Useful job: Make a small game invitation with a clear purpose and a question about a push or pull.
Target opportunity: AC9S1U03 / AC9S1H01 / AC9S1I01 / AC9S1I06. Complete ordinary sources: C01/C02; their full original fictional bodies and separate worked/next accounts are in ORDINARY.md. Use the full curriculum/reference module for scope; code labels are not attained criteria.
Six teaching moves
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Offer a choice: bring a paper picture to a drawn parking space, make a turn-taking picture game, invent another modest paper job, or pass. Ask what would make the game useful or enjoyable for this child. There is no fastest or farthest prize.
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Read C01 in full. Invite an own question about its movement before any worked explanation. Name that this is invented information, not our own trial.
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Use different C02 to model action and purpose: a pull can bring a paper menu nearer a drawn reading place, but the finish alone does not tell us the action. Keep the contacting hand and direction words together.
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Choose one route below. If actual paper work is wanted, the adult checks the material and short movement space, agrees the action/stop, and preserves the child’s prediction before the first attempt. The source-only route is complete without materials.
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Invite one simple game invitation: “Our job is ___; I wonder ___.” A drawing, sign, AAC selection, dictated sentence or private spoken idea is enough. Attribute adult marks and operation.
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Listen for an action–purpose link and a question that the source or an appropriate future try could address. If only a destination is named, return to C02’s contact/action words. Finish or keep the question without promising a trial.
Three engagement choices
Route51.1 · Pick a purpose. Child chooses a drawn destination on broad paper and explains what a piece should do. Offer a reviewed gentle actual move only after a saved prediction; otherwise use C01’s full fictional move. Ask “What would you like this piece to do?” A change of purpose is welcome.
Route51.2 · Game announcer. Read C01. Child becomes a quiet imaginary announcer and gives one useful movement question, spoken/signed/AAC or dictated. The adult answers only from the source, leaving an unsupplied next result unknown. No performance or recording is required.
Route51.3 · Picture director. Child directs a willing adult to draw a start and a wanted finish for a new imagined paper game, then chooses push/pull/question wording. Mark the imagined outcome as a plan; the adult drawing does not establish a real motion result.
Small check: A useful question names the wanted motion or shape and a source-supported action/purpose relation. No complete rulebook, long answer, physical operation or correct prediction is required.
Targeted next teaching: Use C02’s menu source to separate contact action from a shared destination; use C18’s untried plan when a proposed game is claimed as already successful.
Finish invitation: “Would you keep this, change something, ask a question, or finish?”