A new quiet job
An ordinary teaching idea. The example below is made up; your own work can stay private.
Have a go
- Choose an own quiet story-place game purpose.
- Tell or draw one possible part and first action.
- Keep the plan; making and use are separate optional steps.
Example and reasoning
A maker proposes an entirely new game where their own broad picture cue helps choose a story place. No actual parts, story or play result is supplied. Ask an own useful first step. A plan can be communicated/evaluated without being manufactured. Next help: identify one component and action rather than demand a finished station.
Grown-up help
Offer speech, sign, AAC, pointing, drawing, faithful dictation, usual home-language support when competent, private work, pause, rest or finish. Ask one part at a time and keep its meaning. No partner, winner, score, time limit or fixed response length is required. Use only locally suitable broad whole paper/card, a checked marking tool and a stable comfortable table. A helper may act exactly as directed; keep the child's idea and the actual operator's action separate. Record an actual event only when it happened. A missing record can mean unknown; it does not establish that no action happened. A supplied story remains fiction.
Show the worked reasoning after an offered own idea where useful. This context is not a held first/later source.