# Question card game

Use [H11](../home/H11.html)'s complete trolley story. Make a clue card, a why/when/whose question card and a source-type card that could help. A private reader can match them and explain a mismatch. Keep the clue supplied, not an answer to why.

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<summary>Grown-up help</summary>

model one investigable question from a different change, then let the child try again. Product is a reusable question game, not a completed real enquiry.

[Day 11 teacher plan](../teacher/day-11.html) · [Blank bench/paper](../interactive/PAPER.html).

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[Sources and reuse](../SOURCE-NOTICE.html). Original educational work © NeuroForgeIO Pty Ltd 2026, CC BY 4.0.
