# Borrow a friendly number, then put it back


## Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

## Adult model

398 + 267 = 400 + 267 − 2 = 665. We added two extra in the friendly-number step, so remove two from 667. About 400 + 300 = 700 is an estimate, not this exact calculation.

## Child direction

Would moving to a nearby round number make this job easier? Pick one route. Show what the numbers mean, try a way, then check one result. You can stop after a useful part.

## Common tangle

the adjustment goes the wrong way; check the roles and equivalent quantities, rather than memorising a printed answer.

## Day

53

## Different guided practice

For fictional prompt cards, 497 + 186 = 500 + 186 − 3 = 683. Contrast the wrong 686: it counts the three extra cards. Invite a different check: 497 + 180 + 6.

## Check and teach the entry relationship

Ask why 39 + 12 can be worked as 40 + 12 − 1. Model with a labelled extra mark if needed. Teach the compensation before rounding two large inputs.

## Hook

Would moving to a nearby round number make this job easier?

## Materials

Broad paper, labelled place-value/part-whole/number-line alternatives as suitable; optional familiar safe counters; usual communication. No hundreds of loose marks, purchases or physical handling required. Keep adult model and own work separate.

## Next ordinary teaching

If the adjustment goes the wrong way, compare 19 + 6 with 20 + 6 − 1 using marks. Guide 29 + 14, then invite 49 + 17 = 66.

## Complete fictional source

An invented sticker design has 398 blue stickers and 267 plain stickers. Find the exact total.

## One own invitation

Work 299 + 146 exactly using a friendly number, and name the adjustment.

## Partial curriculum opportunity


1. AC9M4N06

2. AC9M4N07 partial

## Purpose

Use exact compensation and distinguish it from estimation.

## Routes


1. 
### Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

### Complete task

An invented puzzle tray joins 49 and 27 pieces. Use fifty carefully.

### Entry or access

Draw the one added extra separately.

### Id

A

### Title

Puzzle pieces

### After own work: adult practice possibility

76: 50 + 27 − 1.


2. 
### Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

### Complete task

Find 398 + 267 and compare compensation with chunks.

### Entry or access

Explain which quantity was changed.

### Id

B

### Title

Sticker plan

### After own work: adult practice possibility

665 exactly; 700 is a coarse estimate.


3. 
### Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

### Complete task

An imaginary exhibit game counts 1998 + 367 slips. Compare exact compensation and a nearest-hundred estimate.

### Entry or access

This fictional game is not a museum programme or attendance fact.

### Id

C

### Title

Museum-copy game

### After own work: adult practice possibility

2365 exact; 2000 + 400 ≈ 2400, 35 above exact.


## Session stages


1. 
### Instruction

Would moving to a nearby round number make this job easier? Read the source. Ask what the numbers count and the wanted quantity. Ask why 39 + 12 can be worked as 40 + 12 − 1. Model with a labelled extra mark if needed. Teach the compensation before rounding two large inputs.

### Minutes suggestion

5

### Stage

Meet the job


2. 
### Instruction

398 + 267 = 400 + 267 − 2 = 665. We added two extra in the friendly-number step, so remove two from 667. About 400 + 300 = 700 is an estimate, not this exact calculation. Show on separate adult paper. Pause after one transformation; invite explanation before showing the next.

### Minutes suggestion

10

### Stage

Teach one relationship


3. 
### Instruction

For fictional prompt cards, 497 + 186 = 500 + 186 − 3 = 683. Contrast the wrong 686: it counts the three extra cards. Invite a different check: 497 + 180 + 6. Offer one complete route below, not all three as a quota. Let the learner select a representation and pause or switch.

### Minutes suggestion

15

### Stage

Guide then choose


4. 
### Instruction

Work 299 + 146 exactly using a friendly number, and name the adjustment. Receive an available response before staff key. If the adjustment goes the wrong way, compare 19 + 6 with 20 + 6 − 1 using marks. Guide 29 + 14, then invite 49 + 17 = 66.

### Minutes suggestion

5

### Stage

Receive and choose tomorrow


## What to look for

The nearby number, compensating adjustment and exact result are linked; rounding alone is not an exact proof.

## After own work: staff possibility

445: 300 + 146 − 1; the added extra one is removed.

## Status

Proposed 35-minute shape, unpiloted and freely reorderable; resource day not school calendar requirement.

## Title

Borrow a friendly number, then put it back
