Keep it or change it
- Look at one feature of your game.
- Keep it, change it, or keep a question. What is your reason?
- You can show an intended change on paper. Trying it is a separate choice.
Pick a way
- Mark your decision. Point to a feature on your drawing. Keep it or draw an intended change.
- Direct one wanted change. Tell a willing helper one wanted change. Keep what actually happened separate.
- Review with no objects. Tell or sign one feature you want to keep, change or question, and your reason.
You can tell, sign, point, draw, use AAC or direct a helper. Keep it private, pause, rest or finish.
Your blank aid or whole example · Home idea
Grown-up help
A helper can read one invitation at a time and record your exact offered words or directions. You can point, sign, use AAC, draw, tell, keep it private, rest or stop. Suitable broad whole paper is enough; no small pieces, cutting, glue or partner is required. The grown-up chooses suitable materials and follows local guidance. If someone else marks or moves a part, keep who did it separate. A picture or plan does not say that a game was played.
Modified from Prep alignment, Prep standard elaborations and Prep techniques and conditions, © State of Queensland (QCAA) 2023, CC BY 4.0 with item exceptions. Guidance summaries are adapted; proposed SubjectNest stories, choices, tasks, criteria and teaching moves are original. No endorsement.