# Make a plan someone can check

Pick a clue. Make one small idea. Add something the grown-up should check.

## Pick a way

1. Make a clue, idea and check card. A keep-it-as-it-is choice can have a reason.
2. Make or direct two paper choices. Try a clear finding task if you want.
3. Tell two possible choices using the source wishes, or put them in the blank bench.

[O6 complete card](../stories/O6.html)

[Useful diagram](../aids/idea-check-own.svg) · [No-image version](../aids/idea-check-own-alternative.html) · [Blank Care Story Bench](../interactive/index.html) · [Paper bench](../interactive/PAPER.html) · [Read-aloud words](../narration/day-28.html).


<details>
<summary>Grown-up help</summary>

Use complete source words with wanted neutral reading. Offer one purposeful part, usual communication, private/rest/finish and exact scribing or child-directed operation. Preserve what actually happened, the child's idea, adult action and supplied record separately. A missing result is not no action. [Full teacher plan](../teacher/day-28.html) · [Adult selection](../teacher/ASSESSMENT.html).

</details>

[Sources and reuse](../SOURCE-NOTICE.html). Original activity; selected guidance Modified from linked © State of Queensland (QCAA) 2023 under CC BY 4.0 and document exceptions. No official rating or endorsement.
