# Ready, pause, return

## Make something useful

1. Choose a start place and a pause place for own broad parts or described cues.
2. Make a return instruction in pictures or exact usual communication.
3. Keep actual returns separate from later play; a sketch can protect work you want to leave in place.

## Example and next help

Make a useful own start/reset guide with a pause place. The maker can choose labelled broad-part places, a sequence strip or exact usual communication. Preserve cherished work; a sketch can replace dismantling. One actual returned part is not proof of a later successful game. If a step is missing, model an unrelated adult reset and invite an own correction.

[Blank guide](../aids/guide-own-alternative.html) · [Play Plan Bench](../interactive/index.html) · [Paper twin](../interactive/PAPER.html)

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<summary>Grown-up help</summary>

Offer speech, sign, AAC, pointing, drawing, faithful dictation, usual home-language support when competent, private work, pause, rest or finish. Ask one part at a time and keep its meaning. No partner, winner, score, time limit or fixed response length is required. Use only locally suitable broad whole paper/card, a checked marking tool and a stable comfortable table. A helper may act exactly as directed; keep the child's idea and the actual operator's action separate. Record an actual event only when it happened. A missing record can mean unknown; it does not establish that no action happened. A supplied story remains fiction.

[Manual local source sheet](../references/LOCAL.html) · [Full notices](../SOURCE-NOTICE.html)

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