
C2
-
C1
Endpoint
C1
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are A3, B3, C3, C2, C1. The supplied route ends at C1. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
2: G62
Id
G62
Kind
map
Title
New puppet-grid route
Source
Fictional paper scene: New puppet-grid route. The grid has 4 columns, labelled A to D left to right, and 3 rows, labelled 1 to 3 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at D1; the target is at B3. puppet card is at A2. Every cell inside the grid is open. The supplied instruction is 2 cells left, then 2 cells down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
4
Rows
3
Start
D1
Target
B3
Features
Puppet card
A2
Start
D1
Target
B3
Closed
Moves
1
-
left
-
2
2
-
down
-
2
Visited
-
D1
-
C1
-
B1
-
B2
-
B3
Endpoint
B3
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are D1, C1, B1, B2, B3. The supplied route ends at B3. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
3: G63
Id
G63
Kind
map
Title
New art-map route choice
Source
Fictional paper scene: New art-map route choice. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at B1; the target is at D4. art card is at A3. Every cell inside the grid is open. The supplied instruction is 2 cells right, then 3 cells down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
4
Rows
4
Start
B1
Target
D4
Features
Art card
A3
Start
B1
Target
D4
Closed
Moves
1
-
right
-
2
2
-
down
-
3
Visited
-
B1
-
C1
-
D1
-
D2
-
D3
-
D4
Endpoint
D4
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are B1, C1, D1, D2, D3, D4. The supplied route ends at D4. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
4: G64
Id
G64
Kind
map
Title
New blocked-card route
Source
Fictional paper scene: New blocked-card route. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A3; the target is at C1. guide card is at D4. The closed cells are B3: neither enter nor pass through them. The supplied instruction is 2 cells up, then 2 cells right. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
4
Rows
4
Start
A3
Target
C1
Features
Guide card
D4
Start
A3
Target
C1
Closed
- B3
Moves
1
-
up
-
2
2
-
right
-
2
Visited
-
A3
-
A2
-
A1
-
B1
-
C1
Endpoint
C1
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are A3, A2, A1, B1, C1. The supplied route ends at C1. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
5: G65
Id
G65
Kind
map
Title
New fold-free map guide
Source
Fictional paper scene: New fold-free map guide. The grid has 3 columns, labelled A to C left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A4; the target is at C2. name card is at B1. Every cell inside the grid is open. The supplied instruction is 2 cells up, then 2 cells right. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
3
Rows
4
Start
A4
Target
C2
Features
Name card
B1
Start
A4
Target
C2
Closed
Moves
1
-
up
-
2
2
-
right
-
2
Visited
-
A4
-
A3
-
A2
-
B2
-
C2
Endpoint
C2
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are A4, A3, A2, B2, C2. The supplied route ends at C2. It makes 4 one-cell moves; its 5 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
6: G66
Id
G66
Kind
quantity
Title
New model-label counts
Source
Fictional quantity card set: New model-label counts. first card states 205 labels; second card states 250 labels; third card states 502 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
205
-
250
-
502
Unit
labels
Models
-
205 = 2 hundreds + 0 tens + 5 ones = 200 + 0 + 5.
-
250 = 2 hundreds + 5 tens + 0 ones = 200 + 50 + 0.
-
502 = 5 hundreds + 0 tens + 2 ones = 500 + 0 + 2.
Ordered
-
205
-
250
-
502
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
205 = 2 hundreds + 0 tens + 5 ones = 200 + 0 + 5. 250 = 2 hundreds + 5 tens + 0 ones = 200 + 50 + 0. 502 = 5 hundreds + 0 tens + 2 ones = 500 + 0 + 2. Ascending order is 205, 250, 502. Compare the first differing place from the highest place, rather than the last digit alone.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
7: G67
Id
G67
Kind
quantity
Title
New line-label counts
Source
Fictional quantity card set: New line-label counts. first card states 890 labels; second card states 900 labels; third card states 910 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. Equal ten-label ticks 880,890,900,910 are supplied. Then separately compare 999 with 1000 using 10 hundreds. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
890
-
900
-
910
Unit
labels
Models
-
890 = 8 hundreds + 9 tens + 0 ones = 800 + 90 + 0.
-
900 = 9 hundreds + 0 tens + 0 ones = 900 + 0 + 0.
-
910 = 9 hundreds + 1 tens + 0 ones = 900 + 10 + 0.
Ordered
-
890
-
900
-
910
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
890 = 8 hundreds + 9 tens + 0 ones = 800 + 90 + 0. 900 = 9 hundreds + 0 tens + 0 ones = 900 + 0 + 0. 910 = 9 hundreds + 1 tens + 0 ones = 900 + 10 + 0. Ascending order is 890, 900, 910. Compare the first differing place from the highest place, rather than the last digit alone. Use the supplied four equally spaced ticks labelled 880, 890, 900, 910. They bound three equal ten-label intervals. The 890 card belongs at the second tick, 900 at the third and 910 at the fourth; 880 is a scale label. Moving one interval changes the count by ten labels. Count intervals separately from ticks. For the separate 999-to-1000 boundary, show 999 as 9 hundreds, 9 tens and 9 ones. Add 1 one: 9 hundreds, 9 tens and 10 ones. Manually exchange 10 ones for 1 ten: 9 hundreds, 10 tens and 0 ones. Manually exchange 10 tens for 1 hundred: 10 hundreds, 0 tens and 0 ones = 1000. Ten hundreds have the value of 1 thousand. The quantity increases only when the extra one is added; each exchange preserves the resulting whole. Use chosen 100/10/1 cards or paper bundles; no automatic exchange is required.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
8: G68
Id
G68
Kind
quantity
Title
New same-quantity bundles
Source
Fictional quantity card set: New same-quantity bundles. first card states 504 labels; second card states 540 labels; third card states 405 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The alternative 4 hundreds,10 tens,4 ones has the same total as 504. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
504
-
540
-
405
Unit
labels
Models
-
504 = 5 hundreds + 0 tens + 4 ones = 500 + 0 + 4.
-
540 = 5 hundreds + 4 tens + 0 ones = 500 + 40 + 0.
-
405 = 4 hundreds + 0 tens + 5 ones = 400 + 0 + 5.
Ordered
-
405
-
504
-
540
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
504 = 5 hundreds + 0 tens + 4 ones = 500 + 0 + 4. 540 = 5 hundreds + 4 tens + 0 ones = 500 + 40 + 0. 405 = 4 hundreds + 0 tens + 5 ones = 400 + 0 + 5. Ascending order is 405, 504, 540. Compare the first differing place from the highest place, rather than the last digit alone. The supplied alternative is 504 = 4 hundreds + 10 tens + 4 ones = 400 + 100 + 4. Exchange ten tens for one hundred: 4 hundreds and 10 tens become 5 hundreds and 0 tens; keep all 4 ones. This gives the standard 5 hundreds, 0 tens and 4 ones. Both descriptions have the whole value 504; zero tens is a named place, not a missing unit.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
9: G69
Id
G69
Kind
quantity
Title
New wrong-digit claim
Source
Fictional quantity card set: New wrong-digit claim. first card states 308 labels; second card states 380 labels; third card states 803 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A helper claims 308 is larger than 380 because the final 8 is larger than 0. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
308
-
380
-
803
Unit
labels
Models
-
308 = 3 hundreds + 0 tens + 8 ones = 300 + 0 + 8.
-
380 = 3 hundreds + 8 tens + 0 ones = 300 + 80 + 0.
-
803 = 8 hundreds + 0 tens + 3 ones = 800 + 0 + 3.
Ordered
-
308
-
380
-
803
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
308 = 3 hundreds + 0 tens + 8 ones = 300 + 0 + 8. 380 = 3 hundreds + 8 tens + 0 ones = 300 + 80 + 0. 803 = 8 hundreds + 0 tens + 3 ones = 800 + 0 + 3. Ascending order is 308, 380, 803. Compare the first differing place from the highest place, rather than the last digit alone.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
10: G70
Id
G70
Kind
quantity
Title
New tiny label-order guide
Source
Fictional quantity card set: New tiny label-order guide. first card states 615 labels; second card states 651 labels; third card states 516 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
615
-
651
-
516
Unit
labels
Models
-
615 = 6 hundreds + 1 tens + 5 ones = 600 + 10 + 5.
-
651 = 6 hundreds + 5 tens + 1 ones = 600 + 50 + 1.
-
516 = 5 hundreds + 1 tens + 6 ones = 500 + 10 + 6.
Ordered
-
516
-
615
-
651
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
615 = 6 hundreds + 1 tens + 5 ones = 600 + 10 + 5. 651 = 6 hundreds + 5 tens + 1 ones = 600 + 50 + 1. 516 = 5 hundreds + 1 tens + 6 ones = 500 + 10 + 6. Ascending order is 516, 615, 651. Compare the first differing place from the highest place, rather than the last digit alone.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
Third routes
1: R61
Id
R61
Kind
map
Title
Bookmark-post grid
Source
Fictional paper scene: Bookmark-post grid. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A2; the target is at C3. reader card is at B1; note card is at D4. Every cell inside the grid is open. The supplied instruction is 2 cells right, then 1 cell down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
4
Rows
4
Start
A2
Target
C3
Features
Reader card
B1
Note card
D4
Start
A2
Target
C3
Closed
Moves
1
-
right
-
2
2
-
down
-
1
Visited
-
A2
-
B2
-
C2
-
C3
Endpoint
C3
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are A2, B2, C2, C3. The supplied route ends at C3. It makes 3 one-cell moves; its 4 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
2: R62
Id
R62
Kind
map
Title
Costume-card delivery
Source
Fictional paper scene: Costume-card delivery. The grid has 3 columns, labelled A to C left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at C5; the target is at A2. colour-word card is at B4; scene card is at A5. Every cell inside the grid is open. The supplied instruction is 3 cells up, then 2 cells left. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
3
Rows
5
Start
C5
Target
A2
Features
Colour-word card
B4
Scene card
A5
Start
C5
Target
A2
Closed
Moves
1
-
up
-
3
2
-
left
-
2
Visited
-
C5
-
C4
-
C3
-
C2
-
B2
-
A2
Endpoint
A2
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are C5, C4, C3, C2, B2, A2. The supplied route ends at A2. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
3: R63
Id
R63
Kind
map
Title
Picture-caption path
Source
Fictional paper scene: Picture-caption path. The grid has 5 columns, labelled A to E left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at E1; the target is at B3. picture card is at C4; caption card is at A2. Every cell inside the grid is open. The supplied instruction is 3 cells left, then 2 cells down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
5
Rows
4
Start
E1
Target
B3
Features
Picture card
C4
Caption card
A2
Start
E1
Target
B3
Closed
Moves
1
-
left
-
3
2
-
down
-
2
Visited
-
E1
-
D1
-
C1
-
B1
-
B2
-
B3
Endpoint
B3
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are E1, D1, C1, B1, B2, B3. The supplied route ends at B3. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
4: R64
Id
R64
Kind
map
Title
Closed-space sign plan
Source
Fictional paper scene: Closed-space sign plan. The grid has 4 columns, labelled A to D left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A4; the target is at D2. spare sign is at B1; title card is at C5. The closed cells are B4: neither enter nor pass through them. The supplied instruction is 3 cells right, then 2 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
4
Rows
5
Start
A4
Target
D2
Features
Spare sign
B1
Title card
C5
Start
A4
Target
D2
Closed
- B4
Moves
1
-
right
-
3
2
-
up
-
2
Visited
-
A4
-
B4
-
C4
-
D4
-
D3
-
D2
Endpoint
D2
Legal
False
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are A4, B4, C4, D4, D3, D2. The supplied route ends at D2. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It enters a closed or outside cell, so the route is not legal even if its endpoint matches. A safe repair is up 2 cells A4→A3→A2, then right 3 cells through B2/C2 to D2.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
5: R65
Id
R65
Kind
map
Title
Guide for a tiny familiarised paper scene
Source
Fictional paper scene: Guide for a tiny familiarised paper scene. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at B4; the target is at D1. paper-room card is at A2; choice card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells up, then 2 cells right. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Data
Columns
4
Rows
4
Start
B4
Target
D1
Features
Paper-room card
A2
Choice card
C3
Start
B4
Target
D1
Closed
Moves
1
-
up
-
3
2
-
right
-
2
Visited
-
B4
-
B3
-
B2
-
B1
-
C1
-
D1
Endpoint
D1
Legal
True
Invitation
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Worked
The successive marker cells are B4, B3, B2, B1, C1, D1. The supplied route ends at D1. It makes 5 one-cell moves; its 6 recorded positions include the initial position. It is legal inside this supplied grid.
