Teach one useful session
- Read the chosen full plan and preparation; check actual prior teaching and current school setting. Teacher setup happens before the child clock.
- Choose one small purposeful practical opportunity and its quiet/directing/story alternative. Demonstrate a suitable component, guide a wanted try, then leave room for an own choice.
- Use the six-phase planning envelope: start3, model4, guide5, own contribution7, notice4, finish2 minutes. Split or stop as needed; these are planning estimates, not measured pace or movement doses.
- Keep an actual movement observation short: child actor/action/context/support, what was observed, one next teaching step. A source answer cannot supply practical skill.
- Choose a fresh case only when useful. First responses precede keys/feedback; later cases require actual first exposure/intervening teaching.
- Keep/discard a useful own plan with the child’s choice. No portfolio, public performance or home return is required.
A realistic two-week selection: one small space/action session121/122; one suitable object/role session123/124; first noting125 when apt; a revisit126; suitable actual outdoor opportunity127 if available; dry classroom help/message128; willing explaining129; new source/next opportunity130 when useful. Select fewer starts and revisit a purposeful game under your annual HPE timetable; all10 are resources, not an80-hour allocation.
Entry check: ask/show a known pause/help/finish cue; demonstrate an unfamiliar communication or suitable movement component with a new ordinary example. Do not assume mastery from predecessor week numbers. Earlier23–24 emotion/permission/help contributions are optional; personal disclosure is never an entry ticket.
Annual link: current map Week25picture/story purpose, Week26safe/fair movement. This bank deliberately revisits M01/M02/M04 and appropriate P02/P04/P05/P06. It adds no invented compulsory descriptor or annual completion.
- Day 121 · Give your story a place to move
- Day 122 · Make two moves worth remembering
- Day 123 · Send an object gently to a useful place
- Day 124 · A rule can make room for another player
- Day 125 · A new game idea and one useful noticing
- Day 126 · Keep a useful part; change one game job
- Day 127 · Choose an outdoor play opportunity, or another setting
- Day 128 · A water-safety message needs a grown-up’s help
- Day 129 · Teach someone the game you chose
- Day 130 · A different source; choose your next play idea
Original SubjectNest educational text © NeuroForgeIO Pty Ltd2026, CC BY4.0. Codex-assisted authorship; retain credit/source/licence and identify changes. Learner work and external sources keep their own rights.