SubjectNest · Work it out. Make a useful note.

Year 4 Mathematics · Term 2 · Resource weeks 11–12 · sequence days 51–60

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Access

Read or sign the exact source and prompts neutrally, enlarge them, or scribe the learner’s chosen words. A figure, operation, regrouping, equation role or check supplied by an adult is mathematical help and is recorded as such. Show, draw, type, sign or use usual communication. One component can be enough; pause/pass/finish are choices. Four own spaces are genuinely empty. Models, criteria and next lessons stay on separate staff pages.

Complete different guided source

An imaginary music game joins 321 prompt cards and 142 more.

Complete new source

An invented tabletop train game has 213 station cards and 124 new station cards.

Complete own invitation

A fictional creature game joins 231 cards and 156.

Entry and teach

Check like units with 12 cards+5 cards.

Guided instruction

321+142=463; 300+100, 20+40, 1+2. Invite each relationship before the answer; teach missing facts and name help.

Id

NEXT01

Materials

Broad paper/empty bar or line/place-value headings as useful; usual communication; no actual stock/handling/purchase.

Observe and follow up

Receive one available own relationship before staff possibility. If it matches criterion, offer another small new context later; this is not automatic mastery. If not, return to the entry relationship and fade one hint. Record the actual mathematical help. If access/time is not available, change access or sitting rather than marking wrong.

Relationship to check

Teach the observed missing relationship in a new ordinary domain; not an answer repetition or further held item.

Session sequence

  1. Read the new source and name units/wanted quantity. Check like units with 12 cards+5 cards.

  2. Model on separate adult paper. 213+124=337; 200+100+10+20+3+4. Label starting/new/combined cards.

  3. Guide a different complete source. An imaginary music game joins 321 prompt cards and 142 more. 321+142=463; 300+100, 20+40, 1+2.

  4. Receive one own attempt. A fictional creature game joins 231 cards and 156. Staff reference only: 387; 200+100+30+50+1+6.

  5. Compare available work with: A joining model keeps two like-count parts and the whole distinct. Choose one follow-up offer; never infer independence from a copied model.

What to look for

A joining model keeps two like-count parts and the whole distinct.

Staff own possibility

387; 200+100+30+50+1+6.

Teacher model

213+124=337; 200+100+10+20+3+4. Label starting/new/combined cards.

Timing

An adjustable 10–20 minute ordinary lesson, unpiloted; split/stop after one useful part.

Title

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