Unknown
An own route, checking words and any actual reader response remain open. No actual journey is claimed.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
6: R66
Id
R66
Kind
quantity
Title
Badge-guide quantities
Source
Fictional quantity card set: Badge-guide quantities. first card states 108 labels; second card states 180 labels; third card states 810 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
108
-
180
-
810
Unit
labels
Models
-
108 = 1 hundreds + 0 tens + 8 ones = 100 + 0 + 8.
-
180 = 1 hundreds + 8 tens + 0 ones = 100 + 80 + 0.
-
810 = 8 hundreds + 1 tens + 0 ones = 800 + 10 + 0.
Ordered
-
108
-
180
-
810
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
108 = 1 hundreds + 0 tens + 8 ones = 100 + 0 + 8. 180 = 1 hundreds + 8 tens + 0 ones = 100 + 80 + 0. 810 = 8 hundreds + 1 tens + 0 ones = 800 + 10 + 0. Ascending order is 108, 180, 810. Compare the first differing place from the highest place, rather than the last digit alone.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
7: R67
Id
R67
Kind
quantity
Title
Counts around six hundred
Source
Fictional quantity card set: Counts around six hundred. first card states 590 labels; second card states 600 labels; third card states 610 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The supplied number-line ticks 590,600,610,620 are equal ten-label intervals. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
590
-
600
-
610
Unit
labels
Models
-
590 = 5 hundreds + 9 tens + 0 ones = 500 + 90 + 0.
-
600 = 6 hundreds + 0 tens + 0 ones = 600 + 0 + 0.
-
610 = 6 hundreds + 1 tens + 0 ones = 600 + 10 + 0.
Ordered
-
590
-
600
-
610
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
590 = 5 hundreds + 9 tens + 0 ones = 500 + 90 + 0. 600 = 6 hundreds + 0 tens + 0 ones = 600 + 0 + 0. 610 = 6 hundreds + 1 tens + 0 ones = 600 + 10 + 0. Ascending order is 590, 600, 610. Compare the first differing place from the highest place, rather than the last digit alone. Use the supplied four equally spaced ticks labelled 590, 600, 610, 620. They bound three equal ten-label intervals. Place 590 at the first tick, 600 at the second and 610 at the third; 620 completes the scale. Moving one interval changes the count by ten labels, so positions and equal spacing support the comparison.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
8: R68
Id
R68
Kind
quantity
Title
Another bundle identity
Source
Fictional quantity card set: Another bundle identity. first card states 408 labels; second card states 480 labels; third card states 804 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The supplied model 3 hundreds,10 tens,8 ones represents 408. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
408
-
480
-
804
Unit
labels
Models
-
408 = 4 hundreds + 0 tens + 8 ones = 400 + 0 + 8.
-
480 = 4 hundreds + 8 tens + 0 ones = 400 + 80 + 0.
-
804 = 8 hundreds + 0 tens + 4 ones = 800 + 0 + 4.
Ordered
-
408
-
480
-
804
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
408 = 4 hundreds + 0 tens + 8 ones = 400 + 0 + 8. 480 = 4 hundreds + 8 tens + 0 ones = 400 + 80 + 0. 804 = 8 hundreds + 0 tens + 4 ones = 800 + 0 + 4. Ascending order is 408, 480, 804. Compare the first differing place from the highest place, rather than the last digit alone. The supplied alternative is 408 = 3 hundreds + 10 tens + 8 ones = 300 + 100 + 8. Exchange ten tens for one hundred: 3 hundreds and 10 tens become 4 hundreds and 0 tens; keep all 8 ones. This gives the standard 4 hundreds, 0 tens and 8 ones. Both descriptions have the whole value 408. Keep the zero-ten label and verify every represented unit.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
9: R69
Id
R69
Kind
quantity
Title
Check the final digit shortcut
Source
Fictional quantity card set: Check the final digit shortcut. first card states 405 labels; second card states 450 labels; third card states 504 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A helper claims 405 is larger than 450 because 5 is larger than 0. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
405
-
450
-
504
Unit
labels
Models
-
405 = 4 hundreds + 0 tens + 5 ones = 400 + 0 + 5.
-
450 = 4 hundreds + 5 tens + 0 ones = 400 + 50 + 0.
-
504 = 5 hundreds + 0 tens + 4 ones = 500 + 0 + 4.
Ordered
-
405
-
450
-
504
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
405 = 4 hundreds + 0 tens + 5 ones = 400 + 0 + 5. 450 = 4 hundreds + 5 tens + 0 ones = 400 + 50 + 0. 504 = 5 hundreds + 0 tens + 4 ones = 500 + 0 + 4. Ascending order is 405, 450, 504. Compare the first differing place from the highest place, rather than the last digit alone.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
10: R70
Id
R70
Kind
quantity
Title
Reader-ready kit labels
Source
Fictional quantity card set: Reader-ready kit labels. first card states 731 labels; second card states 713 labels; third card states 317 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Data
Values
-
731
-
713
-
317
Unit
labels
Models
-
731 = 7 hundreds + 3 tens + 1 ones = 700 + 30 + 1.
-
713 = 7 hundreds + 1 tens + 3 ones = 700 + 10 + 3.
-
317 = 3 hundreds + 1 tens + 7 ones = 300 + 10 + 7.
Ordered
-
317
-
713
-
731
Invitation
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Worked
731 = 7 hundreds + 3 tens + 1 ones = 700 + 30 + 1. 713 = 7 hundreds + 1 tens + 3 ones = 700 + 10 + 3. 317 = 3 hundreds + 1 tens + 7 ones = 300 + 10 + 7. Ascending order is 317, 713, 731. Compare the first differing place from the highest place, rather than the last digit alone.
Unknown
Own representations, checking explanation and any actual stock remain open.
Grant
Original written material © NeuroForgeIO Pty Ltd 2026, SubjectNest, CC BY4.0; provider material and learner work retain separate rights.
Home offers
1: H01
Id
H01
Day
61
Title
Toy-postcard delivery
Purpose
Keep a useful small guide from a playful private paper job, in about 5–12 flexible minutes. Stopping is fine.
Complete source
Fictional paper scene: Toy-postcard delivery. Columns A to C run left to right; rows 1 to 3 run top to bottom. The 3 by 3 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start A3; target C1. Every cell inside the grid is open. The proposed instruction is 2 cells right, then 2 cells up. This is supplied fiction, not an observed journey or real-world distance.
Mathematical data
Columns
3
Rows
3
Start
A3
Target
C1
Moves
1
-
right
-
2
2
-
up
-
2
Closed
Visited
-
A3
-
B3
-
C3
-
C2
-
C1
Endpoint
C1
Legal
True
Invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
First offer steps
-
Offer the complete named home source, not an assumed classroom source. Read/hear all supplied labels together.
-
Receive the learner’s first route/model and checking idea without showing adult possibilities.
-
Choose paper, large objects, speech/sign/AAC or exact adult scribing. No printer or screen is required.
-
Use the source to replay or compare the idea. Ask one checking question and keep the child’s exact response.
Adult teaching after own
The proposed recorded positions are A3, B3, C3, C2, C1; final C1. It makes 4 one-cell moves, with 5 recorded positions including its start. It is legal and reaches the target.
Adult guided later source
Fictional paper scene: Toy-postcard delivery — separate later try. Columns A to C run left to right; rows 1 to 4 run top to bottom. The 3 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start C4; target A2. Every cell inside the grid is open. The proposed instruction is 2 cells up, then 2 cells left. This is supplied fiction, not an observed journey or real-world distance.
Guided data
Columns
3
Rows
4
Start
C4
Target
A2
Moves
1
-
up
-
2
2
-
left
-
2
Closed
Visited
-
C4
-
C3
-
C2
-
B2
-
A2
Endpoint
A2
Legal
True
Guided invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Adult later possibility
The proposed recorded positions are C4, C3, C2, B2, A2; final A2. It makes 4 one-cell moves, with 5 recorded positions including its start. It is legal and reaches the target.
Individual options
-
Try just one position or two quantities before the complete job.
-
Enlarge labels, reduce visual clutter, use tactile row/column or place-value labels, or direct someone to move.
-
After teaching, use the whole different later source in this named home offer as explicitly named here; this is a new home offer, not an unlabelled classroom example.
Observe
Look for a supported source-specific route/value explanation. Record mathematical help and leave unseen parts open; enjoyment or finishing is not mastery.
Local option
With agreement, make a small map of an actual tabletop arrangement or count a permitted safe collection. Date that observation, name its exact unit/labels and revise the full source/model/prompts together. Do not publish a child’s room, address or work. Fiction stays a complete alternative.
Privacy
Home participation and reader feedback are voluntary. Keep work privately. No purchase, outing, public upload, real stock or actual travel is required.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
2: H02
Id
H02
Day
62
Title
Quiet puppet theatre
Purpose
Keep a useful small guide from a playful private paper job, in about 5–12 flexible minutes. Stopping is fine.
Complete source
Fictional paper scene: Quiet puppet theatre. Columns A to D run left to right; rows 1 to 3 run top to bottom. The 4 by 3 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start D3; target B1. Every cell inside the grid is open. The proposed instruction is 2 cells up, then 2 cells left. This is supplied fiction, not an observed journey or real-world distance.
Mathematical data
Columns
4
Rows
3
Start
D3
Target
B1
Moves
1
-
up
-
2
2
-
left
-
2
Closed
Visited
-
D3
-
D2
-
D1
-
C1
-
B1
Endpoint
B1
Legal
True
Invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
First offer steps
-
Offer the complete named home source, not an assumed classroom source. Read/hear all supplied labels together.
-
Receive the learner’s first route/model and checking idea without showing adult possibilities.
-
Choose paper, large objects, speech/sign/AAC or exact adult scribing. No printer or screen is required.
-
Use the source to replay or compare the idea. Ask one checking question and keep the child’s exact response.
Adult teaching after own
The proposed recorded positions are D3, D2, D1, C1, B1; final B1. It makes 4 one-cell moves, with 5 recorded positions including its start. It is legal and reaches the target.
Adult guided later source
Fictional paper scene: Quiet puppet theatre — separate later try. Columns A to D run left to right; rows 1 to 4 run top to bottom. The 4 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start A4; target C1. Every cell inside the grid is open. The proposed instruction is 3 cells up, then 2 cells right. This is supplied fiction, not an observed journey or real-world distance.
