# Choose one play idea

A little story, a suitable movement, a useful game rule or an own plan can be worth making. Your grown-up prepares any actual activity. Choose one start, a quiet role, rest or finish.

- [Give your story a place to move](day-121.md)
- [Make two moves worth remembering](day-122.md)
- [Send an object gently to a useful place](day-123.md)
- [A rule can make room for another player](day-124.md)
- [A new game idea and one useful noticing](day-125.md)
- [Keep a useful part; change one game job](day-126.md)
- [Choose an outdoor play opportunity, or another setting](day-127.md)
- [A water-safety message needs a grown-up’s help](day-128.md)
- [Teach someone the game you chose](day-129.md)
- [A different source; choose your next play idea](day-130.md)

[Home](../home/index.md) · [optional game planner](../planner.html).

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