Day51 · Choose what your game should do
Useful job: Make a small game invitation with a clear purpose and a question about a push or pull.
Target opportunity: AC9S1U03 / AC9S1H01 / AC9S1I01 / AC9S1I06. Complete ordinary sources: C01/C02; their full original fictional bodies and separate worked/next accounts are in ORDINARY.md. Use the full curriculum/reference module for scope; code labels are not attained criteria.
Six teaching moves
1. Offer a choice: bring a paper picture to a drawn parking space, make a turn-taking picture game, invent another modest paper job, or pass. Ask what would make the game useful or enjoyable for this child. There is no fastest or farthest prize.
2. Read C01 in full. Invite an own question about its movement before any worked explanation. Name that this is invented information, not our own trial.
3. Use different C02 to model action and purpose: a pull can bring a paper menu nearer a drawn reading place, but the finish alone does not tell us the action. Keep the contacting hand and direction words together.
4. Choose one route below. If actual paper work is wanted, the adult checks the material and short movement space, agrees the action/stop, and preserves the child’s prediction before the first attempt. The source-only route is complete without materials.
5. Invite one simple game invitation: “Our job is ___; I wonder ___.” A drawing, sign, AAC selection, dictated sentence or private spoken idea is enough. Attribute adult marks and operation.
6. Listen for an action–purpose link and a question that the source or an appropriate future try could address. If only a destination is named, return to C02’s contact/action words. Finish or keep the question without promising a trial.
Three engagement choices
Route51.1 · Pick a purpose. Child chooses a drawn destination on broad paper and explains what a piece should do. Offer a reviewed gentle actual move only after a saved prediction; otherwise use C01’s full fictional move. Ask “What would you like this piece to do?” A change of purpose is welcome.
Route51.2 · Game announcer. Read C01. Child becomes a quiet imaginary announcer and gives one useful movement question, spoken/signed/AAC or dictated. The adult answers only from the source, leaving an unsupplied next result unknown. No performance or recording is required.
Route51.3 · Picture director. Child directs a willing adult to draw a start and a wanted finish for a new imagined paper game, then chooses push/pull/question wording. Mark the imagined outcome as a plan; the adult drawing does not establish a real motion result.
Small check: A useful question names the wanted motion or shape and a source-supported action/purpose relation. No complete rulebook, long answer, physical operation or correct prediction is required.
Targeted next teaching: Use C02’s menu source to separate contact action from a shared destination; use C18’s untried plan when a proposed game is claimed as already successful.
Finish invitation: “Would you keep this, change something, ask a question, or finish?”