Guided data
Columns
4
Rows
4
Start
A4
Target
C1
Moves
1
-
up
-
3
2
-
right
-
2
Closed
Visited
-
A4
-
A3
-
A2
-
A1
-
B1
-
C1
Endpoint
C1
Legal
True
Guided invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Adult later possibility
The proposed recorded positions are A4, A3, A2, A1, B1, C1; final C1. It makes 5 one-cell moves, with 6 recorded positions including its start. It is legal and reaches the target.
Individual options
-
Try just one position or two quantities before the complete job.
-
Enlarge labels, reduce visual clutter, use tactile row/column or place-value labels, or direct someone to move.
-
After teaching, use the whole different later source in this named home offer as explicitly named here; this is a new home offer, not an unlabelled classroom example.
Observe
Look for a supported source-specific route/value explanation. Record mathematical help and leave unseen parts open; enjoyment or finishing is not mastery.
Local option
With agreement, make a small map of an actual tabletop arrangement or count a permitted safe collection. Date that observation, name its exact unit/labels and revise the full source/model/prompts together. Do not publish a child’s room, address or work. Fiction stays a complete alternative.
Privacy
Home participation and reader feedback are voluntary. Keep work privately. No purchase, outing, public upload, real stock or actual travel is required.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
3: H03
Id
H03
Day
63
Title
Paper picnic messages
Purpose
Keep a useful small guide from a playful private paper job, in about 5–12 flexible minutes. Stopping is fine.
Complete source
Fictional paper scene: Paper picnic messages. Columns A to D run left to right; rows 1 to 4 run top to bottom. The 4 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start A2; target D4. Every cell inside the grid is open. The proposed instruction is 3 cells right, then 2 cells down. This is supplied fiction, not an observed journey or real-world distance.
Mathematical data
Columns
4
Rows
4
Start
A2
Target
D4
Moves
1
-
right
-
3
2
-
down
-
2
Closed
Visited
-
A2
-
B2
-
C2
-
D2
-
D3
-
D4
Endpoint
D4
Legal
True
Invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
First offer steps
-
Offer the complete named home source, not an assumed classroom source. Read/hear all supplied labels together.
-
Receive the learner’s first route/model and checking idea without showing adult possibilities.
-
Choose paper, large objects, speech/sign/AAC or exact adult scribing. No printer or screen is required.
-
Use the source to replay or compare the idea. Ask one checking question and keep the child’s exact response.
Adult teaching after own
The proposed recorded positions are A2, B2, C2, D2, D3, D4; final D4. It makes 5 one-cell moves, with 6 recorded positions including its start. It is legal and reaches the target.
Adult guided later source
Fictional paper scene: Paper picnic messages — separate later try. Columns A to E run left to right; rows 1 to 3 run top to bottom. The 5 by 3 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start B3; target E1. Every cell inside the grid is open. The proposed instruction is 3 cells right, then 2 cells up. This is supplied fiction, not an observed journey or real-world distance.
Guided data
Columns
5
Rows
3
Start
B3
Target
E1
Moves
1
-
right
-
3
2
-
up
-
2
Closed
Visited
-
B3
-
C3
-
D3
-
E3
-
E2
-
E1
Endpoint
E1
Legal
True
Guided invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Adult later possibility
The proposed recorded positions are B3, C3, D3, E3, E2, E1; final E1. It makes 5 one-cell moves, with 6 recorded positions including its start. It is legal and reaches the target.
Individual options
-
Try just one position or two quantities before the complete job.
-
Enlarge labels, reduce visual clutter, use tactile row/column or place-value labels, or direct someone to move.
-
After teaching, use the whole different later source in this named home offer as explicitly named here; this is a new home offer, not an unlabelled classroom example.
Observe
Look for a supported source-specific route/value explanation. Record mathematical help and leave unseen parts open; enjoyment or finishing is not mastery.
Local option
With agreement, make a small map of an actual tabletop arrangement or count a permitted safe collection. Date that observation, name its exact unit/labels and revise the full source/model/prompts together. Do not publish a child’s room, address or work. Fiction stays a complete alternative.
Privacy
Home participation and reader feedback are voluntary. Keep work privately. No purchase, outing, public upload, real stock or actual travel is required.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
4: H04
Id
H04
Day
64
Title
Secret-caption repair
Purpose
Keep a useful small guide from a playful private paper job, in about 5–12 flexible minutes. Stopping is fine.
Complete source
Fictional paper scene: Secret-caption repair. Columns A to D run left to right; rows 1 to 4 run top to bottom. The 4 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start B4; target D2. Closed cells: C4. Never enter or pass through them. The proposed instruction is 2 cells right, then 2 cells up. This is supplied fiction, not an observed journey or real-world distance.
Mathematical data
Columns
4
Rows
4
Start
B4
Target
D2
Moves
1
-
right
-
2
2
-
up
-
2
Closed
- C4
Visited
-
B4
-
C4
-
D4
-
D3
-
D2
Endpoint
D2
Legal
False
Invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
First offer steps
-
Offer the complete named home source, not an assumed classroom source. Read/hear all supplied labels together.
-
Receive the learner’s first route/model and checking idea without showing adult possibilities.
-
Choose paper, large objects, speech/sign/AAC or exact adult scribing. No printer or screen is required.
-
Use the source to replay or compare the idea. Ask one checking question and keep the child’s exact response.
Adult teaching after own
The proposed recorded positions are B4, C4, D4, D3, D2; final D2. It makes 4 one-cell moves, with 5 recorded positions including its start. This geometric trace is not a legal journey: stop before a closed cell. A legal replacement must avoid it at every step. One legal replacement is 2 cells up, then 2 cells right; positions B4, B3, B2, C2, D2. Every listed position is inside the grid and open, and the final position is the target. Replay all entered positions to check the replacement; this is a proposed paper route, not an observed real journey.
Adult guided later source
Fictional paper scene: Secret-caption repair — separate later try. Columns A to D run left to right; rows 1 to 4 run top to bottom. The 4 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start A3; target D1. Closed cells: B3. Never enter or pass through them. The proposed instruction is 3 cells right, then 2 cells up. This is supplied fiction, not an observed journey or real-world distance.
Guided data
Columns
4
Rows
4
Start
A3
Target
D1
Moves
1
-
right
-
3
2
-
up
-
2
Closed
- B3
Visited
-
A3
-
B3
-
C3
-
D3
-
D2
-
D1
Endpoint
D1
Legal
False
Guided invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Adult later possibility
The proposed recorded positions are A3, B3, C3, D3, D2, D1; final D1. It makes 5 one-cell moves, with 6 recorded positions including its start. This geometric trace is not a legal journey: stop before a closed cell. A legal replacement must avoid it at every step. One legal replacement is 2 cells up, then 3 cells right; positions A3, A2, A1, B1, C1, D1. Every listed position is inside the grid and open, and the final position is the target. Replay all entered positions to check the replacement; this is a proposed paper route, not an observed real journey.
Individual options
-
Try just one position or two quantities before the complete job.
-
Enlarge labels, reduce visual clutter, use tactile row/column or place-value labels, or direct someone to move.
-
After teaching, use the whole different later source in this named home offer as explicitly named here; this is a new home offer, not an unlabelled classroom example.
Observe
Look for a supported source-specific route/value explanation. Record mathematical help and leave unseen parts open; enjoyment or finishing is not mastery.
Local option
With agreement, make a small map of an actual tabletop arrangement or count a permitted safe collection. Date that observation, name its exact unit/labels and revise the full source/model/prompts together. Do not publish a child’s room, address or work. Fiction stays a complete alternative.
Privacy
Home participation and reader feedback are voluntary. Keep work privately. No purchase, outing, public upload, real stock or actual travel is required.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
5: H05
Id
H05
Day
65
Title
Tabletop treasure guide
Purpose
Keep a useful small guide from a playful private paper job, in about 5–12 flexible minutes. Stopping is fine.
Complete source
Fictional paper scene: Tabletop treasure guide. Columns A to E run left to right; rows 1 to 4 run top to bottom. The 5 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start E4; target B1. Every cell inside the grid is open. The proposed instruction is 3 cells up, then 3 cells left. This is supplied fiction, not an observed journey or real-world distance.
Mathematical data
Columns
5
Rows
4
Start
E4
Target
B1
Moves
1
-
up
-
3
2
-
left
-
3
Closed
Visited
-
E4
-
E3
-
E2
-
E1
-
D1
-
C1
-
B1
Endpoint
B1
Legal
True
Invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
First offer steps
-
Offer the complete named home source, not an assumed classroom source. Read/hear all supplied labels together.
-
Receive the learner’s first route/model and checking idea without showing adult possibilities.
-
Choose paper, large objects, speech/sign/AAC or exact adult scribing. No printer or screen is required.
-
Use the source to replay or compare the idea. Ask one checking question and keep the child’s exact response.
Adult teaching after own
The proposed recorded positions are E4, E3, E2, E1, D1, C1, B1; final B1. It makes 6 one-cell moves, with 7 recorded positions including its start. It is legal and reaches the target.
Adult guided later source
Fictional paper scene: Tabletop treasure guide — separate later try. Columns A to D run left to right; rows 1 to 4 run top to bottom. The 4 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start D4; target A2. Every cell inside the grid is open. The proposed instruction is 3 cells left, then 2 cells up. This is supplied fiction, not an observed journey or real-world distance.
Guided data
Columns
4
Rows
4
Start
D4
Target
A2
Moves
1
-
left
-
3
2
-
up
-
2
Closed
Visited
-
D4
-
C4
-
B4
-
A4
-
A3
-
A2
Endpoint
A2
Legal
True
Guided invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Adult later possibility
The proposed recorded positions are D4, C4, B4, A4, A3, A2; final A2. It makes 5 one-cell moves, with 6 recorded positions including its start. It is legal and reaches the target.
Individual options
-
Try just one position or two quantities before the complete job.
-
Enlarge labels, reduce visual clutter, use tactile row/column or place-value labels, or direct someone to move.
-
After teaching, use the whole different later source in this named home offer as explicitly named here; this is a new home offer, not an unlabelled classroom example.
Observe
Look for a supported source-specific route/value explanation. Record mathematical help and leave unseen parts open; enjoyment or finishing is not mastery.
Local option
With agreement, make a small map of an actual tabletop arrangement or count a permitted safe collection. Date that observation, name its exact unit/labels and revise the full source/model/prompts together. Do not publish a child’s room, address or work. Fiction stays a complete alternative.
Privacy
Home participation and reader feedback are voluntary. Keep work privately. No purchase, outing, public upload, real stock or actual travel is required.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
6: H06
Id
H06
Day
66
Title
Maker-label cards
Purpose
Keep a useful small guide from a playful private paper job, in about 5–12 flexible minutes. Stopping is fine.
Complete source
Fictional quantity cards: Maker-label cards. First 105 labels; second 150 labels; third 501 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Mathematical data
Values
-
105
-
150
-
501
Standard parts
1
-
1
-
0
-
5
2
-
1
-
5
-
0
3
-
5
-
0
-
1
Ordered
-
105
-
150
-
501
Invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
First offer steps
-
Offer the complete named home source, not an assumed classroom source. Read/hear all supplied labels together.
-
Receive the learner’s first route/model and checking idea without showing adult possibilities.
-
Choose paper, large objects, speech/sign/AAC or exact adult scribing. No printer or screen is required.
-
Use the source to replay or compare the idea. Ask one checking question and keep the child’s exact response.
