SubjectNest · Little table games

A maker explains a start cue · Your ideas

Read the whole story. Tell, draw, sign, point, use AAC or direct a faithful helper. You can do one part, pause, or finish.

1. Who tells us why the cue was made? What did they choose?

2. Does the story tell us whether it was used? Does it tell us whether a real child knows it?

3. What feature would you keep, change or leave out for your own game? What is your reason?

4. What could you ask about a game or setup you already know, or keep as an unanswered question?

Grown-up help

after actual noticed/source/attributed-purpose/real-familiarity distinction instruction, normally after Day 179. This family can extend beyond Day 180. A correct source interpretation does not fill K01 actual familiar exploration.

Save an offered first idea before showing a worked example or a key. Record faithful access help separately from content/design help. Select only components actually taught and review exposure; the public forms are neither secure nor calibrated. Actual child making requires the child's own observed suitable action; adult manufacture is the adult's contribution. Actual familiar exploration is separate from interpreting a new fictional source. Never use response speed, handwriting, touch, compliance, sociability or length as design quality. These are original formative criteria, not official QCAA AP/MC/WW/EX/BA grading.

Modified from Prep alignment, Prep standard elaborations and Prep techniques and conditions, © State of Queensland (QCAA) 2023, CC BY 4.0 with item exceptions. Guidance summaries are adapted; proposed SubjectNest stories, choices, tasks, criteria and teaching moves are original. No endorsement.

Separate staff criteria · Full notices