# Keep/change studio

## Make something useful

1. Keep a feature and its purpose/preference reason.
2. Choose an intended revision or keep the current idea.
3. Compare what you wanted with actual results only if they exist; a changed plan is not proof of improvement.

## Example and next help

Keep an original feature/reason and one intended revision, or choose no revision. Compare actual events separately from preference. An optional actual recheck uses the same question with material/operator/support changes noted. A fictional new cue location is a changed idea, not an established improvement. No user survey, public trial or manufactured product needed.

[Blank guide](../aids/guide-own-alternative.html) · [Play Plan Bench](../interactive/index.html) · [Paper twin](../interactive/PAPER.html)

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<summary>Grown-up help</summary>

Offer speech, sign, AAC, pointing, drawing, faithful dictation, usual home-language support when competent, private work, pause, rest or finish. Ask one part at a time and keep its meaning. No partner, winner, score, time limit or fixed response length is required. Use only locally suitable broad whole paper/card, a checked marking tool and a stable comfortable table. A helper may act exactly as directed; keep the child's idea and the actual operator's action separate. Record an actual event only when it happened. A missing record can mean unknown; it does not establish that no action happened. A supplied story remains fiction.

[Manual local source sheet](../references/LOCAL.html) · [Full notices](../SOURCE-NOTICE.html)

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