Adult teaching after own
105 = 1 hundreds + 0 tens + 5 ones = 100 + 0 + 5. 150 = 1 hundreds + 5 tens + 0 ones = 100 + 50 + 0. 501 = 5 hundreds + 0 tens + 1 ones = 500 + 0 + 1. Least to greatest: 105, 150, 501. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Adult guided later source
Fictional quantity cards: Maker-label cards — separate later cards. First 206 labels; second 260 labels; third 602 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Guided data
Values
-
206
-
260
-
602
Standard parts
1
-
2
-
0
-
6
2
-
2
-
6
-
0
3
-
6
-
0
-
2
Ordered
-
206
-
260
-
602
Guided invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
Adult later possibility
206 = 2 hundreds + 0 tens + 6 ones = 200 + 0 + 6. 260 = 2 hundreds + 6 tens + 0 ones = 200 + 60 + 0. 602 = 6 hundreds + 0 tens + 2 ones = 600 + 0 + 2. Least to greatest: 206, 260, 602. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Individual options
-
Try just one position or two quantities before the complete job.
-
Enlarge labels, reduce visual clutter, use tactile row/column or place-value labels, or direct someone to move.
-
After teaching, use the whole different later source in this named home offer as explicitly named here; this is a new home offer, not an unlabelled classroom example.
Observe
Look for a supported source-specific route/value explanation. Record mathematical help and leave unseen parts open; enjoyment or finishing is not mastery.
Local option
With agreement, make a small map of an actual tabletop arrangement or count a permitted safe collection. Date that observation, name its exact unit/labels and revise the full source/model/prompts together. Do not publish a child’s room, address or work. Fiction stays a complete alternative.
Privacy
Home participation and reader feedback are voluntary. Keep work privately. No purchase, outing, public upload, real stock or actual travel is required.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
7: H07
Id
H07
Day
67
Title
Sound-word index
Purpose
Keep a useful small guide from a playful private paper job, in about 5–12 flexible minutes. Stopping is fine.
Complete source
Fictional quantity cards: Sound-word index. First 890 labels; second 900 labels; third 910 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Mathematical data
Values
-
890
-
900
-
910
Standard parts
1
-
8
-
9
-
0
2
-
9
-
0
-
0
3
-
9
-
1
-
0
Ordered
-
890
-
900
-
910
Invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
First offer steps
-
Offer the complete named home source, not an assumed classroom source. Read/hear all supplied labels together.
-
Receive the learner’s first route/model and checking idea without showing adult possibilities.
-
Choose paper, large objects, speech/sign/AAC or exact adult scribing. No printer or screen is required.
-
Use the source to replay or compare the idea. Ask one checking question and keep the child’s exact response.
Adult teaching after own
890 = 8 hundreds + 9 tens + 0 ones = 800 + 90 + 0. 900 = 9 hundreds + 0 tens + 0 ones = 900 + 0 + 0. 910 = 9 hundreds + 1 tens + 0 ones = 900 + 10 + 0. Least to greatest: 890, 900, 910. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Adult guided later source
Fictional quantity cards: Sound-word index — separate later cards. First 790 labels; second 800 labels; third 810 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Guided data
Values
-
790
-
800
-
810
Standard parts
1
-
7
-
9
-
0
2
-
8
-
0
-
0
3
-
8
-
1
-
0
Ordered
-
790
-
800
-
810
Guided invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
Adult later possibility
790 = 7 hundreds + 9 tens + 0 ones = 700 + 90 + 0. 800 = 8 hundreds + 0 tens + 0 ones = 800 + 0 + 0. 810 = 8 hundreds + 1 tens + 0 ones = 800 + 10 + 0. Least to greatest: 790, 800, 810. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Individual options
-
Try just one position or two quantities before the complete job.
-
Enlarge labels, reduce visual clutter, use tactile row/column or place-value labels, or direct someone to move.
-
After teaching, use the whole different later source in this named home offer as explicitly named here; this is a new home offer, not an unlabelled classroom example.
Observe
Look for a supported source-specific route/value explanation. Record mathematical help and leave unseen parts open; enjoyment or finishing is not mastery.
Local option
With agreement, make a small map of an actual tabletop arrangement or count a permitted safe collection. Date that observation, name its exact unit/labels and revise the full source/model/prompts together. Do not publish a child’s room, address or work. Fiction stays a complete alternative.
Privacy
Home participation and reader feedback are voluntary. Keep work privately. No purchase, outing, public upload, real stock or actual travel is required.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
8: H08
Id
H08
Day
68
Title
Story-sticker packs
Purpose
Keep a useful small guide from a playful private paper job, in about 5–12 flexible minutes. Stopping is fine.
Complete source
Fictional quantity cards: Story-sticker packs. First 406 labels; second 460 labels; third 604 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Mathematical data
Values
-
406
-
460
-
604
Standard parts
1
-
4
-
0
-
6
2
-
4
-
6
-
0
3
-
6
-
0
-
4
Ordered
-
406
-
460
-
604
Invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
First offer steps
-
Offer the complete named home source, not an assumed classroom source. Read/hear all supplied labels together.
-
Receive the learner’s first route/model and checking idea without showing adult possibilities.
-
Choose paper, large objects, speech/sign/AAC or exact adult scribing. No printer or screen is required.
-
Use the source to replay or compare the idea. Ask one checking question and keep the child’s exact response.
Adult teaching after own
406 = 4 hundreds + 0 tens + 6 ones = 400 + 0 + 6. 460 = 4 hundreds + 6 tens + 0 ones = 400 + 60 + 0. 604 = 6 hundreds + 0 tens + 4 ones = 600 + 0 + 4. Least to greatest: 406, 460, 604. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Adult guided later source
Fictional quantity cards: Story-sticker packs — separate later cards. First 603 labels; second 630 labels; third 306 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Guided data
Values
-
603
-
630
-
306
Standard parts
1
-
6
-
0
-
3
2
-
6
-
3
-
0
3
-
3
-
0
-
6
Ordered
-
306
-
603
-
630
Guided invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
Adult later possibility
603 = 6 hundreds + 0 tens + 3 ones = 600 + 0 + 3. 630 = 6 hundreds + 3 tens + 0 ones = 600 + 30 + 0. 306 = 3 hundreds + 0 tens + 6 ones = 300 + 0 + 6. Least to greatest: 306, 603, 630. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Individual options
-
Try just one position or two quantities before the complete job.
-
Enlarge labels, reduce visual clutter, use tactile row/column or place-value labels, or direct someone to move.
-
After teaching, use the whole different later source in this named home offer as explicitly named here; this is a new home offer, not an unlabelled classroom example.
Observe
Look for a supported source-specific route/value explanation. Record mathematical help and leave unseen parts open; enjoyment or finishing is not mastery.
Local option
With agreement, make a small map of an actual tabletop arrangement or count a permitted safe collection. Date that observation, name its exact unit/labels and revise the full source/model/prompts together. Do not publish a child’s room, address or work. Fiction stays a complete alternative.
Privacy
Home participation and reader feedback are voluntary. Keep work privately. No purchase, outing, public upload, real stock or actual travel is required.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
9: H09
Id
H09
Day
69
Title
Pretend train-label order
Purpose
Keep a useful small guide from a playful private paper job, in about 5–12 flexible minutes. Stopping is fine.
Complete source
Fictional quantity cards: Pretend train-label order. First 309 labels; second 390 labels; third 903 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Mathematical data
Values
-
309
-
390
-
903
Standard parts
1
-
3
-
0
-
9
2
-
3
-
9
-
0
3
-
9
-
0
-
3
Ordered
-
309
-
390
-
903
Invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
First offer steps
-
Offer the complete named home source, not an assumed classroom source. Read/hear all supplied labels together.
-
Receive the learner’s first route/model and checking idea without showing adult possibilities.
-
Choose paper, large objects, speech/sign/AAC or exact adult scribing. No printer or screen is required.
-
Use the source to replay or compare the idea. Ask one checking question and keep the child’s exact response.
Adult teaching after own
309 = 3 hundreds + 0 tens + 9 ones = 300 + 0 + 9. 390 = 3 hundreds + 9 tens + 0 ones = 300 + 90 + 0. 903 = 9 hundreds + 0 tens + 3 ones = 900 + 0 + 3. Least to greatest: 309, 390, 903. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Adult guided later source
Fictional quantity cards: Pretend train-label order — separate later cards. First 508 labels; second 580 labels; third 805 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Guided data
Values
-
508
-
580
-
805
Standard parts
1
-
5
-
0
-
8
2
-
5
-
8
-
0
3
-
8
-
0
-
5
Ordered
-
508
-
580
-
805
Guided invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
Adult later possibility
508 = 5 hundreds + 0 tens + 8 ones = 500 + 0 + 8. 580 = 5 hundreds + 8 tens + 0 ones = 500 + 80 + 0. 805 = 8 hundreds + 0 tens + 5 ones = 800 + 0 + 5. Least to greatest: 508, 580, 805. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Individual options
-
Try just one position or two quantities before the complete job.
-
Enlarge labels, reduce visual clutter, use tactile row/column or place-value labels, or direct someone to move.
-
After teaching, use the whole different later source in this named home offer as explicitly named here; this is a new home offer, not an unlabelled classroom example.
Observe
Look for a supported source-specific route/value explanation. Record mathematical help and leave unseen parts open; enjoyment or finishing is not mastery.
Local option
With agreement, make a small map of an actual tabletop arrangement or count a permitted safe collection. Date that observation, name its exact unit/labels and revise the full source/model/prompts together. Do not publish a child’s room, address or work. Fiction stays a complete alternative.
Privacy
Home participation and reader feedback are voluntary. Keep work privately. No purchase, outing, public upload, real stock or actual travel is required.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
10: H10
Id
H10
Day
70
Title
Our useful quantity guide
Purpose
Keep a useful small guide from a playful private paper job, in about 5–12 flexible minutes. Stopping is fine.
Complete source
Fictional quantity cards: Our useful quantity guide. First 712 labels; second 721 labels; third 127 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Mathematical data
Values
-
712
-
721
-
127
Standard parts
1
-
7
-
1
-
2
2
-
7
-
2
-
1
3
-
1
-
2
-
7
Ordered
-
127
-
712
-
721
Invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
First offer steps
-
Offer the complete named home source, not an assumed classroom source. Read/hear all supplied labels together.
-
Receive the learner’s first route/model and checking idea without showing adult possibilities.
-
Choose paper, large objects, speech/sign/AAC or exact adult scribing. No printer or screen is required.
-
Use the source to replay or compare the idea. Ask one checking question and keep the child’s exact response.
Adult teaching after own
712 = 7 hundreds + 1 tens + 2 ones = 700 + 10 + 2. 721 = 7 hundreds + 2 tens + 1 ones = 700 + 20 + 1. 127 = 1 hundreds + 2 tens + 7 ones = 100 + 20 + 7. Least to greatest: 127, 712, 721. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Adult guided later source
Fictional quantity cards: Our useful quantity guide — separate later cards. First 624 labels; second 642 labels; third 426 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Guided data
Values
-
624
-
642
-
426
Standard parts
1
-
6
-
2
-
4
2
-
6
-
4
-
2
3
-
4
-
2
-
6
Ordered
-
426
-
624
-
642
Guided invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
Adult later possibility
624 = 6 hundreds + 2 tens + 4 ones = 600 + 20 + 4. 642 = 6 hundreds + 4 tens + 2 ones = 600 + 40 + 2. 426 = 4 hundreds + 2 tens + 6 ones = 400 + 20 + 6. Least to greatest: 426, 624, 642. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Individual options
-
Try just one position or two quantities before the complete job.
-
Enlarge labels, reduce visual clutter, use tactile row/column or place-value labels, or direct someone to move.
-
After teaching, use the whole different later source in this named home offer as explicitly named here; this is a new home offer, not an unlabelled classroom example.
