Day136 · Can your visitor get there?
Try your pretend place. Notice what actually happens.
Prepare
Use the child’s genuinely available work, or choose a new blank design; never imply a missing earlier model exists. Choose a broad pretend visitor marker locally approved for the actual activity. This is toy-scale use, not human access certification.
Invite and capture first
Ask: “What would you like to try?” The child may move a marker through their own gap, place it beside the display, or select another action serving the chosen job.
Teach / model
After the child predicts or chooses a trial, an adult may demonstrate on their own model: one marker fits one observed opening; a different marker may need another arrangement. State only the observed model result.
Make or direct
Child chooses where to begin and move the marker or directs an adult; record who moved it. If materials are unavailable, the interactive place maker can test digital positions but supplies a digital result only.
Try / choose
Ask: “What happened? What would you keep or change?” A preference is acceptable even if the marker fitted. Do not call a collision a child failure or insist on a single correct layout.
Save and notice
Record actual model/marker/action/actor/outcome; separate prediction, digital-plan trial and personal preference. No measured width, comfort or structural performance supplied.
Three ways to join in
Short start: make one actual marker placement, or indicate the preferred spot while the adult does it; describe only that event.
Hands-on start: try the same broad marker in two self-chosen arrangements and compare actual outcomes.
Explore more: predict and then try a different locally approved broad marker. Explain why the toy-scale result cannot establish access for real people.