SubjectNest · Foundation / Queensland Prep · Digital Technologies

Resource25–26 · flexible Days121–130 in the sequence

Make a mark mean something useful.

Make a mark mean something useful.

One useful picture and key can be enough. Choose your way: draw, point, tell, sign, direct a faithful helper, or use your usual communication. Keep your idea private, pass, rest or return.

Read the complete neutral source · Give it a key

Give it a key

Pretend costume cupboard: a cape drawing is labelled LONG and a hat drawing ROUND. Its local key says a stripe means LONG and a ring means ROUND. The ring is not a hat.

Choose how to try

  1. Id

    D123-R1

    Target

    An explicit key names its intended representation without a universal-symbol claim.

    Words

    Choose a word/outline/pattern/tactile mark for a broad card. Put a matching key beside it, then request/direct that item.

  2. Id

    D123-R2

    Target

    An explicit key names its intended representation without a universal-symbol claim.

    Words

    Make/dictate a two-entry key using shapes or words. Show one item relationship without colour-only clues.

  3. Id

    D123-R3

    Target

    An explicit key names its intended representation without a universal-symbol claim.

    Words

    Use two described choices through sign/AAC or scanning. Direct the helper’s key/card placement and ask for the exact meaning back.

My own empty places

Read/describe the entire source neutrally, then offer four blank labelled places on plain paper or an agreed faithful usual-communication record. The child can use one, point/draw/direct/dictate/write/sign, keep it private or pass. No illustrated model goes inside an own space.

Full source and these exact four empty places on paper · Try the optional tiny finder

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