Observe
Look for a supported source-specific route/value explanation. Record mathematical help and leave unseen parts open; enjoyment or finishing is not mastery.
Local option
With agreement, make a small map of an actual tabletop arrangement or count a permitted safe collection. Date that observation, name its exact unit/labels and revise the full source/model/prompts together. Do not publish a child’s room, address or work. Fiction stays a complete alternative.
Privacy
Home participation and reader feedback are voluntary. Keep work privately. No purchase, outing, public upload, real stock or actual travel is required.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
Larger projects
1: X01
Id
X01
Day
61
Title
Pocket map for a willing reader
Time
15–30 adjustable minutes or several short offers; optional project, not required homework.
Purpose
Make something a willing reader could actually use: a replayable paper route guide or a complete quantity/order card with a checking reason.
Complete launch source
Fictional paper scene: Toy-postcard delivery. Columns A to C run left to right; rows 1 to 3 run top to bottom. The 3 by 3 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start A3; target C1. Every cell inside the grid is open. The proposed instruction is 2 cells right, then 2 cells up. This is supplied fiction, not an observed journey or real-world distance.
Launch mathematical data
Columns
3
Rows
3
Start
A3
Target
C1
Moves
1
-
right
-
2
2
-
up
-
2
Closed
Visited
-
A3
-
B3
-
C3
-
C2
-
C1
Endpoint
C1
Legal
True
Launch invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Own first
-
Choose one job and explain who might use the guide. A fictional reader or solo rehearsal is fine.
-
Receive own source-specific route or representation before adult worked support.
-
Build/dictate a complete guide with a legend, full quantities or directions and one checking reason.
-
Use the stated source to replay/check. If a willing real reader tries it, record their actual words/actions with permission; otherwise keep it as a proposed test.
-
Change one explained feature and keep both chosen versions manually. Recheck the full source after any change.
After own model
The proposed recorded positions are A3, B3, C3, C2, C1; final C1. It makes 4 one-cell moves, with 5 recorded positions including its start. It is legal and reaches the target.
Complete different guided source
Fictional paper scene: Toy-postcard delivery — separate later try. Columns A to C run left to right; rows 1 to 4 run top to bottom. The 3 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start C4; target A2. Every cell inside the grid is open. The proposed instruction is 2 cells up, then 2 cells left. This is supplied fiction, not an observed journey or real-world distance.
Guided data
Columns
3
Rows
4
Start
C4
Target
A2
Moves
1
-
up
-
2
2
-
left
-
2
Closed
Visited
-
C4
-
C3
-
C2
-
B2
-
A2
Endpoint
A2
Legal
True
Guided offer
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Guided staff possible
The proposed recorded positions are C4, C3, C2, B2, A2; final A2. It makes 4 one-cell moves, with 5 recorded positions including its start. It is legal and reaches the target.
Make it yours
-
Swap the story purpose while preserving source quantities/positions, or declare/recheck a complete new source.
-
Use marks, oral directions, sign/AAC or a tactile model. No polished handwriting or digital art criterion.
-
Make a larger paper guide, a quiet one-card version or an optional new challenge with explicitly new values.
Review
A useful product has complete known source information, a supported route/value/check and truthful open reader outcomes. Quality of drawing or public sharing is not mathematical evidence.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
2: X02
Id
X02
Day
62
Title
A robot without a robot
Time
15–30 adjustable minutes or several short offers; optional project, not required homework.
Purpose
Make something a willing reader could actually use: a replayable paper route guide or a complete quantity/order card with a checking reason.
Complete launch source
Fictional paper scene: Quiet puppet theatre. Columns A to D run left to right; rows 1 to 3 run top to bottom. The 4 by 3 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start D3; target B1. Every cell inside the grid is open. The proposed instruction is 2 cells up, then 2 cells left. This is supplied fiction, not an observed journey or real-world distance.
Launch mathematical data
Columns
4
Rows
3
Start
D3
Target
B1
Moves
1
-
up
-
2
2
-
left
-
2
Closed
Visited
-
D3
-
D2
-
D1
-
C1
-
B1
Endpoint
B1
Legal
True
Launch invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Own first
-
Choose one job and explain who might use the guide. A fictional reader or solo rehearsal is fine.
-
Receive own source-specific route or representation before adult worked support.
-
Build/dictate a complete guide with a legend, full quantities or directions and one checking reason.
-
Use the stated source to replay/check. If a willing real reader tries it, record their actual words/actions with permission; otherwise keep it as a proposed test.
-
Change one explained feature and keep both chosen versions manually. Recheck the full source after any change.
After own model
The proposed recorded positions are D3, D2, D1, C1, B1; final B1. It makes 4 one-cell moves, with 5 recorded positions including its start. It is legal and reaches the target.
Complete different guided source
Fictional paper scene: Quiet puppet theatre — separate later try. Columns A to D run left to right; rows 1 to 4 run top to bottom. The 4 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start A4; target C1. Every cell inside the grid is open. The proposed instruction is 3 cells up, then 2 cells right. This is supplied fiction, not an observed journey or real-world distance.
Guided data
Columns
4
Rows
4
Start
A4
Target
C1
Moves
1
-
up
-
3
2
-
right
-
2
Closed
Visited
-
A4
-
A3
-
A2
-
A1
-
B1
-
C1
Endpoint
C1
Legal
True
Guided offer
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Guided staff possible
The proposed recorded positions are A4, A3, A2, A1, B1, C1; final C1. It makes 5 one-cell moves, with 6 recorded positions including its start. It is legal and reaches the target.
Make it yours
-
Swap the story purpose while preserving source quantities/positions, or declare/recheck a complete new source.
-
Use marks, oral directions, sign/AAC or a tactile model. No polished handwriting or digital art criterion.
-
Make a larger paper guide, a quiet one-card version or an optional new challenge with explicitly new values.
Review
A useful product has complete known source information, a supported route/value/check and truthful open reader outcomes. Quality of drawing or public sharing is not mathematical evidence.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
3: X03
Id
X03
Day
63
Title
Two routes, one destination
Time
15–30 adjustable minutes or several short offers; optional project, not required homework.
Purpose
Make something a willing reader could actually use: a replayable paper route guide or a complete quantity/order card with a checking reason.
Complete launch source
Fictional paper scene: Paper picnic messages. Columns A to D run left to right; rows 1 to 4 run top to bottom. The 4 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start A2; target D4. Every cell inside the grid is open. The proposed instruction is 3 cells right, then 2 cells down. This is supplied fiction, not an observed journey or real-world distance.
Launch mathematical data
Columns
4
Rows
4
Start
A2
Target
D4
Moves
1
-
right
-
3
2
-
down
-
2
Closed
Visited
-
A2
-
B2
-
C2
-
D2
-
D3
-
D4
Endpoint
D4
Legal
True
Launch invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Own first
-
Choose one job and explain who might use the guide. A fictional reader or solo rehearsal is fine.
-
Receive own source-specific route or representation before adult worked support.
-
Build/dictate a complete guide with a legend, full quantities or directions and one checking reason.
-
Use the stated source to replay/check. If a willing real reader tries it, record their actual words/actions with permission; otherwise keep it as a proposed test.
-
Change one explained feature and keep both chosen versions manually. Recheck the full source after any change.
After own model
The proposed recorded positions are A2, B2, C2, D2, D3, D4; final D4. It makes 5 one-cell moves, with 6 recorded positions including its start. It is legal and reaches the target.
Complete different guided source
Fictional paper scene: Paper picnic messages — separate later try. Columns A to E run left to right; rows 1 to 3 run top to bottom. The 5 by 3 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start B3; target E1. Every cell inside the grid is open. The proposed instruction is 3 cells right, then 2 cells up. This is supplied fiction, not an observed journey or real-world distance.
Guided data
Columns
5
Rows
3
Start
B3
Target
E1
Moves
1
-
right
-
3
2
-
up
-
2
Closed
Visited
-
B3
-
C3
-
D3
-
E3
-
E2
-
E1
Endpoint
E1
Legal
True
Guided offer
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Guided staff possible
The proposed recorded positions are B3, C3, D3, E3, E2, E1; final E1. It makes 5 one-cell moves, with 6 recorded positions including its start. It is legal and reaches the target.
Make it yours
-
Swap the story purpose while preserving source quantities/positions, or declare/recheck a complete new source.
-
Use marks, oral directions, sign/AAC or a tactile model. No polished handwriting or digital art criterion.
-
Make a larger paper guide, a quiet one-card version or an optional new challenge with explicitly new values.
Review
A useful product has complete known source information, a supported route/value/check and truthful open reader outcomes. Quality of drawing or public sharing is not mathematical evidence.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
4: X04
Id
X04
Day
64
Title
Repair a blocked-paper shortcut
Time
15–30 adjustable minutes or several short offers; optional project, not required homework.
Purpose
Make something a willing reader could actually use: a replayable paper route guide or a complete quantity/order card with a checking reason.
Complete launch source
Fictional paper scene: Secret-caption repair. Columns A to D run left to right; rows 1 to 4 run top to bottom. The 4 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start B4; target D2. Closed cells: C4. Never enter or pass through them. The proposed instruction is 2 cells right, then 2 cells up. This is supplied fiction, not an observed journey or real-world distance.
Launch mathematical data
Columns
4
Rows
4
Start
B4
Target
D2
Moves
1
-
right
-
2
2
-
up
-
2
Closed
- C4
Visited
-
B4
-
C4
-
D4
-
D3
-
D2
Endpoint
D2
Legal
False
Launch invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Own first
-
Choose one job and explain who might use the guide. A fictional reader or solo rehearsal is fine.
-
Receive own source-specific route or representation before adult worked support.
-
Build/dictate a complete guide with a legend, full quantities or directions and one checking reason.
-
Use the stated source to replay/check. If a willing real reader tries it, record their actual words/actions with permission; otherwise keep it as a proposed test.
-
Change one explained feature and keep both chosen versions manually. Recheck the full source after any change.
After own model
The proposed recorded positions are B4, C4, D4, D3, D2; final D2. It makes 4 one-cell moves, with 5 recorded positions including its start. This geometric trace is not a legal journey: stop before a closed cell. A legal replacement must avoid it at every step. One legal replacement is 2 cells up, then 2 cells right; positions B4, B3, B2, C2, D2. Every listed position is inside the grid and open, and the final position is the target. Replay all entered positions to check the replacement; this is a proposed paper route, not an observed real journey.
Complete different guided source
Fictional paper scene: Secret-caption repair — separate later try. Columns A to D run left to right; rows 1 to 4 run top to bottom. The 4 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start A3; target D1. Closed cells: B3. Never enter or pass through them. The proposed instruction is 3 cells right, then 2 cells up. This is supplied fiction, not an observed journey or real-world distance.
Guided data
Columns
4
Rows
4
Start
A3
Target
D1
Moves
1
-
right
-
3
2
-
up
-
2
Closed
- B3
Visited
-
A3
-
B3
-
C3
-
D3
-
D2
-
D1
Endpoint
D1
Legal
False
Guided offer
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Guided staff possible
The proposed recorded positions are A3, B3, C3, D3, D2, D1; final D1. It makes 5 one-cell moves, with 6 recorded positions including its start. This geometric trace is not a legal journey: stop before a closed cell. A legal replacement must avoid it at every step. One legal replacement is 2 cells up, then 3 cells right; positions A3, A2, A1, B1, C1, D1. Every listed position is inside the grid and open, and the final position is the target. Replay all entered positions to check the replacement; this is a proposed paper route, not an observed real journey.
