A plan with no maker account · Your ideas
Read the whole story. Tell, draw, sign, point, use AAC or direct a faithful helper. You can do one part, pause, or finish.
1. What people-made parts does the plan show? What is not told about why they were chosen?
2. Does the story give an actual play event? Does it tell us whether a real child knows this game?
3. What would you keep or change for your own purpose? Why?
4. What question could a helper check, or what could you notice in a suitable game or setup you already know?
Grown-up help
matching D-first after targeted source-purpose/familiarity teaching and exposure review, often beyond the fortnight.
Save an offered first idea before showing a worked example or a key. Record faithful access help separately from content/design help. Select only components actually taught and review exposure; the public forms are neither secure nor calibrated. Actual child making requires the child's own observed suitable action; adult manufacture is the adult's contribution. Actual familiar exploration is separate from interpreting a new fictional source. Never use response speed, handwriting, touch, compliance, sociability or length as design quality. These are original formative criteria, not official QCAA AP/MC/WW/EX/BA grading.
Modified from Prep alignment, Prep standard elaborations and Prep techniques and conditions, © State of Queensland (QCAA) 2023, CC BY 4.0 with item exceptions. Guidance summaries are adapted; proposed SubjectNest stories, choices, tasks, criteria and teaching moves are original. No endorsement.