# Twenty ordinary practice jobs

These are invented situations. Choose one or an own idea; they are not factual accounts of services, cultural practices or actual learner work. Capture own first ideas before showing the possible arrangements. Use the local actual material/action procedure in [TEACHER-GUIDE.md](TEACHER-GUIDE.md). These ordinary examples never replace a selected held source.

## C01 · A pretend picture room

**Job:** Visitors look at two child-created pretend pictures.

**After first ideas, possible comparisons:** Along an edge or on a central broad display; leave a chosen visitor spot.

**Try / limit:** Choose a spot and say what a visitor could do there.

## C02 · An arrival place

**Job:** A broad visitor marker arrives and pauses.

**After first ideas, possible comparisons:** An open side or two broad marked arrival positions.

**Try / limit:** Try an actual marker arrival; report movement, not real crowd safety.

## C03 · A story spot

**Job:** A pretend storyteller and listener have chosen positions.

**After first ideas, possible comparisons:** Face-to-face or side-by-side broad marks.

**Try / limit:** Ask whose fictional job each spot serves; no real child assigned to act.

## C04 · A pretend maker table

**Job:** A visitor mark has somewhere to look at an invented tool drawing.

**After first ideas, possible comparisons:** Tool picture at edge or centre; leave one own work area.

**Try / limit:** Compare own usable pretend areas without real tool-use permission.

## C05 · A rest place

**Job:** A pretend visitor pauses without a task.

**After first ideas, possible comparisons:** One open spot or a broad folded screen beside a spot.

**Try / limit:** Preference is enough; no claim about comfort, calm or sensory benefit.

## C06 · A toy ticket place

**Job:** A fictional ticket drawing moves to a waiting marker.

**After first ideas, possible comparisons:** A handover edge or a central marked desk.

**Try / limit:** Observe actual broad card placement; no real money or personal details.

## C07 · A pretend parcel room

**Job:** A broad parcel drawing has a place to be collected.

**After first ideas, possible comparisons:** Two labelled flat zones or one selected shared zone.

**Try / limit:** Choose how the marker reaches a parcel; no actual delivery service facts.

## C08 · A toy repair corner

**Job:** A fictional broken-toy drawing has a place to wait.

**After first ideas, possible comparisons:** A waiting spot beside the desk or a separate flat spot.

**Try / limit:** Name what is invented; no actual repair or tool-performance claim.

## C09 · A pretend music room

**Job:** A visitor mark looks at an invented instrument picture.

**After first ideas, possible comparisons:** Picture along one edge or at the centre.

**Try / limit:** Choose where to look; no sound required and no Dance/Music credit inferred.

## C10 · A toy sports check-in

**Job:** A pretend runner mark reaches a sign.

**After first ideas, possible comparisons:** Sign beside the arrival gap or at a chosen corner.

**Try / limit:** Try marker movement only; no human training or movement dose.

## C11 · A pretend plant display

**Job:** A drawn invented plant is shown to a visitor.

**After first ideas, possible comparisons:** One raised broad card or a flat display.

**Try / limit:** Choose a display view; no real plant-care or growing information supplied.

## C12 · A toy map desk

**Job:** A fictional map is offered to an arriving marker.

**After first ideas, possible comparisons:** Map facing the arrival side or beside a waiting spot.

**Try / limit:** It is an invented map, not a real route, place-name or navigation aid.

## C13 · A pretend lost-item desk

**Job:** An invented broad lost-item picture has a place.

**After first ideas, possible comparisons:** A visible display spot or a marked collection area.

**Try / limit:** Use fictional items only; do not disclose anyone’s lost possessions.

## C14 · A small welcome display

**Job:** A marker arrives to see a child-created greeting symbol.

**After first ideas, possible comparisons:** A broad display facing the gap or a nearby flat sign.

**Try / limit:** The child chooses the symbol; no unverified language or cultural motif.

## C15 · A pretend reading place

**Job:** A visitor mark can look at a broad pretend book card.

**After first ideas, possible comparisons:** Book at edge or a central reading surface.

**Try / limit:** Optional actual familiar classroom reading place is independently sourced.

## C16 · A toy shop display

**Job:** A fictional item drawing is shown.

**After first ideas, possible comparisons:** One display row or two chosen broad areas.

**Try / limit:** No prices, purchases, food consumption or family-shop disclosure.

## C17 · A pretend museum corner

**Job:** A child-created pretend object drawing is displayed.

**After first ideas, possible comparisons:** An edge display or a central flat collection.

**Try / limit:** National fact card is extra source practice; copy no museum object/image.

## C18 · A fictional ferry waiting spot

**Job:** A broad imaginary traveller mark pauses by a boat drawing.

**After first ideas, possible comparisons:** Waiting next to arrival or at a different broad spot.

**Try / limit:** No local timetable, water play or real transport access claim.

## C19 · A pretend game place

**Job:** A broad marker has a chosen starting spot in an own invented game.

**After first ideas, possible comparisons:** One shared starting area or two distinct starts.

**Try / limit:** Child chooses a game action; no copyrighted rule set or compulsory rival.

## C20 · A toy theatre audience space

**Job:** Two broad audience marks face an invented scene picture.

**After first ideas, possible comparisons:** An arc of marks or a straight row.

**Try / limit:** Arrangement ideas only; no actual seating or live performance access claim.

Original © NeuroForgeIO Pty Ltd 2026, [CC BY 4.0](licenses/CC-BY-4.0.txt). [Sources and rights](SOURCE-AND-RIGHTS.md).