Make it yours
-
Swap the story purpose while preserving source quantities/positions, or declare/recheck a complete new source.
-
Use marks, oral directions, sign/AAC or a tactile model. No polished handwriting or digital art criterion.
-
Make a larger paper guide, a quiet one-card version or an optional new challenge with explicitly new values.
Review
A useful product has complete known source information, a supported route/value/check and truthful open reader outcomes. Quality of drawing or public sharing is not mathematical evidence.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
5: X05
Id
X05
Day
65
Title
A mini atlas of a chosen scene
Time
15–30 adjustable minutes or several short offers; optional project, not required homework.
Purpose
Make something a willing reader could actually use: a replayable paper route guide or a complete quantity/order card with a checking reason.
Complete launch source
Fictional paper scene: Tabletop treasure guide. Columns A to E run left to right; rows 1 to 4 run top to bottom. The 5 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start E4; target B1. Every cell inside the grid is open. The proposed instruction is 3 cells up, then 3 cells left. This is supplied fiction, not an observed journey or real-world distance.
Launch mathematical data
Columns
5
Rows
4
Start
E4
Target
B1
Moves
1
-
up
-
3
2
-
left
-
3
Closed
Visited
-
E4
-
E3
-
E2
-
E1
-
D1
-
C1
-
B1
Endpoint
B1
Legal
True
Launch invitation
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Own first
-
Choose one job and explain who might use the guide. A fictional reader or solo rehearsal is fine.
-
Receive own source-specific route or representation before adult worked support.
-
Build/dictate a complete guide with a legend, full quantities or directions and one checking reason.
-
Use the stated source to replay/check. If a willing real reader tries it, record their actual words/actions with permission; otherwise keep it as a proposed test.
-
Change one explained feature and keep both chosen versions manually. Recheck the full source after any change.
After own model
The proposed recorded positions are E4, E3, E2, E1, D1, C1, B1; final B1. It makes 6 one-cell moves, with 7 recorded positions including its start. It is legal and reaches the target.
Complete different guided source
Fictional paper scene: Tabletop treasure guide — separate later try. Columns A to D run left to right; rows 1 to 4 run top to bottom. The 4 by 4 grid has equal cells. One move reaches one neighbouring cell, with no diagonals. Up/down refer to this page’s top/bottom, not a person’s facing direction. Start D4; target A2. Every cell inside the grid is open. The proposed instruction is 3 cells left, then 2 cells up. This is supplied fiction, not an observed journey or real-world distance.
Guided data
Columns
4
Rows
4
Start
D4
Target
A2
Moves
1
-
left
-
3
2
-
up
-
2
Closed
Visited
-
D4
-
C4
-
B4
-
A4
-
A3
-
A2
Endpoint
A2
Legal
True
Guided offer
Make a complete route a reader could follow. Name its start, target, directions and a checking reason. A different legal route is welcome.
Guided staff possible
The proposed recorded positions are D4, C4, B4, A4, A3, A2; final A2. It makes 5 one-cell moves, with 6 recorded positions including its start. It is legal and reaches the target.
Make it yours
-
Swap the story purpose while preserving source quantities/positions, or declare/recheck a complete new source.
-
Use marks, oral directions, sign/AAC or a tactile model. No polished handwriting or digital art criterion.
-
Make a larger paper guide, a quiet one-card version or an optional new challenge with explicitly new values.
Review
A useful product has complete known source information, a supported route/value/check and truthful open reader outcomes. Quality of drawing or public sharing is not mathematical evidence.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
6: X06
Id
X06
Day
66
Title
A three-digit gallery
Time
15–30 adjustable minutes or several short offers; optional project, not required homework.
Purpose
Make something a willing reader could actually use: a replayable paper route guide or a complete quantity/order card with a checking reason.
Complete launch source
Fictional quantity cards: Maker-label cards. First 105 labels; second 150 labels; third 501 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Launch mathematical data
Values
-
105
-
150
-
501
Standard parts
1
-
1
-
0
-
5
2
-
1
-
5
-
0
3
-
5
-
0
-
1
Ordered
-
105
-
150
-
501
Launch invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
Own first
-
Choose one job and explain who might use the guide. A fictional reader or solo rehearsal is fine.
-
Receive own source-specific route or representation before adult worked support.
-
Build/dictate a complete guide with a legend, full quantities or directions and one checking reason.
-
Use the stated source to replay/check. If a willing real reader tries it, record their actual words/actions with permission; otherwise keep it as a proposed test.
-
Change one explained feature and keep both chosen versions manually. Recheck the full source after any change.
After own model
105 = 1 hundreds + 0 tens + 5 ones = 100 + 0 + 5. 150 = 1 hundreds + 5 tens + 0 ones = 100 + 50 + 0. 501 = 5 hundreds + 0 tens + 1 ones = 500 + 0 + 1. Least to greatest: 105, 150, 501. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Complete different guided source
Fictional quantity cards: Maker-label cards — separate later cards. First 206 labels; second 260 labels; third 602 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Guided data
Values
-
206
-
260
-
602
Standard parts
1
-
2
-
0
-
6
2
-
2
-
6
-
0
3
-
6
-
0
-
2
Ordered
-
206
-
260
-
602
Guided offer
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
Guided staff possible
206 = 2 hundreds + 0 tens + 6 ones = 200 + 0 + 6. 260 = 2 hundreds + 6 tens + 0 ones = 200 + 60 + 0. 602 = 6 hundreds + 0 tens + 2 ones = 600 + 0 + 2. Least to greatest: 206, 260, 602. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Make it yours
-
Swap the story purpose while preserving source quantities/positions, or declare/recheck a complete new source.
-
Use marks, oral directions, sign/AAC or a tactile model. No polished handwriting or digital art criterion.
-
Make a larger paper guide, a quiet one-card version or an optional new challenge with explicitly new values.
Review
A useful product has complete known source information, a supported route/value/check and truthful open reader outcomes. Quality of drawing or public sharing is not mathematical evidence.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
7: X07
Id
X07
Day
67
Title
A boundary number-line booklet
Time
15–30 adjustable minutes or several short offers; optional project, not required homework.
Purpose
Make a labelled number-line booklet or equivalent two-panel oral/tactile guide that helps a reader locate the supplied quantities, use equal intervals and check the stated 999-to-1000 boundary.
Complete launch source
Fictional quantity cards: Sound-word index. First 890 labels; second 900 labels; third 910 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order. For a two-page boundary booklet, the first page uses five equally spaced ticks labelled 880,890,900,910,920 from left to right, each interval worth ten labels. The separate boundary page uses equally spaced one-label ticks 998,999,1000. Compare 999 with 1000 and explain what changes when one label is added to 999; this is a supplied mathematical representation, not counted real stock.
Launch mathematical data
Values
-
890
-
900
-
910
Standard parts
1
-
8
-
9
-
0
2
-
9
-
0
-
0
3
-
9
-
1
-
0
Ordered
-
890
-
900
-
910
Number line ticks
-
880
-
890
-
900
-
910
-
920
Interval value
10
Boundary line ticks
-
998
-
999
-
1000
Boundary addition
From
999
Added
1
Result
1000
Launch invitation
Make a two-page number-line booklet, or two spoken/tactile panels. Place all three supplied quantity cards on the first labelled line, where each interval represents ten labels; use the second line, where each interval represents one label, to explain the 999-to-1000 boundary. Give a complete source-based checking reason.
Own first
-
Choose one job and explain who might use the guide. A fictional reader or solo rehearsal is fine.
-
Receive own source-specific route or representation before adult worked support.
-
Build two paper pages, two tactile panels or two dictated/AAC descriptions. Page one has the complete given equal-interval line and each supplied card position; page two has the declared 998/999/1000 line. Keep the learner’s first marks or words before the staff product.
-
Check equal spacing and the value of one interval on page one. On page two manually represent 999, add one unit and direct each value-preserving exchange. A willing reader may replay these precise steps; record only actual permitted feedback, otherwise keep the test proposed.
-
Change one explained feature and keep both chosen versions manually. Recheck the full source after any change.
After own model
890 = 8 hundreds + 9 tens + 0 ones = 800 + 90 + 0. 900 = 9 hundreds + 0 tens + 0 ones = 900 + 0 + 0. 910 = 9 hundreds + 1 tens + 0 ones = 900 + 10 + 0. Least to greatest: 890, 900, 910. Compare from the highest differing place; a last digit alone cannot override an earlier place. A complete first number-line page has equally spaced ticks 880, 890, 900, 910, 920. They bound four ten-label intervals. The supplied cards 890, 900, 910 are at the second, third and fourth ticks. A reader can move one interval and see the change of ten labels. The separate boundary page has ticks 998, 999, 1000: two one-label intervals. For the separate 999-to-1000 boundary, show 999 as 9 hundreds, 9 tens and 9 ones. Add 1 one: 9 hundreds, 9 tens and 10 ones. Manually exchange 10 ones for 1 ten: 9 hundreds, 10 tens and 0 ones. Manually exchange 10 tens for 1 hundred: 10 hundreds, 0 tens and 0 ones = 1000. Ten hundreds have the value of 1 thousand. The quantity increases only when the extra one is added; each exchange preserves the resulting whole. Use chosen 100/10/1 cards or paper bundles; no automatic exchange is required. Keep both pages/panels labelled with the whole source and fixed unit; oral directions, tactile tick labels or exact directed scribing can carry the same information.
Complete different guided source
Fictional quantity cards: Sound-word index — separate later cards. First 790 labels; second 800 labels; third 810 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order. For a two-page boundary booklet, the first page uses five equally spaced ticks labelled 780,790,800,810,820 from left to right, each interval worth ten labels. The separate boundary page uses equally spaced one-label ticks 998,999,1000. Compare 999 with 1000 and explain what changes when one label is added to 999; this is a supplied mathematical representation, not counted real stock.
Guided data
Values
-
790
-
800
-
810
Standard parts
1
-
7
-
9
-
0
2
-
8
-
0
-
0
3
-
8
-
1
-
0
Ordered
-
790
-
800
-
810
Number line ticks
-
780
-
790
-
800
-
810
-
820
Interval value
10
Boundary line ticks
-
998
-
999
-
1000
Boundary addition
From
999
Added
1
Result
1000
Guided offer
Make a two-page number-line booklet, or two spoken/tactile panels. Place all three supplied quantity cards on the first labelled line, where each interval represents ten labels; use the second line, where each interval represents one label, to explain the 999-to-1000 boundary. Give a complete source-based checking reason.
Guided staff possible
790 = 7 hundreds + 9 tens + 0 ones = 700 + 90 + 0. 800 = 8 hundreds + 0 tens + 0 ones = 800 + 0 + 0. 810 = 8 hundreds + 1 tens + 0 ones = 800 + 10 + 0. Least to greatest: 790, 800, 810. Compare from the highest differing place; a last digit alone cannot override an earlier place. A complete first number-line page has equally spaced ticks 780, 790, 800, 810, 820. They bound four ten-label intervals. The supplied cards 790, 800, 810 are at the second, third and fourth ticks. A reader can move one interval and see the change of ten labels. The separate boundary page has ticks 998, 999, 1000: two one-label intervals. For the separate 999-to-1000 boundary, show 999 as 9 hundreds, 9 tens and 9 ones. Add 1 one: 9 hundreds, 9 tens and 10 ones. Manually exchange 10 ones for 1 ten: 9 hundreds, 10 tens and 0 ones. Manually exchange 10 tens for 1 hundred: 10 hundreds, 0 tens and 0 ones = 1000. Ten hundreds have the value of 1 thousand. The quantity increases only when the extra one is added; each exchange preserves the resulting whole. Use chosen 100/10/1 cards or paper bundles; no automatic exchange is required. Keep both pages/panels labelled with the whole source and fixed unit; oral directions, tactile tick labels or exact directed scribing can carry the same information.
