# Notice, hear, wonder

## Make something useful

1. Choose an approved genuinely familiar game or setup if wanted.
2. Keep one noticed feature, exact arranger words only if actually given, and a separate question.
3. If no familiar example is offered, practise on new fiction and leave real familiarity open.

## Example and next help

With a willing helper and suitable genuinely familiar object/setup, make three distinct places: an actually noticed feature; exact attributed use words if supplied; a question. With no real example, use original fiction for practice and retain actual familiarity unoffered. A maker's intent is not known from its appearance. No photo/provider art, child web search or home disclosure needed.

[Blank guide](../aids/guide-own-alternative.html) · [Play Plan Bench](../interactive/index.html) · [Paper twin](../interactive/PAPER.html)

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<summary>Grown-up help</summary>

Offer speech, sign, AAC, pointing, drawing, faithful dictation, usual home-language support when competent, private work, pause, rest or finish. Ask one part at a time and keep its meaning. No partner, winner, score, time limit or fixed response length is required. Use only locally suitable broad whole paper/card, a checked marking tool and a stable comfortable table. A helper may act exactly as directed; keep the child's idea and the actual operator's action separate. Record an actual event only when it happened. A missing record can mean unknown; it does not establish that no action happened. A supplied story remains fiction.

[Manual local source sheet](../references/LOCAL.html) · [Full notices](../SOURCE-NOTICE.html)

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