No supplies, print, device, public voice, object contact, audience, school-check timing or return is required. An adult may read or scribe exact words; name that support if work is later used as evidence. These invitations do not contain held E/F facts, geometry or words.
Day 21 · A thing you invent
Tell a tiny event about something invented. One action or idea works; nobody needs to perform it.
Day 22 · Two jobs for a topic
Choose a favourite imaginary thing. Tell a story line, then a useful detail about its drawing or idea. No drawing is required.
Day 23 · A clue in words
Use a word such as enormous, quiet or curved if it helps your story. Say what it might suggest, or leave the idea open.
Day 24 · Two whole ideas
Tell two complete ideas about your chosen topic. Try and, but or so only if the link fits; keeping them separate is fine.
Day 25 · A private tiny page
Make or tell anything you enjoy about an imaginary room. Keep it private. This play is independent of any school assessment.
Day 26 · Find a useful group
Tell a known detail about an own model or familiar authorised source. Choose a group name; unknown facts stay questions.
Day 27 · Word-part play
An adult can say pack/unpack or play/replay. Choose how the meaning changes. No bag, object, reading or actual repeat needed.
Day 28 · Another kind of text
Use the same topic for a different purpose: a small story or informative phrase. Oral/sign/symbol composition works.
Day 29 · Keep or change
Hear/read your exact earlier idea if available. Keep it or choose one worthwhile change; nothing must be returned.
Day 30 · A topic for tomorrow
Invent a place or choose an interesting safe topic. Offer a detail, question or story beginning; no school timing or source prerequisite.