Make it yours
-
Swap the story purpose while preserving source quantities/positions, or declare/recheck a complete new source.
-
Use marks, oral directions, sign/AAC or a tactile model. No polished handwriting or digital art criterion.
-
Make a larger paper guide, a quiet one-card version or an optional new challenge with explicitly new values.
Review
A useful product has complete known source information, a supported route/value/check and truthful open reader outcomes. Quality of drawing or public sharing is not mathematical evidence.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
8: X08
Id
X08
Day
68
Title
A regrouping flip guide
Time
15–30 adjustable minutes or several short offers; optional project, not required homework.
Purpose
Make a two-view flip/fold or equivalent tactile/oral regrouping guide that demonstrates two declared groupings of the same whole, with fixed 100/10/1 values, named zero places and a replayable value-preserving exchange.
Complete launch source
Fictional quantity cards: Story-sticker packs. First 406 labels; second 460 labels; third 604 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order. For a two-view flip guide, a separate supplied grouping for 406 is 3 hundreds, 10 tens and 6 ones. Each hundred has value 100, each ten value 10 and each one value 1. Compare this grouping with the standard description of the same 406; retain the other two quantity cards for the stated ordering check.
Launch mathematical data
Values
-
406
-
460
-
604
Standard parts
1
-
4
-
0
-
6
2
-
4
-
6
-
0
3
-
6
-
0
-
4
Ordered
-
406
-
460
-
604
Alternative first parts
-
3
-
10
-
6
Launch invitation
Make a flip/fold guide or a paired spoken/tactile description for 406. Label the standard and the supplied alternative grouping with their fixed unit values. Show an explained exchange that keeps the whole unchanged; keep zero places named and the original three-card ordering available.
Own first
-
Choose one job and explain who might use the guide. A fictional reader or solo rehearsal is fine.
-
Receive own source-specific route or representation before adult worked support.
-
Make two connected paper faces or equivalent paired tactile/oral/AAC views for the first supplied quantity. Name hundreds, tens and ones on each, including zero places. Keep the whole numeral and fixed 100/10/1 unit values visible or spoken.
-
Direct an actual manual exchange of ten tens for one hundred, or one hundred for ten tens in reverse. Recount the represented whole on both views and retain the original three-card ordering. Record only a willing reader’s actual permitted feedback; a planned check stays proposed.
-
Change one explained feature and keep both chosen versions manually. Recheck the full source after any change.
After own model
406 = 4 hundreds + 0 tens + 6 ones = 400 + 0 + 6. 460 = 4 hundreds + 6 tens + 0 ones = 400 + 60 + 0. 604 = 6 hundreds + 0 tens + 4 ones = 600 + 0 + 4. Least to greatest: 406, 460, 604. Compare from the highest differing place; a last digit alone cannot override an earlier place. The supplied alternative is 406 = 3 hundreds + 10 tens + 6 ones = 300 + 100 + 6. A complete flip guide labels one view 4 hundreds, 0 tens and 6 ones, and its other view 3 hundreds, 10 tens and 6 ones. Both views show the whole 406. Exchange ten tens for one hundred to return to the standard view; keep every one and the zero-ten label. In the reverse direction, exchange exactly one hundred for ten tens, then check the same whole value. Use two folded paper faces, two labelled cards, tactile bundle labels or paired spoken/sign/AAC accounts; a helper moves or scribes only as directed. A useful reader check compares the whole and every fixed-value group, not how many pieces of paper are visible.
Complete different guided source
Fictional quantity cards: Story-sticker packs — separate later cards. First 603 labels; second 630 labels; third 306 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order. For a two-view flip guide, a separate supplied grouping for 603 is 5 hundreds, 10 tens and 3 ones. Each hundred has value 100, each ten value 10 and each one value 1. Compare this grouping with the standard description of the same 603; retain the other two quantity cards for the stated ordering check.
Guided data
Values
-
603
-
630
-
306
Standard parts
1
-
6
-
0
-
3
2
-
6
-
3
-
0
3
-
3
-
0
-
6
Ordered
-
306
-
603
-
630
Alternative first parts
-
5
-
10
-
3
Guided offer
Make a flip/fold guide or a paired spoken/tactile description for 603. Label the standard and the supplied alternative grouping with their fixed unit values. Show an explained exchange that keeps the whole unchanged; keep zero places named and the original three-card ordering available.
Guided staff possible
603 = 6 hundreds + 0 tens + 3 ones = 600 + 0 + 3. 630 = 6 hundreds + 3 tens + 0 ones = 600 + 30 + 0. 306 = 3 hundreds + 0 tens + 6 ones = 300 + 0 + 6. Least to greatest: 306, 603, 630. Compare from the highest differing place; a last digit alone cannot override an earlier place. The supplied alternative is 603 = 5 hundreds + 10 tens + 3 ones = 500 + 100 + 3. A complete flip guide labels one view 6 hundreds, 0 tens and 3 ones, and its other view 5 hundreds, 10 tens and 3 ones. Both views show the whole 603. Exchange ten tens for one hundred to return to the standard view; keep every one and the zero-ten label. In the reverse direction, exchange exactly one hundred for ten tens, then check the same whole value. Use two folded paper faces, two labelled cards, tactile bundle labels or paired spoken/sign/AAC accounts; a helper moves or scribes only as directed. A useful reader check compares the whole and every fixed-value group, not how many pieces of paper are visible.
Make it yours
-
Swap the story purpose while preserving source quantities/positions, or declare/recheck a complete new source.
-
Use marks, oral directions, sign/AAC or a tactile model. No polished handwriting or digital art criterion.
-
Make a larger paper guide, a quiet one-card version or an optional new challenge with explicitly new values.
Review
A useful product has complete known source information, a supported route/value/check and truthful open reader outcomes. Quality of drawing or public sharing is not mathematical evidence.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
9: X09
Id
X09
Day
69
Title
Spot-the-value-error cards
Time
15–30 adjustable minutes or several short offers; optional project, not required homework.
Purpose
Make something a willing reader could actually use: a replayable paper route guide or a complete quantity/order card with a checking reason.
Complete launch source
Fictional quantity cards: Pretend train-label order. First 309 labels; second 390 labels; third 903 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Launch mathematical data
Values
-
309
-
390
-
903
Standard parts
1
-
3
-
0
-
9
2
-
3
-
9
-
0
3
-
9
-
0
-
3
Ordered
-
309
-
390
-
903
Launch invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
Own first
-
Choose one job and explain who might use the guide. A fictional reader or solo rehearsal is fine.
-
Receive own source-specific route or representation before adult worked support.
-
Build/dictate a complete guide with a legend, full quantities or directions and one checking reason.
-
Use the stated source to replay/check. If a willing real reader tries it, record their actual words/actions with permission; otherwise keep it as a proposed test.
-
Change one explained feature and keep both chosen versions manually. Recheck the full source after any change.
After own model
309 = 3 hundreds + 0 tens + 9 ones = 300 + 0 + 9. 390 = 3 hundreds + 9 tens + 0 ones = 300 + 90 + 0. 903 = 9 hundreds + 0 tens + 3 ones = 900 + 0 + 3. Least to greatest: 309, 390, 903. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Complete different guided source
Fictional quantity cards: Pretend train-label order — separate later cards. First 508 labels; second 580 labels; third 805 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Guided data
Values
-
508
-
580
-
805
Standard parts
1
-
5
-
0
-
8
2
-
5
-
8
-
0
3
-
8
-
0
-
5
Ordered
-
508
-
580
-
805
Guided offer
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
Guided staff possible
508 = 5 hundreds + 0 tens + 8 ones = 500 + 0 + 8. 580 = 5 hundreds + 8 tens + 0 ones = 500 + 80 + 0. 805 = 8 hundreds + 0 tens + 5 ones = 800 + 0 + 5. Least to greatest: 508, 580, 805. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Make it yours
-
Swap the story purpose while preserving source quantities/positions, or declare/recheck a complete new source.
-
Use marks, oral directions, sign/AAC or a tactile model. No polished handwriting or digital art criterion.
-
Make a larger paper guide, a quiet one-card version or an optional new challenge with explicitly new values.
Review
A useful product has complete known source information, a supported route/value/check and truthful open reader outcomes. Quality of drawing or public sharing is not mathematical evidence.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
10: X10
Id
X10
Day
70
Title
A private label-order display
Time
15–30 adjustable minutes or several short offers; optional project, not required homework.
Purpose
Make something a willing reader could actually use: a replayable paper route guide or a complete quantity/order card with a checking reason.
Complete launch source
Fictional quantity cards: Our useful quantity guide. First 712 labels; second 721 labels; third 127 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Launch mathematical data
Values
-
712
-
721
-
127
Standard parts
1
-
7
-
1
-
2
2
-
7
-
2
-
1
3
-
1
-
2
-
7
Ordered
-
127
-
712
-
721
Launch invitation
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
Own first
-
Choose one job and explain who might use the guide. A fictional reader or solo rehearsal is fine.
-
Receive own source-specific route or representation before adult worked support.
-
Build/dictate a complete guide with a legend, full quantities or directions and one checking reason.
-
Use the stated source to replay/check. If a willing real reader tries it, record their actual words/actions with permission; otherwise keep it as a proposed test.
-
Change one explained feature and keep both chosen versions manually. Recheck the full source after any change.
After own model
712 = 7 hundreds + 1 tens + 2 ones = 700 + 10 + 2. 721 = 7 hundreds + 2 tens + 1 ones = 700 + 20 + 1. 127 = 1 hundreds + 2 tens + 7 ones = 100 + 20 + 7. Least to greatest: 127, 712, 721. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Complete different guided source
Fictional quantity cards: Our useful quantity guide — separate later cards. First 624 labels; second 642 labels; third 426 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.
Guided data
Values
-
624
-
642
-
426
Standard parts
1
-
6
-
2
-
4
2
-
6
-
4
-
2
3
-
4
-
2
-
6
Ordered
-
426
-
624
-
642
Guided offer
Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.
Guided staff possible
624 = 6 hundreds + 2 tens + 4 ones = 600 + 20 + 4. 642 = 6 hundreds + 4 tens + 2 ones = 600 + 40 + 2. 426 = 4 hundreds + 2 tens + 6 ones = 400 + 20 + 6. Least to greatest: 426, 624, 642. Compare from the highest differing place; a last digit alone cannot override an earlier place.
Make it yours
-
Swap the story purpose while preserving source quantities/positions, or declare/recheck a complete new source.
-
Use marks, oral directions, sign/AAC or a tactile model. No polished handwriting or digital art criterion.
-
Make a larger paper guide, a quiet one-card version or an optional new challenge with explicitly new values.
Review
A useful product has complete known source information, a supported route/value/check and truthful open reader outcomes. Quality of drawing or public sharing is not mathematical evidence.
Own blank
Job
Empty own space.
Source known
Empty own space.
Goal
Empty own space.
Model
Empty own space.
Method
Empty own space.
Result
Empty own space.
Check
Empty own space.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
Ordinary blank worksheets
1: W01
Id
W01
Day
61
Title
My route or quantity guide
Complete source
Fictional paper scene: Game-table delivery. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A4; the target is at D1. reading mat is at B2; quiet card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells right, then 3 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Linked context
C01
Invite
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Spaces
1: job
Id
job
Label
My useful job
Own response
Empty own space.
