# Keep it useful

Keep one useful clue. Check or share if you want. Choose what you wonder next.

## Pick a way

1. Choose an actual clue worth keeping and something you wonder next.
2. Check your story privately against its source. Keep or change one bit with a reason.
3. If your helper offers a suitable new source, use its own empty spaces. Otherwise keep your ordinary story.

[O8 complete card](../stories/O8.html)

[Useful diagram](../aids/paper-twin-own.svg) · [No-image version](../aids/paper-twin-own-alternative.html) · [Blank Care Story Bench](../interactive/index.html) · [Paper bench](../interactive/PAPER.html) · [Read-aloud words](../narration/day-30.html).


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<summary>Grown-up help</summary>

Use complete source words with wanted neutral reading. Offer one purposeful part, usual communication, private/rest/finish and exact scribing or child-directed operation. Preserve what actually happened, the child's idea, adult action and supplied record separately. A missing result is not no action. [Full teacher plan](../teacher/day-30.html) · [Adult selection](../teacher/ASSESSMENT.html).

</details>

[Sources and reuse](../SOURCE-NOTICE.html). Original activity; selected guidance Modified from linked © State of Queensland (QCAA) 2023 under CC BY 4.0 and document exceptions. No official rating or endorsement.
