# Additive note · paper


## Instruction

Provide the same seven labelled genuinely empty areas, all twenty complete neutral sources and usual communication options. Keep a first and second note manually with complete conditions/words including blank areas. Name the two versions chosen for a comparison. An update requires a complete new version or an explicit changed area. Paper guidance must not imply automatic Preview, Keep, Compare, Restore or Clear without script. Adult checking remains separate from the learner’s own response.

## Manual model activity

Choose a part/whole, start/use/left or two equal sides relationship. Arrange your own paper labels, draw it, describe it or direct a helper. The optional digital note can hold literal labels and the learner’s exact description; it must not silently calculate or assess them. Calculation, reasoning, an actual manipulation and a proposed manipulation remain distinct evidence. A grown-up can check mathematics on separate work.

## Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

## Ordinary sources


1. 
### Id

C01

### Title

Repair slips

### Purpose

Name both parts and the whole.

### Complete source

A fictional repair desk receives 312 paper slips and 124 more of the same kind.


2. 
### Id

C02

### Title

Story cards

### Purpose

Distinct card types can join as a total card count; no story quality claim.

### Complete source

An invented story archive joins 523 scene cards and 245 character cards; all are counted as cards.


3. 
### Id

C03

### Title

Game badges

### Purpose

Keep both badge counts and the joined total distinct.

### Complete source

A fictional badge set has 186 blue and 257 plain badges.


4. 
### Id

C04

### Title

Sound prompt cards

### Purpose

Represent one hundred crossing.

### Complete source

An imagined sound game has 438 prompt cards and 185 new prompt cards. No volume or hearing task is required.


5. 
### Id

C05

### Title

Sticker strips

### Purpose

Show the extra one and its removal.

### Complete source

A fictional sticker plan joins 399 and 146 stickers.


6. 
### Id

C06

### Title

Costume labels

### Purpose

Compare an estimate with an exact total, explaining their purposes.

### Complete source

An invented costume plan joins 698 and 257 labels.


7. 
### Id

C07

### Title

Map tiles

### Purpose

No real map or journey claim.

### Complete source

A fictional tabletop map has 705 tiles, removes 268 from the design.


8. 
### Id

C08

### Title

Puzzle pieces

### Purpose

Keep count-up as connected check.

### Complete source

An imagined puzzle store has 902 pieces and uses 457 once.


9. 
### Id

C09

### Title

Reading slips

### Purpose

Difference counts slips, not reading ability.

### Complete source

Two made-up reading stations list 1301 and 987 slips. Both collections remain.


10. 
### Id

C10

### Title

Recycling game

### Purpose

No environmental impact claim.

### Complete source

Two invented recycling-game trays show 2002 and 1786 point cards; no waste-weight observation.


11. 
### Id

C11

### Title

Print target

### Purpose

Box is the missing part, not 630.

### Complete source

A fictional print target is 630 cards, 287 available: 287+□=630.


12. 
### Id

C12

### Title

Creature game

### Purpose

Nothing about real animals or habitat.

### Complete source

An invented creature card target is 900, 576 already counted.


13. 
### Id

C13

### Title

Archive retirement

### Purpose

Unknown is used amount.

### Complete source

A fictional archive starts 840 cards, ends 518: 840−□=518.


14. 
### Id

C14

### Title

Paper theatre

### Purpose

Not actual ticket sales.

### Complete source

A fictional theatre uses 237 paper tickets and has 486 left:□−237=486.


15. 
### Id

C15

### Title

Two-box puzzle

### Purpose

Compute known side before missing part.

### Complete source

An invented equation is 176+□=400+30.


16. 
### Id

C16

### Title

Shelf puzzle

### Purpose

Keep both full sides equal and describe what the box counts.

### Complete source

An imaginary equation is 900−250=□+328.


17. 
### Id

C17

### Title

Poster budget

### Purpose

No real fee, cents or financial advice.

### Complete source

Pretend AUD costs $197 and $186 are compared with $380 budget.


18. 
### Id

C18

### Title

Clue supply

### Purpose

An estimate can check scale, not exact gap.

### Complete source

A made-up puzzle needs 500 clue slips; 278+195 are available.


19. 
### Id

C19

### Title

Paper garden game

### Purpose

Plant words are fiction, no growing instructions.

### Complete source

An invented paper-garden game starts 685 markers, receives 147, then uses 238.


20. 
### Id

C20

### Title

Robot-card relay

### Purpose

Order and units are stated, not guessed.

### Complete source

A fictional robot card tray starts 1207, uses 286, then receives 149.


## My source or situation

[Empty broad area]

## First count and unit

[Empty broad area]

## Second count and unit

[Empty broad area]

## My wanted quantity or equation

[Empty broad area]

## My strategy or representation

[Empty broad area]

## My result and what it means

[Empty broad area]

## My check or wanted next move

[Empty broad area]
