# Twenty worked contexts · possible choices, not answers

Two different contexts per day. Ordinary contexts stay apart from held E/F geometry and words. Day 25/30 examples are later teaching **after first response**. No mandatory personal disclosure, cultural meaning, title or actual audience. Child choices can be entirely different.

## Day 21

**Toy garage:** “The toy bus wanted a roof.” A drawing plus dictated event is actual child composition; no actual vehicle trial.

**Unnamed creature:** “It hid beside a huge rock.” Child selects huge for a story clue; no real animal behaviour claimed.

## Day 22

**Paper planet:** Story: “The planet lost its name.” Information about the own drawn model: “A ring is above the circle.” Topic stays the same; jobs differ.

**Quiet shelf:** A fictional book talks in a story. An information note lists parts of a permitted shelf drawing. A real shelf fact needs an actual available source.

## Day 23

**Puzzle doorway:** “The narrow door creaked” can suggest hesitation, with a clue. Another defensible interpretation is welcome; no prescribed fear.

**Garden model:** “The tiny plant waited” is fiction. The child can infer loneliness from the wording; neither the model nor inference is living-plant evidence.

## Day 24

**Imaginary train:** “The train stopped, and the driver opened the gate.” Each clause is complete. And links events; no journey is supplied.

**Two wishes:** “The cloud wanted a rest, but the boat wanted a trip.” Two independent ideas contrast. “Cloud and boat” is a noun list, not two clauses.

## Day 25

**After first E · a paper library:** An own event about a lost shelf label or a clear drawing detail is useful. Do not supply this worked idea before the held first response.

**After first E · invented machine:** “The machine has a wide door” can inform about an own drawn model. No actual working-machine result or hidden mechanism is invented.

## Day 26

**Own creature guide:** Headings “Body in my drawing” and “Home in my story” organise invention. They do not become zoological facts.

**Familiar game picture:** Information locates a drawn gate and starting square. A child says actual gameplay is unknown; a planned game is still useful for composition.

## Day 27

**Packing story:** “I unpack the pretend bag.” Un- reverses pack here. Unrelated words beginning un are not automatically this family. No bag handling required.

**Play invitation:** “We replay the story.” Re- means again; playing adds -ing; plays has s pronounced /z/. This is word meaning, not proof of actual replay.

## Day 28

**Drawn aquarium:** A narrative about a talking fish and an information page about the own picture can share a topic; no actual fish fact/source inferred.

**Pretend repair shop:** Story focuses on a problem/event; informative model note groups labelled parts. Tools are drawn only, no actual equipment or purchase.

## Day 29

**Private comic:** Child changes “went” to “drifted” because it suits their invented event, or keeps went for clarity. Adult spelling is disclosed.

**Own room drawing:** Child keeps a plain heading and moves a detail beneath it. Actual edit is a layout decision; independently written letters remain unsampled when adult draws.

## Day 30

**After first F · toy picnic story:** A child invents one event and chooses but to contrast two complete ideas. No actual food, eating or family activity is required.

**After first F · imaginary tower guide:** A useful known drawing detail under a chosen heading works. Unknown hidden room stays an unanswered question; the text is about the model.