2: source_known
Id
source_known
Label
Known source words
Own response
Empty own space.
3: goal
Id
goal
Label
What my reader needs
Own response
Empty own space.
4: model
Id
model
Label
My model or marks
Own response
Empty own space.
5: method
Id
method
Label
My steps
Own response
Empty own space.
6: result
Id
result
Label
My result
Own response
Empty own space.
7: check
Id
check
Label
My check
Own response
Empty own space.
Literal role
Ordinary practice paper, not a held four-prompt task. Full source and all seven genuine blanks; no staff solution on child paper. Attach extra drawings or child-directed scribing as desired.
Access
Speak/sign/AAC/point or use large/tactile marks with an exact helper. Source reading is distinct from a mathematical hint.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
2: W02
Id
W02
Day
62
Title
My route or quantity guide
Complete source
Fictional paper scene: Art label station. The grid has 5 columns, labelled A to E left to right, and 5 rows, labelled 1 to 5 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at B4; the target is at E2. brush card is at A1; display card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells right, then 2 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Linked context
C03
Invite
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Spaces
1: job
Id
job
Label
My useful job
Own response
Empty own space.
2: source_known
Id
source_known
Label
Known source words
Own response
Empty own space.
3: goal
Id
goal
Label
What my reader needs
Own response
Empty own space.
4: model
Id
model
Label
My model or marks
Own response
Empty own space.
5: method
Id
method
Label
My steps
Own response
Empty own space.
6: result
Id
result
Label
My result
Own response
Empty own space.
7: check
Id
check
Label
My check
Own response
Empty own space.
Literal role
Ordinary practice paper, not a held four-prompt task. Full source and all seven genuine blanks; no staff solution on child paper. Attach extra drawings or child-directed scribing as desired.
Access
Speak/sign/AAC/point or use large/tactile marks with an exact helper. Source reading is distinct from a mathematical hint.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
3: W03
Id
W03
Day
63
Title
My route or quantity guide
Complete source
Fictional paper scene: Two routes to a reading corner. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A1; the target is at C3. title card is at D4; bookmark card is at B2. Every cell inside the grid is open. The supplied instruction is 2 cells right, then 2 cells down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Linked context
C05
Invite
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Spaces
1: job
Id
job
Label
My useful job
Own response
Empty own space.
2: source_known
Id
source_known
Label
Known source words
Own response
Empty own space.
3: goal
Id
goal
Label
What my reader needs
Own response
Empty own space.
4: model
Id
model
Label
My model or marks
Own response
Empty own space.
5: method
Id
method
Label
My steps
Own response
Empty own space.
6: result
Id
result
Label
My result
Own response
Empty own space.
7: check
Id
check
Label
My check
Own response
Empty own space.
Literal role
Ordinary practice paper, not a held four-prompt task. Full source and all seven genuine blanks; no staff solution on child paper. Attach extra drawings or child-directed scribing as desired.
Access
Speak/sign/AAC/point or use large/tactile marks with an exact helper. Source reading is distinct from a mathematical hint.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
4: W04
Id
W04
Day
64
Title
My route or quantity guide
Complete source
Fictional paper scene: Repair the game route. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at B2; the target is at C3. spare-card box is at A4; guide card is at D1. The closed cells are C2: neither enter nor pass through them. The supplied instruction is 1 cell right, then 1 cell down. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Linked context
C07
Invite
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Spaces
1: job
Id
job
Label
My useful job
Own response
Empty own space.
2: source_known
Id
source_known
Label
Known source words
Own response
Empty own space.
3: goal
Id
goal
Label
What my reader needs
Own response
Empty own space.
4: model
Id
model
Label
My model or marks
Own response
Empty own space.
5: method
Id
method
Label
My steps
Own response
Empty own space.
6: result
Id
result
Label
My result
Own response
Empty own space.
7: check
Id
check
Label
My check
Own response
Empty own space.
Literal role
Ordinary practice paper, not a held four-prompt task. Full source and all seven genuine blanks; no staff solution on child paper. Attach extra drawings or child-directed scribing as desired.
Access
Speak/sign/AAC/point or use large/tactile marks with an exact helper. Source reading is distinct from a mathematical hint.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
5: W05
Id
W05
Day
65
Title
My route or quantity guide
Complete source
Fictional paper scene: Story-guide delivery. The grid has 3 columns, labelled A to C left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at C4; the target is at B1. front-cover card is at A2; story-title card is at B3. Every cell inside the grid is open. The supplied instruction is 3 cells up, then 1 cell left. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale.
Linked context
C09
Invite
Use or repair this instruction so a reader can find the stated target. Name the positions and show a check.
Spaces
1: job
Id
job
Label
My useful job
Own response
Empty own space.
2: source_known
Id
source_known
Label
Known source words
Own response
Empty own space.
3: goal
Id
goal
Label
What my reader needs
Own response
Empty own space.
4: model
Id
model
Label
My model or marks
Own response
Empty own space.
5: method
Id
method
Label
My steps
Own response
Empty own space.
6: result
Id
result
Label
My result
Own response
Empty own space.
7: check
Id
check
Label
My check
Own response
Empty own space.
Literal role
Ordinary practice paper, not a held four-prompt task. Full source and all seven genuine blanks; no staff solution on child paper. Attach extra drawings or child-directed scribing as desired.
Access
Speak/sign/AAC/point or use large/tactile marks with an exact helper. Source reading is distinct from a mathematical hint.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
6: W06
Id
W06
Day
66
Title
My route or quantity guide
Complete source
Fictional quantity card set: Mini-zine label orders. first card states 214 labels; second card states 241 labels; third card states 412 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. The task is to represent, compare or order these stated quantities and give a checking reason.
Linked context
C11
Invite
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Spaces
1: job
Id
job
Label
My useful job
Own response
Empty own space.
2: source_known
Id
source_known
Label
Known source words
Own response
Empty own space.
3: goal
Id
goal
Label
What my reader needs
Own response
Empty own space.
4: model
Id
model
Label
My model or marks
Own response
Empty own space.
5: method
Id
method
Label
My steps
Own response
Empty own space.
6: result
Id
result
Label
My result
Own response
Empty own space.
7: check
Id
check
Label
My check
Own response
Empty own space.
Literal role
Ordinary practice paper, not a held four-prompt task. Full source and all seven genuine blanks; no staff solution on child paper. Attach extra drawings or child-directed scribing as desired.
Access
Speak/sign/AAC/point or use large/tactile marks with an exact helper. Source reading is distinct from a mathematical hint.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
7: W07
Id
W07
Day
67
Title
My route or quantity guide
Complete source
Fictional quantity card set: Label counts around four hundred. first card states 390 labels; second card states 400 labels; third card states 410 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. An extra number-line guide states 390,400,410,420 in this order, with equal ten-label intervals. The task is to represent, compare or order these stated quantities and give a checking reason.
Linked context
C13
Invite
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Spaces
1: job
Id
job
Label
My useful job
Own response
Empty own space.
2: source_known
Id
source_known
Label
Known source words
Own response
Empty own space.
3: goal
Id
goal
Label
What my reader needs
Own response
Empty own space.
4: model
Id
model
Label
My model or marks
Own response
Empty own space.
5: method
Id
method
Label
My steps
Own response
Empty own space.
6: result
Id
result
Label
My result
Own response
Empty own space.
7: check
Id
check
Label
My check
Own response
Empty own space.
Literal role
Ordinary practice paper, not a held four-prompt task. Full source and all seven genuine blanks; no staff solution on child paper. Attach extra drawings or child-directed scribing as desired.
Access
Speak/sign/AAC/point or use large/tactile marks with an exact helper. Source reading is distinct from a mathematical hint.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
8: W08
Id
W08
Day
68
Title
My route or quantity guide
Complete source
Fictional quantity card set: One whole, two bundle descriptions. first card states 507 labels; second card states 470 labels; third card states 570 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A separate supplied model for 507 is 4 hundreds,10 tens and 7 ones. Ten tens have the same value as one hundred. The task is to represent, compare or order these stated quantities and give a checking reason.
Linked context
C15
Invite
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Spaces
1: job
Id
job
Label
My useful job
Own response
Empty own space.
2: source_known
Id
source_known
Label
Known source words
Own response
Empty own space.
3: goal
Id
goal
Label
What my reader needs
Own response
Empty own space.
4: model
Id
model
Label
My model or marks
Own response
Empty own space.
5: method
Id
method
Label
My steps
Own response
Empty own space.
6: result
Id
result
Label
My result
Own response
Empty own space.
7: check
Id
check
Label
My check
Own response
Empty own space.
Literal role
Ordinary practice paper, not a held four-prompt task. Full source and all seven genuine blanks; no staff solution on child paper. Attach extra drawings or child-directed scribing as desired.
Access
Speak/sign/AAC/point or use large/tactile marks with an exact helper. Source reading is distinct from a mathematical hint.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
9: W09
Id
W09
Day
69
Title
My route or quantity guide
Complete source
Fictional quantity card set: Which place has the six?. first card states 460 labels; second card states 406 labels; third card states 604 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A helper claims 406 is more than 460 because the last digit 6 is larger than 0. Decide whether that reason supports the actual quantities. The task is to represent, compare or order these stated quantities and give a checking reason.
Linked context
C17
Invite
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Spaces
1: job
Id
job
Label
My useful job
Own response
Empty own space.
2: source_known
Id
source_known
Label
Known source words
Own response
Empty own space.
3: goal
Id
goal
Label
What my reader needs
Own response
Empty own space.
4: model
Id
model
Label
My model or marks
Own response
Empty own space.
5: method
Id
method
Label
My steps
Own response
Empty own space.
6: result
Id
result
Label
My result
Own response
Empty own space.
7: check
Id
check
Label
My check
Own response
Empty own space.
Literal role
Ordinary practice paper, not a held four-prompt task. Full source and all seven genuine blanks; no staff solution on child paper. Attach extra drawings or child-directed scribing as desired.
Access
Speak/sign/AAC/point or use large/tactile marks with an exact helper. Source reading is distinct from a mathematical hint.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.
10: W10
Id
W10
Day
70
Title
My route or quantity guide
Complete source
Fictional quantity card set: Guide for two label plans. first card states 730 labels; second card states 703 labels; third card states 370 labels. These are stated counts of the same kind of label, not observed stocks, money, distances or prices. A supplied number line has 700,710,720,730,740 with equal ten-label intervals.703 lies between 700 and 710;730 is a labelled tick. The task is to represent, compare or order these stated quantities and give a checking reason.
Linked context
C19
Invite
Make a useful quantity guide. Keep the whole quantity and the value of each digit clear.
Spaces
1: job
Id
job
Label
My useful job
Own response
Empty own space.
2: source_known
Id
source_known
Label
Known source words
Own response
Empty own space.
3: goal
Id
goal
Label
What my reader needs
Own response
Empty own space.
4: model
Id
model
Label
My model or marks
Own response
Empty own space.
5: method
Id
method
Label
My steps
Own response
Empty own space.
6: result
Id
result
Label
My result
Own response
Empty own space.
7: check
Id
check
Label
My check
Own response
Empty own space.
Literal role
Ordinary practice paper, not a held four-prompt task. Full source and all seven genuine blanks; no staff solution on child paper. Attach extra drawings or child-directed scribing as desired.
Access
Speak/sign/AAC/point or use large/tactile marks with an exact helper. Source reading is distinct from a mathematical hint.
Grant
Original © NeuroForgeIO Pty Ltd 2026, SubjectNest. CC BY4.0 for prose, fiction, prospective original visuals/alternatives and written scripts; separate provider and learner rights.