A feature you know
- Choose a suitable game or setup you already know, if you want.
- Notice one part someone chose. Point to it, draw it or tell about it.
- Keep a question. If it is new to you, you can practise without calling it familiar.
Pick a way
- Find a familiar feature. Notice a feature on a suitable setup you know. Draw or tell it.
- Ask an arranger. Ask a willing arranger about one chosen step. Keep their words if they reply.
- Read two stories. Ask a helper to read two made-up accounts. Tell what each says and one question.
You can tell, sign, point, draw, use AAC or direct a helper. Keep it private, pause, rest or finish.
Your blank aid or whole example · Home idea
Grown-up help
A helper can read one invitation at a time and record your exact offered words or directions. You can point, sign, use AAC, draw, tell, keep it private, rest or stop. Suitable broad whole paper is enough; no small pieces, cutting, glue or partner is required. The grown-up chooses suitable materials and follows local guidance. If someone else marks or moves a part, keep who did it separate. A picture or plan does not say that a game was played.
Modified from Prep alignment, Prep standard elaborations and Prep techniques and conditions, © State of Queensland (QCAA) 2023, CC BY 4.0 with item exceptions. Guidance summaries are adapted; proposed SubjectNest stories, choices, tasks, criteria and teaching moves are original. No endorsement.