# A personal game invitation

## Make something useful

1. Invent a new ordinary story or quiet-choice job.
2. Keep your own first idea before an unrelated adult example.
3. Add a different action or a next question; no teacher check story is needed.

## Example and next help

Invent a fresh ordinary job and invite yourself to solve it. Keep the first idea before an unrelated model. Offer own purpose, different possible action and next question; no assessment source is reused. A quiet pattern/story choice is enough. Keep teacher check stories/keys off this route; the child-made challenge is not a secure or calibrated test.

[Blank guide](../aids/guide-own-alternative.html) · [Play Plan Bench](../interactive/index.html) · [Paper twin](../interactive/PAPER.html)

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<summary>Grown-up help</summary>

Offer speech, sign, AAC, pointing, drawing, faithful dictation, usual home-language support when competent, private work, pause, rest or finish. Ask one part at a time and keep its meaning. No partner, winner, score, time limit or fixed response length is required. Use only locally suitable broad whole paper/card, a checked marking tool and a stable comfortable table. A helper may act exactly as directed; keep the child's idea and the actual operator's action separate. Record an actual event only when it happened. A missing record can mean unknown; it does not establish that no action happened. A supplied story remains fiction.

[Manual local source sheet](../references/LOCAL.html) · [Full notices](../SOURCE-NOTICE.html)

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