Year 1 Maths · resources 15–16 · Days 71–80

Share and Pack Desk

Choose a tiny job. Keep your own words and manual model. This optional Desk never deals cards, solves a job or gives a grade.

Manual mode: all seven fields and complete sources are usable. No automatic count, 1,200-character rule, pieces or versions are active until the helper starts successfully. Each typed field has a native 2,400 UTF-16-unit bound; attach paper for longer work. Copy before leaving.

No source selected. Introduce your complete chosen job before recording work.

Manual · no automatic count

Manual · no automatic count

Manual · no automatic count

Manual · no automatic count

Manual · no automatic count

Manual · no automatic count

Manual · no automatic count

Manual model · all pieces start in the tray

With the active helper, select one piece, choose a named place, then move only that piece. Tell what your places mean in My model or words. Unused tray pieces do not belong to the stated source collection. You can instead draw or direct a helper.

In manual mode, use a separate drawing, list or physical pieces; inactive controls cannot move anything.

Two deliberately kept whole versions

Manual record · no automatic rule or stored versions. Copy before leaving.

My literal words

My job

What is known

What I need to find

My model or words

My method

Answer and what it means

My check

Complete ordinary sources · open only what you need

C01 · A fair game start

Eight whole game cards belong to one pretend game. Share all eight equally between two players. How many cards does each player receive?

C02 · Three quiet puppet stations

Nine whole puppet cards are ready. Share them equally between three pretend puppet stations. How many cards go to each station?

C03 · Garden sketch kits

Twelve whole plant sketch cards must be shared equally between three drawing kits. How many cards belong in each kit?

C04 · Map-making partners

Ten whole map cards are shared equally between two pretend map-making teams. How many cards does each team get?

C05 · Four paper robots

Sixteen whole panel cards are shared equally between four pretend paper robots. How many panel cards does each robot receive?

C06 · A quiet sound-word display

Twelve whole sound-word cards must be shared equally between four display places. The words may stay silent. How many cards go in each place?

C07 · Keep an honest leftover note

Eleven whole sample cards are shared equally between three pretend sample trays. Give each tray as many whole cards as possible while keeping the shares equal. Leave any whole cards left over aside. How many go in each tray, and how many stay aside?

C08 · Four drawing displays

Fourteen whole drawing cards are shared equally between four pretend displays. Give each display as many whole cards as possible, keep shares equal and leave any leftovers aside. How many does each display get, and how many stay aside?

C09 · Complete repair kits

Twelve whole tool-picture cards are available. Each complete pretend repair kit needs three cards. How many complete kits can be made?

C10 · Pairs for a collection

Ten whole label cards are available. Each complete pack must contain two cards. How many complete packs can be made?

C11 · Ferry-card bundles

Seventeen whole ferry cards are available for a pretend map game. Every complete bundle needs four cards. Make as many complete bundles as possible and leave any cards left over aside. How many complete bundles can be made, and how many cards stay aside?

C12 · Badge-card sleeves

Fourteen whole badge cards are available. Each complete sleeve needs three cards. Make as many complete sleeves as possible, leaving any leftover cards aside. How many complete sleeves can be made, and how many cards are left?

C13 · One whole, a sharing question

Twelve whole story cards are shared equally between three pretend story makers. How many cards does each story maker receive?

C14 · One whole, a packing question

Twelve whole story cards are available. Each complete story pack needs three cards. How many complete packs can be made?

C15 · Build three equal scene kits

Three pretend scene kits each need four whole scene cards. How many scene cards are needed for the three kits together?

C16 · A set of route kits

Four pretend route kits each need three whole route cards. How many route cards are needed in all?

C17 · Check a fair-start plan

Twelve whole bookmark cards must be shared equally between two pretend makers. A supplied plan gives seven cards to one maker and five to the other. Does this plan make equal shares? How could the same twelve be shared equally?

C18 · Check which packs are complete

Thirteen whole wheel-picture cards are available. Every complete pretend vehicle pack needs four cards. A supplied plan has three four-card packs and one loose card. A helper calls this four complete packs. How many packs are actually complete, and what remains aside?

C19 · A useful share label

Fifteen whole character cards are shared equally between three pretend story makers. How many character cards should each maker receive? Make a label a helper can use.

C20 · A useful packing label

Nineteen whole mini-kit cards are available. Each complete pack needs five cards. Make as many complete packs as possible and leave any cards left over aside. How many complete packs can be made, and how many cards remain? Make a label a helper can use.

All seven blank headings, full-source attachment and two complete paper versions

All words, manual positions and chosen versions are temporary in this page only. Reloading, leaving or closing loses them. No network, AI, storage, upload, calculation or marking operates here. Native source disclosures keep this page and its drafts. Paper has no automatic character limit or version controls.