Two ways to do your job
- Keep the job you want your game to do.
- Show two different ways a player could do it. You might draw, direct a helper or tell two routines.
- Choose an idea, or keep both. Tell what makes it useful to you.
Pick a way
- Draw two actions. Draw a route idea and a matching idea for your own job.
- Direct two rehearsals. Tell a helper two different arrangements. Keep both before choosing.
- Tell two routines. Tell or sign a fixed routine and a free-choice routine for the same job.
You can tell, sign, point, draw, use AAC or direct a helper. Keep it private, pause, rest or finish.
Your blank aid or whole example · Home idea
Grown-up help
A helper can read one invitation at a time and record your exact offered words or directions. You can point, sign, use AAC, draw, tell, keep it private, rest or stop. Suitable broad whole paper is enough; no small pieces, cutting, glue or partner is required. The grown-up chooses suitable materials and follows local guidance. If someone else marks or moves a part, keep who did it separate. A picture or plan does not say that a game was played.
Modified from Prep alignment, Prep standard elaborations and Prep techniques and conditions, © State of Queensland (QCAA) 2023, CC BY 4.0 with item exceptions. Guidance summaries are adapted; proposed SubjectNest stories, choices, tasks, criteria and teaching moves are original. No endorsement.