Your little game
- Choose a job for your game. It can be a story choice, a quiet challenge or your own idea.
- Show, draw or tell your first idea. What would someone do?
- Keep one question about where to start. You can finish here.
Pick a way
- Sketch your path. Draw a path or arrangement for your own game. Point to the start.
- Direct a cue maker. Choose two story cues. Tell a willing helper exactly what to draw.
- Tell a game with no objects. Use no objects. Tell or sign a cue and an imagined next action.
You can tell, sign, point, draw, use AAC or direct a helper. Keep it private, pause, rest or finish.
Your blank aid or whole example · Home idea
Grown-up help
A helper can read one invitation at a time and record your exact offered words or directions. You can point, sign, use AAC, draw, tell, keep it private, rest or stop. Suitable broad whole paper is enough; no small pieces, cutting, glue or partner is required. The grown-up chooses suitable materials and follows local guidance. If someone else marks or moves a part, keep who did it separate. A picture or plan does not say that a game was played.
Modified from Prep alignment, Prep standard elaborations and Prep techniques and conditions, © State of Queensland (QCAA) 2023, CC BY 4.0 with item exceptions. Guidance summaries are adapted; proposed SubjectNest stories, choices, tasks, criteria and teaching moves are original. No endorsement.